Gunslinger: Difference between revisions
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*Better Control—upgrades Double Jump for better directional control while in the air | *Better Control—upgrades Double Jump for better directional control while in the air | ||
*Triple Jump—upgrades Double Jump with a third jump | *Triple Jump—upgrades Double Jump with a third jump | ||
*Higher Jump—upgrades Double Jump for even greater height | *Higher Jump—upgrades Double Jump for even greater height asshole | ||
===Tier 3—Super=== | ===Tier 3—Super=== |
Revision as of 02:31, September 30, 2017
"I don't have time to explain why I don't have time to explain."
This article has new content coming soon from Destiny 2 and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
This article has new content coming soon from Destiny 2 and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
- "I'll say it because Cayde never will. Gunslingers are elitists. Nothing but the best is good enough for their hands. And firepower isn't enough. They demand elegance, as if there's anything elegant about a gun. If they had their way, Golden Guns would be standard issue. What a universe that would be."
- — Lord Shaxx
Gunslinger is a Solar-based Hunter subclass.
Upgrades (Destiny 1)
- "A lone wolf who lives for the perfect shot."
- — Class Description
Tier 1—Grenades
- Incendiary Grenade—an explosive grenade that catches enemies on fire, causing additional damage over time
- Swarm Grenade—a grenade which detonates on impact, releasing multiple drones that seek nearby enemies
- Tripmine Grenade—an explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger
Tier 2—Movement
- Double Jump—jump a second time after leaving the ground
- Better Control—upgrades Double Jump for better directional control while in the air
- Triple Jump—upgrades Double Jump with a third jump
- Higher Jump—upgrades Double Jump for even greater height asshole
Tier 3—Super
- Golden Gun—summon a flaming pistol which disintegrates enemies with Solar Light
- Deadeye—significantly increases the accuracy of Golden Gun
- Combustion—killing enemies with Golden Gun cause them to explode
- Gunfighter—reduces the cooldown of Golden Gun, allowing it to be used more often
Tier 4—Melee
- Throwing Knife—throw a knife from a distance
- Circle of Life—killing an enemy with Throwing Knife while Golden Gun is active extends the duration of Golden Gun
- Incendiary Blade—throwing Knife catches enemies on fire, dealing additional damage over time
- Knife Juggler—precision kills with Throwing Knife immediately resets its cooldown
Tier 5—Training 1
- Path Forgotten—training focused on toughness and speed
- Path Forbidden—training focused on battle recovery and speed
- Path Unknown—training focused on battle recovery and toughness
Tier 6—Perks 1
- Scavenger—picking up ammo reduces the cooldown of your grenade and Throwing Knife
- Keyhole—Golden Gun overpenetrates and can damage multiple targets
- Gunslinger's Trance—precision kills increase weapon stability. Stacks up to 3 times
Tier 7—Training 2
- Way of the Drifter—training focused on all attributes
- Way of the Fearless—training focused on toughness at all costs
- Way of the Nomad—training focused on maximum battle recovery
Tier 8—Perks 2
- Chain of Woe—precision kills increase weapon reload speed. Stacks up to 3 times
- Over the Horizon—increases the range of the Golden Gun
- Gambler's Dagger—gain an additional Throwing Knife
Upgrades (Destiny 2)
- "A lone wolf who lives for the perfect shot."
- — Class Description
Set 1 - Grenades
- Incendiary grenade-An explosive grenade that catches enemies on fire, causing additional damage over time.
- Swarm Grenade-A grenade that detonates on impact, releasing multiple drones that seek nearby enemies.
- Tripmine Grenade-An explosive grenade that sticks to surfaces and and detonates when enemies pass through its laser trigger.
Set 2 - Movement
- High Jump-Upgrades Double Jump with even greater height.
- Strafe Jump-Upgrades Double Jump with better directional control while in the air.
- Triple Jump-Upgrades Double Jump with a third jump.
Set 3 - Super
- Golden Gun—Summon a flaming pistol which disintegrates enemies with Solar Light
Set 4 - Class Abilities
- Marksman Dodge-Automatically reload your equipped weapon while dodging
- Gambler’s Dodge-Dodging near enemies generates Melee energy
Set 5 - Passive Path 1: Way Of The Outlaw
- Chains of Woe-Precision kills increase reload speed for you and nearby allies.
- Bombs for Bullseyes-Precision hits generate grenade energy.
- Six-Shooter-Golden Gun can be fired up to six times but has a shorter duration.
- Explosive Knife-Throw a knife at enemies that explodes shortly after impact when melee energy is full.
Set 6 - Passive Path 2: Way Of The Ranger
- Knife-Juggler-Throw a knife at enemies when melee energy is full. A precision kill with this ability instantly recharges it.
- Gunslinger’s Trance-Enter a trance with each precision kill, reducing the cooldown of your Golden Gun.
- Crowd-pleaser-Precision hits with your Golden Gun generate Orbs of Light for your allies.
- Line ‘Em Up-Precision hits with Golden Gun increase its damage and extend its duration.
Melee Type
- Solar-Based Throwing Knife
List of appearances
References
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