Nightstalker: Difference between revisions

From Destinypedia, the Destiny wiki

No edit summary
Line 48: Line 48:
*Predator—the Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey
*Predator—the Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey
*Shadestep—press O, O ([[PlayStation]]) or B, B ([[Xbox]]) to evade
*Shadestep—press O, O ([[PlayStation]]) or B, B ([[Xbox]]) to evade
==Upgrades (Destiny 2)==
===Grenades===
*'''Vortex Grenade''': Creates a vortex that continuously damages enemies trapped inside.
*'''Spike Grenade''': Attaches to any surface and emits a damaging torrent of Void Light.
*'''Voidwall Grenade''': Creates a horizontal burning wall of Void Light.
===Class Ability===
*'''Marksman's Dodge''': Dodging automatically reloads your equipped weapon.
*'''Gambler's Dodge''': Dodging near enemies recharges melee energy.
===Movement===
*'''High Jump''': Upgrades Double Jump to reach greater height.
*'''Strafe Jump''': Upgrades Double Jump with better directional control.
*'''Triple Jump''': Upgrades Double Jump with an extra midair jump.
===Super===
*'''Shadowshot'''—Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies
===Way of the Trapper===
*'''Snare Bomb''': Throw a smoke bomb that attaches to surfaces and detonates when enemies are near, slowing and disorienting them.
*'''Keen Scout''': Gain increased sprint and sneak speeds, and an enhanced motion tracker. Tethered enemies are marked.
*'''Deadfall''': Shadowshot's Anchors have increased range and duration, and attach to surfaces to wait for prey.
*'''Vanishing Step''': Dodging makes you vanish for a short time.
===Way of the Pathfinder===
*'''Vanish in Smoke''': Throw a smoke bomb that makes you and nearby allies invisible for a short time.
*'''Lockdown''': Grenade and smoke bomb effects last twice as long.
*'''Heart of the Pack''': Killing tethered enemies creates Orbs of Light and increases Mobility, Resilience, and Recovery for you and nearby allies.
*'''Moebius Quiver''': Shadowshot can be fired in rapid succession and deal bonus damage to tethered enemies.


==Gallery==
==Gallery==

Revision as of 20:02, September 7, 2017

"Some of us know the difference a Fireteam makes. Some of us...we touch the Void. Make it a part of us. And then we take a name...Nightstalker. Hunt from the shadows, pin them down, never let them see you coming. "
Cayde-6
The Sigil of the Nightstalker

Nightstalker is a Void-based Hunter subclass.

Upgrades (Destiny 1)

"Draw from the Void. Light the way."
— Class Description

Tier 1—Grenades

  • Spike Grenade—a grenade that attaches to any surface and emits a torrent of damaging Void Light
  • Voidwall Grenade—a grenade that creates a horizontal wall of burning Void Light
  • Vortex Grenade—a grenade that creates a Vortex, continually damaging enemies trapped inside

Tier 2—Movement

  • Double Jump—jump a second time after leaving the ground
  • Higher Jump—upgrades Double Jump for even greater height
  • Better Control—upgrades Double Jump for better directional control while in the air
  • Triple Jump—upgrades Double Jump with a third jump

Tier 3—Super

  • Shadowshot—tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies
  • Blood Bound—tethered enemies explode when killed. Damage to tethered enemies is shared to all
  • Black Hole—the Void Anchor has increased range, lasts significantly longer and can tether more targets
  • Quiver—fire Shadowshot up to three times. Void Anchors have reduced range

Tier 4—Melee

  • Smoke—throw Smoke to slow and disorient those trapped in its cloud
  • Envenomed—adds a toxin that damages enemies within Smoke
  • Vanish in Smoke—you and allies near Smoke explosions vanish from sight
  • Snare—allows Smoke to stick to surfaces, detonating when enemies are near

Tier 4—Training 1

  • Path Forgotten—training focused on toughness and speed
  • Path Forbidden—training focused on battle recovery and speed
  • Path Unknown—training focused on battle recovery and toughness

Tier 5—Perks 1

  • Courage of the Pack—killing tethered targets increases Recovery and Armor for you and nearby allies. Stacks up to 5 times
  • Light of the Pack—killing tethered targets creates Orbs of Light for your allies
  • Lockdown—grenade and Smoke effects last twice as long, allowing strong territory control

Tier 7—Training 2

  • Way of the Drifter—training focused on all attributes
  • Way of the Fearless—training focused on toughness at all costs
  • Way of the Nomad—training focused on maximum battle recovery

Tier 8—Perks 2

  • Keen Scout—sprint and Sneak faster, gain Enhanced Tracker and the ability to Mark targets you damage
  • Predator—the Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey
  • Shadestep—press O, O (PlayStation) or B, B (Xbox) to evade

Upgrades (Destiny 2)

Grenades

  • Vortex Grenade: Creates a vortex that continuously damages enemies trapped inside.
  • Spike Grenade: Attaches to any surface and emits a damaging torrent of Void Light.
  • Voidwall Grenade: Creates a horizontal burning wall of Void Light.

Class Ability

  • Marksman's Dodge: Dodging automatically reloads your equipped weapon.
  • Gambler's Dodge: Dodging near enemies recharges melee energy.

Movement

  • High Jump: Upgrades Double Jump to reach greater height.
  • Strafe Jump: Upgrades Double Jump with better directional control.
  • Triple Jump: Upgrades Double Jump with an extra midair jump.

Super

  • Shadowshot—Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies

Way of the Trapper

  • Snare Bomb: Throw a smoke bomb that attaches to surfaces and detonates when enemies are near, slowing and disorienting them.
  • Keen Scout: Gain increased sprint and sneak speeds, and an enhanced motion tracker. Tethered enemies are marked.
  • Deadfall: Shadowshot's Anchors have increased range and duration, and attach to surfaces to wait for prey.
  • Vanishing Step: Dodging makes you vanish for a short time.

Way of the Pathfinder

  • Vanish in Smoke: Throw a smoke bomb that makes you and nearby allies invisible for a short time.
  • Lockdown: Grenade and smoke bomb effects last twice as long.
  • Heart of the Pack: Killing tethered enemies creates Orbs of Light and increases Mobility, Resilience, and Recovery for you and nearby allies.
  • Moebius Quiver: Shadowshot can be fired in rapid succession and deal bonus damage to tethered enemies.

Gallery

List of appearances

References