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Howler: Difference between revisions
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OS Epsilon (talk | contribs) m (OS Epsilon moved page Stasis Boomer to Howler over redirect: This is what the item has always been called in-game. ) |
OS Epsilon (talk | contribs) No edit summary Tag: Reverted |
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'''Howlers''' are a variant of the [[Taken]] [[Boomer]] that allows wielders to use the power of [[Stasis]]. | |||
==Overview== | ==Overview== | ||
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The Stasis Boomer has a slow rate of fire, damage and travel time, but its strength lies in its crowd control capabilities. A Stasis Boomer's projectile leaves a slowing field on its impact point, which can severely hamper a [[Guardian]]'s movement capabilities. Those foolish enough to remain in the field will find themselves quickly frozen, and are at the mercy of the additional abilities of the wielder, as well as any of its allies' weapons. | The Stasis Boomer has a slow rate of fire, damage and travel time, but its strength lies in its crowd control capabilities. A Stasis Boomer's projectile leaves a slowing field on its impact point, which can severely hamper a [[Guardian]]'s movement capabilities. Those foolish enough to remain in the field will find themselves quickly frozen, and are at the mercy of the additional abilities of the wielder, as well as any of its allies' weapons. | ||
==List of appearances== | ==List of appearances== |
Revision as of 18:47, March 12, 2025
Howlers are a variant of the Taken Boomer that allows wielders to use the power of Stasis.
Overview
Stasis Boomers look similar to Taken Boomers, but their corrupted starfire cores have seemingly been replaced with Stasis cores, causing the weapons to grow frozen spikes along its barrel's length. Stasis Boomers are rare weapons, usually found in the hands of high ranking Taken Acolytes and Taken Knights. Overload Taken Hobgoblins can also wield the weapon.
The Stasis Boomer has a slow rate of fire, damage and travel time, but its strength lies in its crowd control capabilities. A Stasis Boomer's projectile leaves a slowing field on its impact point, which can severely hamper a Guardian's movement capabilities. Those foolish enough to remain in the field will find themselves quickly frozen, and are at the mercy of the additional abilities of the wielder, as well as any of its allies' weapons.
List of appearances
- Destiny 2: Season of the Lost (First appearance)
References
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