Siege Engine: Difference between revisions

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|mass=  
|mass=  
|weapon= [[Arc]] Siege Turrets <br> Mace Limb
|weapon= [[Arc]] Siege Turrets <br> Mace Limb
|ability= Environmental Hazard <br> Rapid Movement <br> Total Immunity <br> Summon Splicers <br> Summon [[Splicer Skiff]]s <br> Summon [[Web Mine]]s <br> Siege Engine Detonation
|ability= Environmental Hazard <br> Rapid Movement <br> Complete Immunity <br> Summon Splicers <br> Summon [[Splicer Skiff]]s <br> Summon [[Web Mine]]s <br> Siege Engine Detonation <br> Wall Collision
}}
}}
'''Siege Engines''' are massive, mobile, ultra-heavy artillery machines that the [[Devil Splicers]] use to smash down [[The Wall]]. One can be seen in the [[Wrath of the Machine]] [[Raid]].
'''Siege Engines''' are massive, mobile, ultra-heavy artillery machines that the [[Devil Splicers]] use to smash down [[The Wall]]. One can be seen in the [[Wrath of the Machine]] [[Raid]].
==Gameplay==
The Siege Engine is a particularly difficult boss fight. It will continuously assault your position on the battlefield by closing in and hammering you with its Siege Turrets. It can also run you over for an instant kill. However, while it is completely immune to all Guardian attacks, it is possible to cause a hull breach in it. To do so, shoot down the two plates that protect the hull (one on the left and one on the right) to reveal it, and then put out as much damage as possible on the vulnerable area. This must be done fast, or the Siege Engine will crush your team against a wall. If timed correctly, this will temporarily slow it down, which will buy your team some time to pick up 3 relics that will render the Siege Engine fully operational again, although these relics will greatly slow you down when carried and exhaust you after ten seconds. Have each teammate swap carrying relics and take them to the Siege Engine to fully operate it. Stay on there because it will break down the barrier that was previously blocking your path, which will cause an explosion that is an instant kill. After this has happened, jump off to continue.
There will be another wall in front of you. There will be 3 more of the same relics over there. But as you pick up the relics, a Captain named [[Meksis, Siege Enginner]] will stop the Siege Engine. That is a signal that you must bring the relics to the engine. Again, switch relic carriers as needed. Those who aren't carrying relics by the time you reach the Siege Engine will have to take out Meksis. He is a durable opponent, but with concentrated fire, he should go down in a matter of seconds. Then your team may place the relics in their coordinating spots. This will, again, render the Siege Engine fully operational. It will break down the barrier once more, but after that, there will be a huge gap. Jump off the Siege Engine and descend into the gap, or you will die from the Siege Engine's detonation.


==List of appearances==
==List of appearances==

Revision as of 07:47, September 24, 2016

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Siege Engine
Death zamboni.jpg
Biographical information

Species:

Fallen

Faction:

Devil Splicers

Rank:

Ultra-Heavy Artillery

Class:

Siege Engine

Combat information

Mission:

Wrath of the Machine

Weapon(s):

Arc Siege Turrets
Mace Limb

Abilities:

Environmental Hazard
Rapid Movement
Complete Immunity
Summon Splicers
Summon Splicer Skiffs
Summon Web Mines
Siege Engine Detonation
Wall Collision

 

Siege Engines are massive, mobile, ultra-heavy artillery machines that the Devil Splicers use to smash down The Wall. One can be seen in the Wrath of the Machine Raid.

Gameplay

The Siege Engine is a particularly difficult boss fight. It will continuously assault your position on the battlefield by closing in and hammering you with its Siege Turrets. It can also run you over for an instant kill. However, while it is completely immune to all Guardian attacks, it is possible to cause a hull breach in it. To do so, shoot down the two plates that protect the hull (one on the left and one on the right) to reveal it, and then put out as much damage as possible on the vulnerable area. This must be done fast, or the Siege Engine will crush your team against a wall. If timed correctly, this will temporarily slow it down, which will buy your team some time to pick up 3 relics that will render the Siege Engine fully operational again, although these relics will greatly slow you down when carried and exhaust you after ten seconds. Have each teammate swap carrying relics and take them to the Siege Engine to fully operate it. Stay on there because it will break down the barrier that was previously blocking your path, which will cause an explosion that is an instant kill. After this has happened, jump off to continue.

There will be another wall in front of you. There will be 3 more of the same relics over there. But as you pick up the relics, a Captain named Meksis, Siege Enginner will stop the Siege Engine. That is a signal that you must bring the relics to the engine. Again, switch relic carriers as needed. Those who aren't carrying relics by the time you reach the Siege Engine will have to take out Meksis. He is a durable opponent, but with concentrated fire, he should go down in a matter of seconds. Then your team may place the relics in their coordinating spots. This will, again, render the Siege Engine fully operational. It will break down the barrier once more, but after that, there will be a huge gap. Jump off the Siege Engine and descend into the gap, or you will die from the Siege Engine's detonation.

List of appearances

References


Template:Splicer Template:Boss