Naksis, Devil Baron: Difference between revisions
→Gameplay: I made sure to add context of when an enemy was put in a game post launch. For players that end up confused as to why base missions are changed from how they were originally played.
No edit summary Tag: Disambiguation links |
(→Gameplay: I made sure to add context of when an enemy was put in a game post launch. For players that end up confused as to why base missions are changed from how they were originally played.) Tag: Mobile edit |
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==Gameplay== | ==Gameplay== | ||
Naksis is seen in the final wave of the ''Hack the Mesh Generator'', acting as the source of the Mesh's stability. Much like most [[Major]] [[Captain]]s, Naksis wields a [[Shrapnel Launcher]] for ranged combat, teleports to evade gunfire, and uses a [[Arc]] [[Absorption Shield]] for extra protection. Despite this, he is very easy to defeat if at a much powerful level, but he can summon [[Fallen]] for backup and is slightly resilient. After he is killed, the Mesh Layer will deactivate, allowing the team to move towards [[The Blast]]. | After being added in with a DLC, Naksis is seen in the final wave of the ''Hack the Mesh Generator'' , acting as the source of the Mesh's stability. Much like most [[Major]] [[Captain]]s, Naksis wields a [[Shrapnel Launcher]] for ranged combat, teleports to evade gunfire, and uses a [[Arc]] [[Absorption Shield]] for extra protection. Despite this, he is very easy to defeat if at a much powerful level, but he can summon [[Fallen]] for backup and is slightly resilient. After he is killed, the Mesh Layer will deactivate, allowing the team to move towards [[The Blast]]. | ||
He makes a non-canon reappearence in the ''[[Destiny 2]]'' version of the The Devils' Lair Strike, donning [[House of Dusk]] armor, in the same role as before. | He makes a non-canon reappearence in the ''[[Destiny 2]]'' version of the The Devils' Lair Strike, donning [[House of Dusk]] armor, in the same role as before. |