Bane: Difference between revisions
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*'''Drain''' - if you are within line of sight of the enemy (which has a lot of reach) you get '''''Umbral Drain''''' debuff and your health starts draining. | *'''Drain''' - if you are within line of sight of the enemy (which has a lot of reach) you get '''''Umbral Drain''''' debuff and your health starts draining. | ||
*'''Healing''' - the target has an aura that heals it and all nearby enemies back to full health constantly if not damaged | *'''Healing''' - the target has an aura that heals it and all nearby enemies back to full health constantly if not damaged | ||
**(for a | **(for a similar ability, see [[Renewal Wizard]]s) | ||
*'''Slow''' - The enemy has a Constant ''Duskfield'' around it. | *'''Slow''' - The enemy has a Constant ''Duskfield'' around it. | ||
**(see [[Duskfield Shank]] | **(for a similar ability, see [[Duskfield Shank]]s) | ||
;Announced but not in game yet | ;Announced but not in game yet | ||
*'''Berserk''' - Killing combatants with Berserk causes other combatants nearby to enrage. | *'''Berserk''' - Killing combatants with Berserk causes other combatants nearby to enrage. | ||
**( | **(for a similar ability, see [[Adept]]s) | ||
*'''Punchable''' - Punchable combatants are immune to all ranged damage and damage from status effects until they are hit with a melee attack. | *'''Punchable''' - Punchable combatants are immune to all ranged damage and damage from status effects until they are hit with a melee attack. | ||
*'''Nuclear''' - Once a unit with the Nuclear Bane reaches low health, it begins an arming sequence. If the unit is not defeated before the sequence completes, it explodes in a massive fiery shockwave. | *'''Nuclear''' - Once a unit with the Nuclear Bane reaches low health, it begins an arming sequence. If the unit is not defeated before the sequence completes, it explodes in a massive fiery shockwave. |
Revision as of 11:23, November 11, 2024
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Banes are a new combatant modifier that grants a special power of random choice to any non-champion combatant in PvE, these Banes are found exclusively in higher difficulty activities like Legend Nightfalls.
Examples of Banes
- Added in Episode: Revenant
- Meteors - The Meteors Bane gives combatants the ability to launch Solar projectiles that track but can be shot down.
- Shock - Shock will continuously build up a charge that will discharge on a single target within line of sight, and killing a unit with this Bane causes it to spread to others nearby.
- Mines - on death they scatter around 4 mines that explode when you get near.
- Drain - if you are within line of sight of the enemy (which has a lot of reach) you get Umbral Drain debuff and your health starts draining.
- Healing - the target has an aura that heals it and all nearby enemies back to full health constantly if not damaged
- (for a similar ability, see Renewal Wizards)
- Slow - The enemy has a Constant Duskfield around it.
- (for a similar ability, see Duskfield Shanks)
- Announced but not in game yet
- Berserk - Killing combatants with Berserk causes other combatants nearby to enrage.
- (for a similar ability, see Adepts)
- Punchable - Punchable combatants are immune to all ranged damage and damage from status effects until they are hit with a melee attack.
- Nuclear - Once a unit with the Nuclear Bane reaches low health, it begins an arming sequence. If the unit is not defeated before the sequence completes, it explodes in a massive fiery shockwave.
Gameplay Preview
- "The following links are all Bungie gameplay clips"
- Meteors and Shock- https://youtu.be/BMrJeez2W8g
- Berserk - https://youtu.be/tkKsQipRJ0M
- Punchable - https://youtu.be/A93yfEGdT1w
- Nuclear - https://youtu.be/0PI8cSt0Vgo