Bane: Difference between revisions

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*Meteors - The Meteors Bane gives combatants the ability to launch Solar projectiles that track but can be shot down.
*Meteors - The Meteors Bane gives combatants the ability to launch Solar projectiles that track but can be shot down.
*Shock - Shock will continuously build up a charge that will discharge on a single target within line of sight, and killing a unit with this Bane causes it to spread to others nearby.
*Shock - Shock will continuously build up a charge that will discharge on a single target within line of sight, and killing a unit with this Bane causes it to spread to others nearby.
*Shields - Effect unknown currently
*Shields - grants the enemy a dome Shield that moves with them, trigger for the effect is unknown {{C|needs verification}}
*Mines - on death they scatter around 4 mines that explode when you get near
*Drain - if you are within line of sight of the enemy (which has a lot of reach) you get ''umbral drain'' debuff and your health starts draining, the enemy heals presumably {{C|needs verification}}
*Healing - the target have an aura that heals it and all nearby enemies back to full health constantly if not damaged
**(for a simliar ability see [[Renewal Wizard]])
*Slow - The enemy has a Constant ''Duskfield'' around it.
**(see [[Duskfield Shank]] for an example of this prior to Banes being a thing)


==Gameplay Preview==
==Gameplay Preview==

Revision as of 10:22, October 11, 2024

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Banes are a new combatant modifier that grants a special power of random choice to any non-champion combatant in PvE, these Banes are found exclusively in higher difficulty activities like Legend Nightfalls.

Examples of Banes

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Boons I grant you, oh bearer mine, but debts must be paid in time.
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Added in Episode: Revenant
  • Meteors - The Meteors Bane gives combatants the ability to launch Solar projectiles that track but can be shot down.
  • Shock - Shock will continuously build up a charge that will discharge on a single target within line of sight, and killing a unit with this Bane causes it to spread to others nearby.
  • Shields - grants the enemy a dome Shield that moves with them, trigger for the effect is unknown (needs verification)
  • Mines - on death they scatter around 4 mines that explode when you get near
  • Drain - if you are within line of sight of the enemy (which has a lot of reach) you get umbral drain debuff and your health starts draining, the enemy heals presumably (needs verification)
  • Healing - the target have an aura that heals it and all nearby enemies back to full health constantly if not damaged
  • Slow - The enemy has a Constant Duskfield around it.

Gameplay Preview