Forum:Takedown in the Forged Pyramid: Difference between revisions

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{{Article quote|Enter into the Pyramid of Shin'ra, Disciple of the Witness and put an end to his conquest.}}
{{Article quote|Enter into the Pyramid of Shin'ra, Disciple of the Witness and put an end to his conquest.}}
The '''Takedown in the Forged Pyramid''' is a [[Hive]], [[Taken]] and [[The Dread|Dread]] [[Forum:Takedown|Takedown]] released in [[Forum:Episode: Dread|Episode: Dread]]. [[Guardian]]s must enter into Shin'ra's Pyramid and face him and his champions in order to put an end to him and the [[Forum:War of the Weavers|War of the Weavers]]. Players are prompted to carve through the near endless Hive, Taken and Dread forces through the massive Pyramid, gathering new, unique Hive Disciple-themed gear and weaponry, as well as obtain the Insurance Sidearm through fiercer opposition and more relentless encounters.
The '''Takedown in the Forged Pyramid''' is a [[Hive]], [[Taken]] and [[The Dread|Dread]] [[Forum:Takedown|Takedown]] released in [[Forum:Episode: Dread|Episode: Dread]]. [[Guardian]]s must enter into Shin'ra's Pyramid and face him and his champions in order to put an end to him and the [[Forum:War of the Weavers|War of the Weavers]]. Players are prompted to carve through the near endless Hive, Taken and Dread forces through the massive Pyramid, gathering new, unique Hive Disciple-themed gear and weaponry, as well as obtain the Insurance Combat Bow through fiercer opposition and more relentless encounters.
   
   
==Overview==
==Overview==
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As a Tormentor, it will target one of the players and slowly walk towards them. It will sling its scythe and generate a crescent {{icon|Void}} Null Paroxsym bolt towards them which will deal moderate damage to the players. Every so often, the Tormentor will cast a massive bolt that upon damage the players, it also suppresses them for a total of five seconds compared to normal Void suppression. It also summons two Null Paroxsym storms compared to the one and when it strikes the ground with {{icon|Void}} Abyssal Cleave, it summons in a wave of {{icon|Void}} Nova Ruptures that home in on players. It also functions like [[Kataxiia, Tormentor of the Ahamkara]] in which its shoulder weak points will break at half of its health. When reaching into its second phase, it will summon three void storms and twice the amount of Nova Ruptures with better targeting. It will also initiate its {{icon|Void}} Dark Harvest and target a player. When it grabs a player, it will release a pulse of void suppression that slows any nearby players, making it paramount to run away form the Tormentor or to disorient it when it initiates the Dark Harvest.
As a Tormentor, it will target one of the players and slowly walk towards them. It will sling its scythe and generate a crescent {{icon|Void}} Null Paroxsym bolt towards them which will deal moderate damage to the players. Every so often, the Tormentor will cast a massive bolt that upon damage the players, it also suppresses them for a total of five seconds compared to normal Void suppression. It also summons two Null Paroxsym storms compared to the one and when it strikes the ground with {{icon|Void}} Abyssal Cleave, it summons in a wave of {{icon|Void}} Nova Ruptures that home in on players. It also functions like [[Kataxiia, Tormentor of the Ahamkara]] in which its shoulder weak points will break at half of its health. When reaching into its second phase, it will summon three void storms and twice the amount of Nova Ruptures with better targeting. It will also initiate its {{icon|Void}} Dark Harvest and target a player. When it grabs a player, it will release a pulse of void suppression that slows any nearby players, making it paramount to run away form the Tormentor or to disorient it when it initiates the Dark Harvest.
When the Tormentor reaches a fourth of its health respectively, it will become temporarily immune to damage with Resonant Shielding and be teleported atop a pedestal that overlooks the arena and cover the floor with {{icon|Void}} Void Spikes, which will quickly kill players, forcing them to move to higher ground. To remove the Resonant Shielding, players must locate the three Corruption wielding Hive, which will be easy to locate as a beam from Vry'lak will point towards the location of the Hive commanders.


===Chasm===
===Chasm===