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Forum:Takedown within the Nephilim: Difference between revisions

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{{Forumheader|Fan Fiction}}
{{Forumheader|Fan Fiction}}
{{Level infobox
{{Level infobox
|prev= [[Forum:Takedown under the Vipers' Lair|Takedown under the Vipers' Lair]]
|prev= [[Forum:Takedown the Scorned Assemble|Takedown the Scorned Assemble]]
|next= [[Forum:Takedown within the Typhon Imperator|Takedown within the Typhon Imperator]]
|next= [[Forum:Takedown within the Typhon Imperator|Takedown within the Typhon Imperator]]
|game= [[Destiny 2]]
|game= [[Destiny 2]]

Latest revision as of 14:20, January 15, 2025

Forums: Index Fan Fiction Takedown within the Nephilim Destiny-FrontierGhostShell.png

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Takedown the Scorned Assemble

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Takedown within the Typhon Imperator

Takedown within the Nephilim

Game:

Destiny 2

Player(s):

1-6

Recommended Power Level:

1810

Location:

The Nephilim, Kuiper Belt

Objective(s):

Understand the rising threat within the Nephilim's depths.

Destinypedia doesn't currently have a walkthrough for this level; could you write one?

 
We must not allow Shin'ra's court to rise again. Go into the heart of his lair and end whatever monstrosities reside there.

The Takedown within the Nephilim is a Tarnished Takedown released in Season of the Wish. The Guardian seek to end Shin'ra, the Sorrow-Maker's control over the Hive in the system, however they would instead find that a far greater evil has arisen within the depths of the Maker's dreadnought.

Overview[edit]

After the events of Season of Sorrow, the dark force known as the Tarnished, abominations created by linking Hive minds with the Veil, have begun their rebellion against the one who initially brought them into the physical universe, Shin'ra. They would begin their rebellion by invading the Nephilim, which prompted the Guardians to investigate. They would learn of these Hive abominations and the potential threat they would pose, with Azathoth, the Blind Sleeper, prophesizing the return of the Scarlet King.

Like all of its predecessors, the Takedown is rife with challenging enemies and is notorious for its unforgiving checkpoint system, only providing three save spots: the Stronghold, after completing Toil and Trouble, and after defeating Bismuth for those who seek to acquire the Foul Instinct Exotic Sidearm.

Gameplay[edit]

The Stronghold[edit]

Yog-Sothoth[edit]

D'endrrah[edit]

Toil and Trouble[edit]

Ngyr-Korath[edit]

Nyarlathotep[edit]

Trespass[edit]

Azathoth[edit]

Foul Instinct Side-Quest[edit]

Bosses[edit]

Unique Enemies[edit]

(TBA)

Returning Enemies[edit]

Trivia[edit]

  • The names of the bosses fought within the Takedown are based off of the names of the Outer Gods from H.P. Lovecraft.

Appearance[edit]