Forum:Halak, Might of The Witness: Difference between revisions

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|mission= Knight's Revenge
|mission= Knight's Revenge
|weapon= {{icon|Void}} Taken [[Boomer]] {{C|Phase 1}} <br> {{icon|Stasis}} [[Stasis Boomer]] {{C|Phase 2}}
|weapon= {{icon|Void}} Taken [[Boomer]] {{C|Phase 1}} <br> {{icon|Stasis}} [[Stasis Boomer]] {{C|Phase 2}}
|ability= High Durability <br> Rapid Movement <br> Summon Taken <br> {{icon|Kinetic}} Fist of Darkness <br> {{icon|Arc}} Darkness Bolt <br> {{icon|Void}} Pulverizing Stomp <br> {{icon|Solar}} [[Acolyte Grenade|Solar Mortar]] <br> Brief Immunity <br> Timed Resurrection <br> Knight's Curse <br> {{icon|Solar}} Taken Burn
|ability= High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Fist of Darkness <br> {{icon|Arc}} Darkness Bolt <br> {{icon|Void}} Pulverizing Stomp <br> {{icon|Solar}} [[Acolyte Grenade|Solar Mortar]] <br> Brief Immunity <br> Timed Resurrection <br> Knight's Curse <br> {{icon|Solar}} Taken Burn
}}
}}
'''Halak, Might of The Witness''' is a powerful [[Taken Knight]] of the [[The Witness|Witness]].
'''Halak, Might of The Witness''' is a powerful [[Taken Knight]] of the [[The Witness|Witness]].

Revision as of 12:51, August 15, 2024

Forums: Index Fan Fiction Halak, Might of The Witness Destiny-FrontierGhostShell.png
Halak, Might of The Witness
Biographical information

Species:

Taken

Rank:

Ultra

Class:

Taken Knight

Combat information

Mission:

Knight's Revenge

Weapon(s):

Void Taken Boomer (Phase 1)
Stasis Stasis Boomer (Phase 2)

Abilities:

High Durability
Rapid Movement
Kinetic Fist of Darkness
Arc Darkness Bolt
Void Pulverizing Stomp
Solar Solar Mortar
Brief Immunity
Timed Resurrection
Knight's Curse
Solar Taken Burn

 

Halak, Might of The Witness is a powerful Taken Knight of the Witness.

Gameplay

Halak appears alongside Vornok, Fist of The Witness and shares its abilities with Vorlock with some minor changes; It switches weapons after being reduced to half health. When Halak is slain, players have 24 seconds to eliminate Vornok or Halak will revive with reduced health. Each time they revive, they lose 10% of their health capping at 10% remainder, the timer to kill both knights goes down by 6 seconds per every health threshold when they both have reached this health marker; 40%-> 18 seconds, 30%-> 12 seconds, and 20%-> 6 seconds. The Mechanic Knight's Curse appears as a debuff on the player's hud when the knights appear and each stack it increases is representative of the timer's decrease.