Forum:Sentinel's Foundry: Difference between revisions
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==Bosses== | ==Bosses== | ||
*The [[Forum:Foundry Keepers|Foundry Keepers]] | *The [[Forum:Foundry Keepers|Foundry Keepers]] | ||
*[[Forum:Blighted Spirekeeper|Blighted Spirekeeper]] | *[[Forum:Blighted Spirekeeper|Blighted Spirekeeper]] | ||
===Rotating Final Boss=== | ===Rotating Final Boss=== |
Revision as of 19:26, October 19, 2024
Forums: Index → Fan Fiction → Sentinel's Foundry |
Prev: |
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Next: |
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Sentinel's Foundry | |
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Game: |
D&Destiny: Fractures |
Campaign: |
Wrath of the Hive |
Player(s): |
3 (Minimum) |
Location: |
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Hostile race(s): |
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Objective(s): |
Explore the Failed Throne World and root out the Taken |
- "Explore Nock Tu's Failed Throne World."
Sentinel's Foundry is a Dungeon that was once a Story mission in the location of the same name.
Walkthrough
Erebus
This area has 1 Encounter with 2 variants but the boss is unchanged.
- Main article: Forum:Foundry Keepers § Variant 1 (V1)
- Main article: Forum:Foundry Keepers § Variant 2 (V2)
Descent
Proceed through the portal to reach the next island. From there proceed further eventually you will encounter a Giant Taken Captain, once its dead proceed through the hallway with Taken along the sides there to harass you like the Sniper Alley in Shattered Throne. When you reach the end, turn left. You'll enter a wide-open room with catwalks and a few pillars with platforms here and there. Your goal is to make it all the way to the left side. Taken Ogres and obstacles will spawn on the platforms as you progress. Be careful and take out the Ogres as quickly as possible from a distance. Their eye blasts can easily knock you off the catwalks, which will kill you. Going through the barrier at the end of the room will progress the mission and you'll see that you are Slowed (not Stasis slowed). There will also be a never-ending swarm of Shadow Thrall spawning around the room. Go through the maze and avoid the Shadow Thrall or dispatch as much as you can. At the very end, a portal will be waiting with a plate in front of it that must be stood on for about 30 seconds to charge it.
Blighted Spirekeeper
After passing through the portal, the team will find themselves on a new island with a large door in front of them, when they enter the room; a Rally Banner Placement will be right in front of them, if they proceed past the room's entry threshold, the boss; Blighted Spirekeeper will spawn. It functions identical to Morgeth, the Spirekeeper except it has some mechanics as Vorgeth, the Boundless Hunger. See Blighted Spirekeeper for more information.
Final Boss
Submerged Ogre
Submerged Ogre is one of the rotating final bosses of Sentinel's Foundry Dungeon. After his vanguard has been slain, the Ogre will be found kneeling under a crystal, protected by an immunity shield. Destroying the crystal will call forth hordes of Taken of many types and ranks, and Submerged Ogre will rise up and start attacking while standing still. After most of the reinforcements have been slain, Submerged Ogre's shield will disappear and he will start moving in a straight line, looking and firing at the closest opponent and slamming those that come close. During this time, he will be vulnerable to damage, however his weak spot is not the eye, but the pulsating sacs on his back. Players should also be careful about the damaging pools of Blight on the ground that the Ogre will pass through. After he has reached his destination, or has been dealt enough damage, Submerged Ogre will raise his immunity shield again and summon more reinforcements including a Taken Incendior. After the basic troops have been slain, Submerged Ogre will drop his shield and start moving again, until he reaches another checkpoint. This will repeat until he is slain, at which point the activity will end.
Taken Priest
If the Taken Priest or their Envoys are shot by a Guardian, or one gets too close, the encounter will begin, where they will unleash their envoys and Taken Psion back-up. They will remain immune for most of the fight. To deal damage to them, Guardians must kill the envoys which will spawn a pool of Reclaimed Light, which will allow 3 rounds of damage. After the damage phase, the players should wait for the priest to conjure a Crystal in order to summon the envoys once more and prep for another damage phase. Be warned destroying the crystal will revive any dead envoys and summon another wave of Taken Psions.
Consumed Prime
The Consumed Prime initially appears surrounded by an invulnerable barrier and Taken reinforcements. The Consumed Prime's unique ability is to generate an immunity shield by creating Blights. The Blights are not the miniature ones generated by other Chimera, but are instead the larger, more common spheres that generate a darkness-field shield, making them unable to be destroyed from afar and requiring players to enter inside the field to destroy them. As larger blights, they are much more durable and require more damage to destroy; fortunately, unlike regular shielded Blights, these Blights do not slowly damage or apply the Shadow Touched debuff to anyone within their field. These Blights can be found at fixed points of the arena and need to be destroyed in order to damage the Chimera, and can easily be found by following their projected line connecting the Blights and the Consumed Prime. From then on, the massive Taken will fight by firing its Eversion blasts and Seekers at all foes it sees, while summoning large amounts of reinforcements, mostly Taken Thralls and Taken Hobgoblins. Once it loses a third of its health, the Chimera will summon more reinforcements and more Blights, which will restore its shield. Destroying these Blights will allow the team to dispel the shield again. This will repeat another time for its last third of health, but the Chimera will also summon Hallowed Ogres for its final stand. Banishing Consumed Prime will complete the activity.
Commandant Knight (Master Mode)
The Commandant Knight initially appears surrounded by an invulnerable barrier and Taken reinforcements. Destroying a nearby Blight reveals a spot where to plant a Balefire, which will disperse the Knight's shield. From then on, the massive Taken will begin throwing attacks at all foes it sees, while summoning large amounts of reinforcements, mostly Taken Thralls and Taken Psions. Once it loses a third of its health, the Knight will summon more reinforcements, withdraw behind a Taken Barrier and summon another Blight, which will restore its shield. Destroying this Blight will allow the planting of another Balefire, and dispel the shield again. This will repeat another time for its last third of health, but the Knight will also summon Hallowed Ogres for its final stand. Defeating the Knight will complete the activity.
Unique Enemies
Master Mode Enemies
Bosses
Rotating Final Boss
The Final Boss of the Dungeon rotates upon every entry
- Submerged Ogre (Taken Ogre)
- Taken Priest (Taken Wizard (Nokris Model))
- Consumed Prime (Chimera)
Master Mode Boss
Master mode adds one more boss that is unique to master mode
- Commandant Knight (Taken Knight)
Trivia
- The Dungeon environment was a story mission space before it became a Dungeon and is reminiscent of the layout areas seen in The Shattered Throne.