Forum:Foundry Keepers: Difference between revisions
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Mirror Zero (talk | contribs) (Created page with "{{Forumheader|Fan Fiction}} {{Tabbed infobox |title1= Knight |content1= {{Taken infobox |name= Foundry Keeper |image= 300px |species= Taken |faction= |rank= Ultra |class= Taken Knight |mission= Sentinel's Foundry |weapon= {{icon|Void}} Taken Boomer |ability= High Durability <br> Rapid Movement <br> Teleportation <br> {{icon|Kinetic}} Hive Melee <br> {{icon|Solar}} Burn <br>...") |
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As the players approach the Ingress of the dungeon, they will be halted by the [[Taken Knight]] Foundry Keeper, backed up by some [[Taken Acolyte]]s. Defeating the Knight will reveal a symbol, which indicates where the next Foundry Keeper has spawned. The symbols are randomly selected, but each Foundry Keeper protects a specific area, with its own Taken Acolyte troop. The fireteam will have to seek out all the symbols, until they are given the "diving bird" sigil. This indicates that the last Foundry Keeper has appeared in the initial temple, and its death will complete the encounter. | As the players approach the Ingress of the dungeon, they will be halted by the [[Taken Knight]] Foundry Keeper, backed up by some [[Taken Acolyte]]s. Defeating the Knight will reveal a symbol, which indicates where the next Foundry Keeper has spawned. The symbols are randomly selected, but each Foundry Keeper protects a specific area, with its own Taken Acolyte troop. The fireteam will have to seek out all the symbols, until they are given the "diving bird" sigil. This indicates that the last Foundry Keeper has appeared in the initial temple, and its death will complete the encounter. | ||
===Variant 2=== | ===Variant 2=== | ||
As the players approach the Ingress of the dungeon, they will be halted by the [[Taken Knight]] Foundry Keeper, backed up by some [[Taken Acolyte]]s. Defeating the Knight will disable a nearby [[Annihilator Totem|Totem]], which will send a resonance trail to the next location where the next Foundry Keeper has spawned. The Totem order is random, but each Foundry Keeper protects a specific area, with its own Taken Acolyte troop. The fireteam will have to seek out all the totems | As the players approach the Ingress of the dungeon, they will be halted by the [[Taken Knight]] Foundry Keeper, backed up by some [[Taken Acolyte]]s. Defeating the Knight will disable a nearby [[Annihilator Totem|Totem]], which will send a resonance trail to the next location where the next Foundry Keeper has spawned. The Totem order is random, but each Foundry Keeper protects a specific area, with its own Taken Acolyte troop. The fireteam will have to seek out all the totems until they are given the message: ''"Power wells up in the Temple"''. This indicates that the last Foundry Keeper has appeared in the initial temple, and its death will complete the encounter. | ||
[[Category:Enemy fan fiction]] | |||
[[Category:Taken fan fiction]] |
Latest revision as of 12:39, October 29, 2024
Forums: Index → Fan Fiction → Foundry Keepers |
Foundry Keeper | |
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Taken Boomer |
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High Durability |
Foundry Keeper | |
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Taken Line Rifle |
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High Durability |
Foundry Keeper | |
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Taken Torch Hammer |
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High Durability |
Foundry Keeper | |
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Biographical information | |
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Taken Slug Rifle |
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High Durability |
Foundry Keeper | |
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Biographical information | |
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Taken Projection Rifle |
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High Durability |
Foundry Keeper | |
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Biographical information | |
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Taken Wire Rifle |
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Rapid Teleportation |
Foundry Keeper | |
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Biographical information | |
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Taken Shrapnel Launcher |
Abilities: |
High Durability |
The Foundry Keepers are a group of Ultra Taken found in the first encounter of Sentinel's Foundry, where they bar the way deeper into location.
Gameplay[edit]
Variant 1[edit]
As the players approach the Ingress of the dungeon, they will be halted by the Taken Knight Foundry Keeper, backed up by some Taken Acolytes. Defeating the Knight will reveal a symbol, which indicates where the next Foundry Keeper has spawned. The symbols are randomly selected, but each Foundry Keeper protects a specific area, with its own Taken Acolyte troop. The fireteam will have to seek out all the symbols, until they are given the "diving bird" sigil. This indicates that the last Foundry Keeper has appeared in the initial temple, and its death will complete the encounter.
Variant 2[edit]
As the players approach the Ingress of the dungeon, they will be halted by the Taken Knight Foundry Keeper, backed up by some Taken Acolytes. Defeating the Knight will disable a nearby Totem, which will send a resonance trail to the next location where the next Foundry Keeper has spawned. The Totem order is random, but each Foundry Keeper protects a specific area, with its own Taken Acolyte troop. The fireteam will have to seek out all the totems until they are given the message: "Power wells up in the Temple". This indicates that the last Foundry Keeper has appeared in the initial temple, and its death will complete the encounter.