Overload Minotaur: Difference between revisions

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|image= [[File:Overload Minotaur.jpg|360px]]
|image= [[File:Overload Minotaur.jpg|360px]]
|species= [[Vex]]
|species= [[Vex]]
|faction= [[Sol Collective]] <br> [[Sol Divisive]] <br> [[Precursors]] <br> [[Compelled Collective]]
|faction= [[Sol Collective]] <br> [[Sol Divisive]] <br> [[Precursors]] <br> [[Nessian Schism]]
|rank= [[Champion]]
|rank= [[Champion]]
|class= [[Minotaur]]
|class= [[Minotaur]]

Latest revision as of 14:22, September 14, 2024

Overload Minotaur
Overload Minotaur.jpg
Biographical information

Species:

Vex

Faction:

Sol Collective
Sol Divisive
Precursors
Nessian Schism

Rank:

Champion

Class:

Minotaur

Combat information

Weapon(s):

Solar Slap Rifle
Void Vex Laser Rifle
Void Torch Hammer

Abilities:

High Durability
Rapid Movement
Teleportation
Kinetic Vex Melee
Overload Rapid Ability Regeneration
Health Regeneration

 

Overload Minotaurs are elite Minotaur units belonging to the Vex with enhanced ability regeneration.

Overview[edit]

Once a target is spotted, the Minotaur will attempt to narrow the distance between the enemy, rapidly teleporting and continuously shooting along the way, before striking them with its melee. After this, the Minotaur will near-instantly start teleporting again, beginning another charge. To prevent this and allow some time for damage, a Guardian must use Anti-Overload abilities, such as mods from the Seasonal Artifact, which will disrupt the Minotaur, stopping its health regeneration and providing some time for damage while it's staggered, until it recovers and start attacking again. It is advised to continuously apply the disrupting effect, as allowing even a moment of respite is enough to let the Minotaur regenerate much of its health. Overload Minotaurs cannot be decapitated.

Variants[edit]

List of appearances[edit]

References[edit]