Prismatic Warlock: Difference between revisions
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(Created page with "{{References}} thumb|300px|Prismatic Warlock background {{Article quote|Truth lies in the seams between Light and Darkness.}} The '''Prismatic Warlock''' is a Prismatic-based Warlock subclass featured in ''The Final Shape'' expansion in ''Destiny 2''. ==Overview== {{Expand-section}} ==Lore== {{verbatim}} When I was a New Light, our trainers made us meditate for hours on end. Sitting in silence, focusing on a s...") |
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===Utility Abilities=== | ===Utility Abilities=== | ||
*'''Transcendence''': Achieve harmony by dealing damage with Light and Dark damage types in equal measure or by applying subclass buffs to your allies. {{Icon|Kinetic}} Kinetic damage generates both Light and Dark energy. While Transcendence is active, your grenade is replaced by a unique Prismatic grenade that deals both Light and Dark damage. Dealing melee damage while transcendent greatly increases your grenade energy regeneration, and vice versa. Defeating targets while transcendent extends its duration. | *'''Transcendence''': Achieve harmony by dealing damage with Light and Dark damage types in equal measure or by applying subclass buffs to your allies. {{Icon|Kinetic}} Kinetic damage generates both Light and Dark energy. While Transcendence is active, your grenade is replaced by a unique Prismatic grenade that deals both Light and Dark damage. Dealing melee damage while transcendent greatly increases your grenade energy regeneration, and vice versa. Defeating targets while transcendent extends its duration. | ||
*'''Freezing Singularity''': Throw a | *'''Freezing Singularity''': Throw a mass of Void energy and Stasis matter. On impact, deploys a miniature black hole orbited by a '''slowing''' field. After a short duration, the black hole implodes, '''suppressing''' and dealing heavy damage to all nearby targets. | ||
===Grenades=== | ===Grenades=== |
Revision as of 02:10, July 31, 2024
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“ | Truth lies in the seams between Light and Darkness. | ” |
The Prismatic Warlock is a Prismatic-based Warlock subclass featured in The Final Shape expansion in Destiny 2.
Overview
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Lore
When I was a New Light, our trainers made us meditate for hours on end. Sitting in silence, focusing on a single point: a candle, a mirror, the Traveler in the distance.
I thought we were focusing our Light to manipulate the physical word. But now, centuries later, I finally see what they were trying to teach us. The point is not the Light. The point is THE POINT.
The singularity through which all power flows. Darkness and Light becoming one in an endless cycle, like electrons bouncing between anode and cathode. A prismatic circuit.
Abilities
Super
- Nova Bomb - Cataclysm: Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast. Nova Bomb travels slowly and seeks targets. Detonation shatter into smaller seeker projectiles.
- Song of Flame: Unleash your inner fire, making your equipped weapons radiant and enhancing your abilities. While Song of Flame is active, you and nearby allies regenerate abilities more quickly, are more resistant to incoming damage, and your Solar and Kinetic weapons scorch targets.
- Melee: Release a supercharged melee attack that launches additional projectiles.
- Grenade: Create a sentient flame wisp that seeks out targets and detonates in a scorching explosion, then seeks out other nearby targets.
- Stormtrance: Chain Lightning from your hands to electrify targets with devastating streams of Arc Light that intensify over time. Casting Stormtrance creates a jolting shockwave underneath you. Press (movement toggle) Teleport forward, consuming a small amount of Super energy.
- Winter's Wrath: Summon a powerful Stasis staff. While your super is active:
- Shoot: Fire Stasis projectiles that freeze targets upon impact.
- Melee: Unleash a powerful shockwave that shatters nearby frozen targets.
- Needlestorm: Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.
Utility Abilities
- Transcendence: Achieve harmony by dealing damage with Light and Dark damage types in equal measure or by applying subclass buffs to your allies. Kinetic damage generates both Light and Dark energy. While Transcendence is active, your grenade is replaced by a unique Prismatic grenade that deals both Light and Dark damage. Dealing melee damage while transcendent greatly increases your grenade energy regeneration, and vice versa. Defeating targets while transcendent extends its duration.
- Freezing Singularity: Throw a mass of Void energy and Stasis matter. On impact, deploys a miniature black hole orbited by a slowing field. After a short duration, the black hole implodes, suppressing and dealing heavy damage to all nearby targets.
Grenades
- Vortex Grenade: A grenade that creates a vortex that pulls targets inward and continuously damages those trapped inside..
- Healing Grenade: A grenade that cures allies on impact and creates Orb of benevolent Solar Light granting restoration to allies when picked up.
- Storm Grenade: A grenade that calls down a focused lightning storm.
- Coldsnap Grenade: A grenade that freezes on impact and sends another seeker to find and freeze targets.
- Threadling Grenade: A woven projectile that reweaves itself into Threadlings while in flight.
Melee
- Pocket Singularity: Launch an unstable ball of Void energy that detonates when it nears an enemy, pushing targets away from the blast and making them Volatile.
- Incinerator Snap: Snap your fingers to create a fan of burning sparks that explode and scorch targets.
- Chain Lightning: An extended range melee that jolts your target and chains lightning to nearby enemies. While amplified, it creates and additional set of chains.
- Penumbral Blast: Raise your Stasis staff against your foe. Send a blast of Stasis forward to freeze your targets
- Arcane Needle: Sling a woven needle that will embed in your target, unraveling them. Activate your melee ability again to chain up to two additional attacks.
Movement
- Burst Glide: Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
- Strafe Glide: Jump while airborne to activate Glide and start an airborne drift with strong directional control.
- Balanced Glide: Jump while airborne to activate Glide and start an airborne drift with both moderate speed and directional control.
- Blink: Jump while airborne to teleport a short distance.
Class Abilities
- Healing Rift: Conjure a well of power that continuously heals those inside it.
- Empowering Rift: Conjure a well of power that increases weapon damage for those inside it.
- Phoenix Dive: Dive to the ground and create a burst of Solar Light that cures nearby allies.
Aspects
- Feed The Void (The hunger which derives from absence. Only sustenance can prolong it, yet nothing will ever satiate.): Defeat a target with any ability to activate Devour. Your Devour effects are improved, restoring additional health and grenade energy. Fragment Slots (2)
- Hellion (The molten remains of a Cabal magma launcher barrel still sing with the Solar Light that ended its fire. The heavens open at your command, and from them rains vengeful flame.): Activate your class ability to summon a Solar mortar that lobs flaming projectiles at distant targets. Targets damaged by the mortar are scorched. Fragment Slots (3)
- Lightning Surge (An improvised electro-magnet, coils crudely wound. Displace and electrify, forces beckon from within you.): While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that jolt targets as you rematerialize. Fragment Slots (3)
- Bleak Watcher (The gaping eye of a machine, forever trapped in a glacial prison. You set loose the unrelenting gaze of death itself upon your foes.): Consume your grenade to deploy a stationary Stasis turret that autonomously attacks enemy combatants. Fragment Slots (3)
- Weaver's Call (Your call weaves a path into existence. A chirp rings out, eager to answer.): Activate your class to weave three Threadlings and deploy any Threadlings you have perched. Targets defeated by Strand damage have a chance to generate a perched Threadling. Fragment Slots (3)
Fragments
- Facet of Awakening: Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience
- Facet of Balance: Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.
- Facet of Blessing: Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies.
- Facet of Bravery: Defeating targets with grenades grants Volatile Rounds to your Void weapons. Defeating targets with powered melee final blows grants Unraveling Rounds to your Strand weapons.
- Facet of Command: Freezing or suppressing a target reloads your equipped weapons and increases weapon stability, aim assist, and airborne effectiveness. Defeating frozen or suppressed targets creates a Stasis Shard or Void Breach.
- Facet of Courage: Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs. +10 Discipline
- Facet of Dawn: Powered melee hits against targets make you radiant. Powered melee final blows make both you and nearby allies radiant. -10 Strength
- Facet of Defiance: Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile, based on the damage type of your equipped super. +10 Recovery
- Facet of Devotion: Defeating targets afflicted with Stasis or Strand debuffs grants bonus Light Transcendence energy.
- Facet of Dominance: Your Void grenades weaken, and Arc grenades jolt targets. -10 Discipline
- Facet of Generosity: Defeating targets while transcendent creates Orbs of Power for your allies.
- Facet of Grace: Damaging targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy. -10 Resilience
- Facet of Honor: Collecting an elemental pickup or destroying a Tangle grants Transcendence energy of the same type. +10 Strength
- Facet of Hope: While you have an elemental buff, your class ability regenerates more quickly.
- Facet of Justice: While transcendent, your ability final blows explode. +10 Intellect
- Facet of Mending: Grenade final blows cure you. Transcendence grenade final blows increase the strength of the effect.
- Facet of Protection: While surrounded by enemies, you are more resistant to incoming damage. While transcendent, the effect is increased. +10 Strength
- Facet of Purpose: Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield, based on the damage type of your equipped super. -10 Recovery
- Facet of Ruin: Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target and increases the size of Solar ignitions. +10 Mobility
- Facet of Sacrifice: While you have an Arc, Solar, or Void buff, ability final blows grant bonus Darkness Transcendence energy. +10 Discipline
- Facet of Solitude: Landing rapid precision hits emits a severing blast from the target. While transcendent, the severing blast is bigger.
List of appearances
- Destiny 2: The Final Shape (First appearance)
References
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