Bound Harbinger: Difference between revisions
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'''Bound Harbingers''' are a [[Major]] variant of [[Subjugator]]s, specifically the Harbinger variant. They act almost identical to regular Harbingers, | '''Bound Harbingers''' are a [[Major]] variant of [[Subjugator]]s, specifically the Harbinger variant. They act almost identical to regular Harbingers, the only difference being that they are bounded with Prismatic protection. | ||
==Gameplay== | ==Gameplay== | ||
Bound Harbingers are encountered multiple times throughout ''[[The Final Shape]]'s'' storyline and the [[Pale Heart]] itself, usually accompanied by weaker enemies. They play similarly to their regular counterparts, with the only difference being a Prismatic Protection trait that blocks all incoming damage | Bound Harbingers are encountered multiple times throughout ''[[The Final Shape]]'s'' storyline and the [[Pale Heart]] itself, usually accompanied by weaker enemies. They play similarly to their regular counterparts, with the only difference being a Prismatic Protection trait that blocks all incoming damage the player deals. The only way to break this protection is to enter Transcendence, which can either be done by killing enemies with Light or Darkness-aligned damage, applying Light or Darkness-aligned buff or debuffs, standing in Prismatic Wells or shooting at Bounded enemies themselves if a player's Transcendence bars aren’t filled. Once this protection has been broken, the Harbinger cannot regenerate it, making them permanently vulnerable until killed. | ||
==Appearance== | ==Appearance== |
Latest revision as of 13:47, July 11, 2024
Bound Harbinger | |
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Biographical information | |
Faction: |
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Class: |
Subjugator (Harbinger) |
Rank: |
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Combat information | |
Weapon(s): |
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Abilities: |
Severed Ties |
Bound Harbingers are a Major variant of Subjugators, specifically the Harbinger variant. They act almost identical to regular Harbingers, the only difference being that they are bounded with Prismatic protection.
Gameplay[edit]
Bound Harbingers are encountered multiple times throughout The Final Shape's storyline and the Pale Heart itself, usually accompanied by weaker enemies. They play similarly to their regular counterparts, with the only difference being a Prismatic Protection trait that blocks all incoming damage the player deals. The only way to break this protection is to enter Transcendence, which can either be done by killing enemies with Light or Darkness-aligned damage, applying Light or Darkness-aligned buff or debuffs, standing in Prismatic Wells or shooting at Bounded enemies themselves if a player's Transcendence bars aren’t filled. Once this protection has been broken, the Harbinger cannot regenerate it, making them permanently vulnerable until killed.
Appearance[edit]
- Destiny 2: The Final Shape (First appearance)