Lightslayer: Difference between revisions

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m (Due to Salvation and Xivu’s Hive being in the Final Shape, I’m going ahead and put in the unique enemies and bosses in Onslaught back on Salvation and Horde pages, since it wouldn’t make sense for them being different)
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'''Lightslayers''' are powerful [[Fallen]] [[Marauder]]s and [[Hive]] [[Ogre]]s that serve as the bosses for the final activity of [[Onslaught]] activity.
'''Lightslayers''' are the powerful [[Fallen]] [[Marauder]] and [[Hive]] [[Ogre]] that serve as the bosses for the final activity of [[Onslaught]] activity.


==Gameplay==
==Gameplay==

Revision as of 12:56, June 6, 2024

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Marauder
Lightslayer
Biographical information

Species:

Fallen

Type:

Marauder

House:

House of Salvation

Rank:

Ultra

Mission:

Onslaught

Combat information

Weapon(s):

Stasis Stasis Blades

Abilities:

High Durability
Rapid Movement
Teleportation
Kinetic Ultra Smash
Stasis Stasis Blast
Summon Fallen

 
Ogre
Lightslayer
Biographical information

Species:

Hive

Type:

Ogre

Sect:

Xivu Arath's Horde

Rank:

Ultra

Mission:

Onslaught

Combat information

Abilities:

Void Eye Blast
Kinetic Ground Slam
High Durability
Berserk Mode
Summon Hive

 

Lightslayers are the powerful Fallen Marauder and Hive Ogre that serve as the bosses for the final activity of Onslaught activity.

Gameplay

The Lightslayers are encountered as the 50th and final wave of the Onslaught activity, located at the Pyramid's Inner Chamber. Upon engaging with the Lightslayer, it will continually summon Hive or Fallen reinforcements to its aid. When two capture zones appear around the room, Guardians must successfully capture them both to bring forth turrets for assistance, which will fire upon enemy targets. Once the Lightslayer is slain the encounter and activity is complete.

Trivia

Appearance

References