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===''Pyramidion''=== | |||
====Base Game==== | ====Base Game==== | ||
Earth | |||
*You survive a Praetorian incursion and make your way to an abandoned Aerodrome seeking out a ship capable of taking you to the Iron Line. While escaping the facility, you are shot down and crash land in The Desert. A team of Rangers see the crash, and rescue you from it’s burning debris. Remembering little about your past, you join the Rangers after a brief meeting, and are attacked by a Praetorian patrol while en route to a nearby colony, before finally reaching and saving the remote settlement from a Praetorian attack. Leading a gathering of survivors back to the outpost. | *You survive a Praetorian incursion and make your way to an abandoned Aerodrome seeking out a ship capable of taking you to the Iron Line. While escaping the facility, you are shot down and crash land in The Desert. A team of Rangers see the crash, and rescue you from it’s burning debris. Remembering little about your past, you join the Rangers after a brief meeting, and are attacked by a Praetorian patrol while en route to a nearby colony, before finally reaching and saving the remote settlement from a Praetorian attack. Leading a gathering of survivors back to the outpost. | ||
*Haunted by a disturbing vision, you return to the wreckage of your ship seeking to regain your shattered memories. Though the craft’s remains are destroyed in a subsequent confrontation with Praetorian forces, you manage to obtain your Rifle amongst the scattered debris, before ultimately returning to the Iron Line. | *Haunted by a disturbing vision, you return to the wreckage of your ship seeking to regain your shattered memories. Though the craft’s remains are destroyed in a subsequent confrontation with Praetorian forces, you manage to obtain your Rifle amongst the scattered debris, before ultimately returning to the Iron Line. | ||
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*You and your team attempt to protect a feral community, whose inhabitants beg for protection from an imminent attack. Soon after, the town is overrun during the course of a Praetorian invasion, and your team is lost in the final confrontation. Unable to defeat the Praetorians alone, you retreat. Waking, you realize the event was but an insight into your buried memories, and resolve to help protect humanity in any way possible. | *You and your team attempt to protect a feral community, whose inhabitants beg for protection from an imminent attack. Soon after, the town is overrun during the course of a Praetorian invasion, and your team is lost in the final confrontation. Unable to defeat the Praetorians alone, you retreat. Waking, you realize the event was but an insight into your buried memories, and resolve to help protect humanity in any way possible. | ||
*Formally a Ranger now, you take off from the outpost, off to the next mission. The fight continues, and you must be vigilant. | *Formally a Ranger now, you take off from the outpost, off to the next mission. The fight continues, and you must be vigilant. | ||
The Lost Host | ===The Lost Host=== | ||
*While mopping up the scattered remnants of a Praetorian force, the Lost Host contact you from their secret base on Mars after living for years on the desert world, warning of a Praetorian effort to bring back the Overmind in order to restore their network. You return to the Bunker in Old Europe, and destroy the engineer units attempting to bring about the Overmind’s return, leaving the Praetorian network in disarray. once more. -Earth | *While mopping up the scattered remnants of a Praetorian force, the Lost Host contact you from their secret base on Mars after living for years on the desert world, warning of a Praetorian effort to bring back the Overmind in order to restore their network. You return to the Bunker in Old Europe, and destroy the engineer units attempting to bring about the Overmind’s return, leaving the Praetorian network in disarray. once more. -Earth | ||
*The Lost then instruct you to bring them a shard of the Overmind’s core intelligence, which they are hopeful will contain the secrets of the Praetorians. With the threat of the Overmind averted, you prepare to follow the Lost’ request, and after retrieving blueprints for the Exoatmospheric-suit, oblige. – Earth | *The Lost then instruct you to bring them a shard of the Overmind’s core intelligence, which they are hopeful will contain the secrets of the Praetorians. With the threat of the Overmind averted, you prepare to follow the Lost’ request, and after retrieving blueprints for the Exoatmospheric-suit, oblige. – Earth |