Forum:Ultra Unstoppable Taken Phalanx: Difference between revisions
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(Created page with "{{forumheader|Fan Fiction}} {{Boss infobox |name= Ultra Unstoppable Taken Phalanx |nameBG=Black |BG=Black |sectionBG=Black |lineBG=Black |image= 300px |species= Taken |faction= TBA |rank= Champions |class= Taken Phalanx |weapon= {{icon|Solar}} Taken Slug Rifle <br> Taken Cabal Shield |ability= Damage Reduction <br> High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Shield Bash <br> {{icon|Kinetic}} Shiel...") Tag: Mobile edit |
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==Gameplay== | ==Gameplay== | ||
Like their [[Major]] counterparts, the Ultra Unstoppable Taken Phalanx will stay near the middle of the carnage, blocking off shots from enemies. When it sees an opening, it will run in, firing its | Like their [[Major]] counterparts, the Ultra Unstoppable Taken Phalanx will stay near the middle of the carnage, blocking off shots from enemies. When it sees an opening, it will run in, firing its {{icon|Solar}} Taken Slug Rifle at high speed, and stopping close to its target to deliver a concussive blast from their shield. Though the blast takes a little bit longer to charge up, it unleashes a more violent blast, dealing more damage and sending opponents flying farther. Another notable trait about the Phalanx is their durability and immunity to staggering; a trait in which they will relentlessly use to their advantage to close in on an opponent. They also have a Tether ability like other Ultra Phalanxes. To counter the Phalanx's resilience and Tether abilities, the [[Guardian]]s should utilize Anti-Unstoppable effects, from the Seasonal Artifact or other gear, to stagger the Phalanx and temporarily remove its damage reduction. Make sure to stun this enemy in an advantageous location, as even limping, its shield arm can still protect most of its body. |
Revision as of 18:35, July 25, 2024
Forums: Index → Fan Fiction → Ultra Unstoppable Taken Phalanx |
Ultra Unstoppable Taken Phalanx | |
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Biographical information | |
Species: |
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Faction: |
TBA |
Rank: |
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Class: |
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Combat information | |
Weapon(s): |
Taken Slug Rifle |
Abilities: |
Damage Reduction |
Ultra Unstoppable Taken Phalanxes are former elite Cabal linemen that were Taken, then granted enhanced durability and stamina by the Darkness. They would be further enhanced by Klrorgon, the Marauder and granted new abilities.
Gameplay
Like their Major counterparts, the Ultra Unstoppable Taken Phalanx will stay near the middle of the carnage, blocking off shots from enemies. When it sees an opening, it will run in, firing its Taken Slug Rifle at high speed, and stopping close to its target to deliver a concussive blast from their shield. Though the blast takes a little bit longer to charge up, it unleashes a more violent blast, dealing more damage and sending opponents flying farther. Another notable trait about the Phalanx is their durability and immunity to staggering; a trait in which they will relentlessly use to their advantage to close in on an opponent. They also have a Tether ability like other Ultra Phalanxes. To counter the Phalanx's resilience and Tether abilities, the Guardians should utilize Anti-Unstoppable effects, from the Seasonal Artifact or other gear, to stagger the Phalanx and temporarily remove its damage reduction. Make sure to stun this enemy in an advantageous location, as even limping, its shield arm can still protect most of its body.