Court of Oryx: Difference between revisions

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(Placed the court bosses into tables describing their mechanics, along with displaying their Grimoire Card icons.)
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==Gameplay (D1)==
==Gameplay (D1)==
The Court of Oryx is a guardian-initiated activity that can be triggered as a [[public event]] in the [[Hall of Souls]] on the Dreadnaught that summons an assortment of powerful [[Hive]] and [[Taken]] enemies. These events must be initiated by offering either a [[Reciprocal Rune]], an [[Antiquated Rune]], or a [[Stolen Rune]].
The Court of Oryx is a guardian-initiated activity that can be triggered as a [[public event]] in the [[Hall of Souls]] on the Dreadnaught that summons an assortment of powerful [[Hive]] and [[Taken]] enemies. These events must be initiated by offering either a [[Reciprocal Rune]], a [[Stolen Rune]], or an [[Antiquated Rune]].


The Court of Oryx can be found at the central dais of the Hall of Souls, where a rupture portal to [[Oryx, the Taken King]]'s [[ascendant realm]] stands; this is the same portal that must be opened at the beginning of the [[King's Fall]] [[Raid]].
The Court of Oryx can be found at the central dais of the Hall of Souls, where a rupture portal to [[Oryx, the Taken King]]'s [[ascendant realm]] stands; this is the same portal that must be opened at the beginning of the [[King's Fall]] [[Raid]].


Players cannot enter the court proper, as the floor is covered in flames. To enter and initiate the event, one of the players must offer a rune to one of the different statues. The rarity of the runes determine the difficulty of the encounter. The summoner then must stay within the Court of Oryx, or else the boss will despawn after fifteen seconds.  
Players cannot enter the court proper, as the floor is covered in flames. To enter and initiate the event, one of the players must offer a rune to one of the different statues. The rarity of the runes determine the difficulty of the encounter. The summoner then must stay within the Court of Oryx, or else the boss will despawn after fifteen seconds.  
*Tier One bosses are Level 38 and the recommended Light Level is 190. A single boss encounter will feature a single mechanic to defeat the boss. The time limit is three minutes.
*Tier Two bosses are Level 40 and the recommended Light Level is 240. Two boss encounters are featured at the same time. The time limit is four minutes.
*Tier Three bosses are close to Raid-level difficulty.<ref>[https://www.reddit.com/r/GameplaDestinyTheGame/comments/3ilpy0/new_ttk_details_in_this_months_official/ '''Reddit''': New TTK details in this month's Official PlayStation Magazine (Court of Oryx kind-of explained)]</ref>
Note that for Tier Two bosses, rare [[Stolen Rune]]s are needed, but they need to be charged up first by defeating three Tier One bosses.


After the boss has been defeated, a chest appears in the middle of the room. The player who sacrificed the runes will get the highest reward, but all players who participated, including those who joined outside the initiating player's fireteam, will receive a reward.<ref>[https://www.reddit.com/r/DestinyTheGame/comments/3ilsic/the_new_edge_article_for_the_taken_king_confirms/ '''Reddit''': The new Edge article for The Taken King confirms we'll be seeing more Y1 exotics come forward in the future]</ref> The last person to place a rune will be prevented from placing another for forty seconds, allowing another person to place a rune and initiate the event.
After the boss has been defeated, a chest appears in the middle of the room. The player who sacrificed the runes will get the highest reward, but all players who participated, including those who joined outside the initiating player's fireteam, will receive a reward.<ref>[https://www.reddit.com/r/DestinyTheGame/comments/3ilsic/the_new_edge_article_for_the_taken_king_confirms/ '''Reddit''': The new Edge article for The Taken King confirms we'll be seeing more Y1 exotics come forward in the future]</ref> The last person to place a rune will be prevented from placing another for forty seconds, allowing another person to place a rune and initiate the event.
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'''Important Note''': While the Court allows for a maximum of nine players to compete in the Court, the game's matchmaking system is such that one solo player in a single instance takes up three spaces. This means that a player should bring with them a full [[fireteam]] if they want to maximize the number of people who can participate.
'''Important Note''': While the Court allows for a maximum of nine players to compete in the Court, the game's matchmaking system is such that one solo player in a single instance takes up three spaces. This means that a player should bring with them a full [[fireteam]] if they want to maximize the number of people who can participate.


===Tier 1 and 2 Bosses===
===Tier 1===
*[[Alzok Däl]], [[Gornuk Däl]], and [[Zyrok Däl]] — a trio of [[Wizard]]s that can revive each other if they aren't killed quickly enough.
Tier 1 encounters are initiated by using a [[Reciprocal Rune]]. A random boss will spawn, at 190 Light. Defeating this boss will, for the summoner, reward them with Reciprocal Runes, a chance for an Uncharged [[Stolen Rune]], and rare [[Artifact]]s, alongside regular loot. The different encounters that can spawn are as follows:
*[[Bracus Horu'usk]] — a Taken [[Centurion]] whose shield can only be taken down by eliminating all enemies.
 
*[[Cra'adug]] and [[Mengoor]]—two Knights (one Hive, one Taken) whose shields only weaken when they are in close proximity to each other.
{|
*[[Krughor]] — an [[Ogre]] that can only have its shield brought down by [[Cursed Thrall]] explosions.
! Boss !! Image !! Mechanics
*[[Vorlog]] — a [[Knight]] with rotating shield types.
|-
*[[Lokaar]] — a Wizard that will keep teleporting around the arena
| [[Alzok Däl]], [[Gornuk Däl]], <br> and [[Zyrok Däl]] || [[File:Grimoire Alzok Dal, Gornuk Dal, Zyrok Dal.jpg|100px]] || A trio of Hive Wizards that revive after 30 seconds upon being killed, as long as one of them is alive. Kill all three before they revive to complete the event.
|-
| [[Bracus Horu'usk]] || [[File:Grimoire Bracus Horu'usk.jpg|100px]] || A Taken Centurion with an impenetrable shield. Defeat the Taken enemies Horu'usk summons to temporarily deactive their shield. Kill Horu'usk to complete the encounter.
|-
| [[Cra'adug]] and [[Mengoor]] || [[File:Grimoire Mengoor and Cra'adug.jpg|100px]] || A Taken Knight with a Boomer and a Hive Knight with a Sword. They have an impenetrable shield that links the two. Coax them near to each other to deactive their sheilds temporarily, then focus fire on one of the Knights. The shield of the remaining Knight will permanently deactivate once they are the last one alive. Kill the final Knight to complete the encounter.
|-
| [[Krughor]] || [[File:Grimoire Krughor.jpg|100px]] || A Hive Ogre with an impenetrable shield. The shield can be temporarily deactivated by Cursed Thrall explosions. Coax Krughor near some Cursed Thralls, then kill the Cursed Thralls to deactivate his shield. Kill Krughor to complete the encounter.
|-
| [[Vorlog]] || [[File:Grimoire Vorlog.jpg|100px]] || A Hive Knight with a significantly stronger-than-usual shield. The shield will rotate between Arc, Solar, and Void (in that order) at set intervals, which will immediately and wholly replenish it even if it's been depleted. Kill Vorlog to complete the encounter.
|-
| [[Lokaar]] || [[File:Grimoire Lokaar.jpg|100px]] || A Hive Wizard that will constantly teleport around the arena. Kill Lokaar to complete the encounter.
|}
 
===Tier 2===
Tier 2 encounters are activated with a [[Stolen Rune]], which must be charged by completing three Tier 1 encounters. It will spawn two Tier 1 encounters at once, at 240 Light (the specific encounters that spawn are semi-random, as not all encounters can pair with each other.) Completion of a Tier 2 encounter will reward the same items as Tier 1, with the additional chance for an Uncharged [[Antiquated Rune]].


===Tier 3 Bosses===
===Tier 3 Bosses===
The Tier 3 boss rotates every week.
Tier 3 encounters are activated with an [[Antiquated Rune]], which must be charged by completing three Tier 2 encounters. It will spawn a unique boss that rotates weekly, at 300 Light. Completing a Tier 3 encounter will reward the same items as Tier 2, along with at least one Legendary [[Artifact]]; these artifacts cannot drop any higher than at 320 Light. The Tier 3 bosses are as follows:
*[[Balwûr]] a Wizard who constantly casts poison on the whole arena. Killing Acolytes helps create safe zones that the players can stand in.
*[[Thalnok, Fanatic of Crota]] — a giant Knight who is almost identical to [[Crota]]. Like Crota, he can only be killed using a sword that appears in the middle of the arena. However, players also need to defeat the Wizards and Ogres that appear to make him vulnerable.
*[[Kagoor]] — a Taken Wizard that is only vulnerable after her Ogre has been defeated.


{|
! Boss !! Image !! Mechanics
|-
| [[Balwûr]] || [[File:Grimoire Balwur.jpg|100px]] || A Hive Wizard that will cover almost the entire arena in poison. Guardians afllicted by the posion cannot damage Balwûr. Killing certain [[Acolyte]]s will temporarily create pools of [[Light]] that burn away the poison, allowing the Guardians to damage Balwûr. There is a permanent pool of Light underneath the elevated platform to allow the Guardians to stay in the arena without the risk of dying to the poison, though Balwûr is obscured by the arena while under the platform and thus cannot be damaged from it. Killing Balwûr completes the encounter.
|-
| [[Kagoor]] || [[File:Grimoire Kagoor.jpg|100px]] || A Taken Wizard accompanied by the [[Servile Ogre]]. Kagoor is immune to attacks as long as the Servile Ogre is alive. The Ogre must be killed for Kagoor to be defeated. Taking too long to kill Kagoor will result in her reviving the Servile Ogre, which will make her immune to damage again. The damage Guardians do to the Servile Ogre (and any lesser Ogres that spawn in the arena) can be boosted by defeating unique [[Acolyte's Eye]]s called '''Malificent Eyes'''. Kill Kagoor to complete the encounter.
|-
| [[Thalnok, Fanatic of Crota]] || [[File:Grimoire Thalnok.jpg|100px]] || A Hive Knight resembling [[Crota, Son of Oryx]], and accompanied by [[Hagrist, Blade's Edge]]. Thalnok is almost idential to Crota, being able to kill Guardians with a single swing of his sword, and being able to blast Darkness bolts across the arena. He can also only be damaged by a Hive [[Cleaver]], which is acquired by killing Hagrist. Killing Thalnok completes the encounter.
|}
==List of appearances==
==List of appearances==
*''[[Destiny]]''
*''[[Destiny]]''

Revision as of 09:49, October 20, 2023

The Court of Oryx.

"The Court of Oryx. The most powerful of his army. He would hold the Court in reserve. Allow the mass of the Hive to tear down a world. Then, he would open the gates and unleash the Court upon a weary and battle-scarred race. Fear is a powerful weapon, and one the King uses all too well. "
Toland's Journal

The Court of Oryx, also known as the High War, is the throne world of Oryx, the Taken King, comprising the King's personal entourage. It is located aboard Oryx's flagship, the Dreadnaught. It consists of some of Oryx's most powerful champions. When Oryx's forces invaded a world, the Court would be held in reserve until the end, when they would be unleashed to deliver the killing blow to a battle-scarred and weakened civilization.[1] The Court also represented a vital source of tribute to Oryx, keeping his Worm sated.[2] Anyone could come and challenge Oryx or his courtiers to prove oneself worthy by the rules of the Sword Logic.[3]

In The Taken King, Guardians could summon Oryx's champions from the Court and fight them in a Public Event aboard the Dreadnaught.

History

"I shall establish a court, and whoever comes into this court may challenge me. My court will be the High War. It will be a killing ground and a school of the sword logic we have learned from our gods."
Auryx, King of the Hive

Oryx established the High War 20,000 years after the fall of Fundament, when the Hive encountered alien life for the first time beyond their homeworld.[3] Members of the Court fought during the Golden Amputation, and the Court itself was briefly usurped by Savathûn and Xivu Arath during their attempted coup afterwards.[4][5] The Court was the first to hear of Oryx's plan to move his throne world into a Dreadnaught.[6] It later pulled down the Gift Mast, signifying the end of the Harmony civilization.[7]

In contemplation, Oryx realized that he had come to depend too strongly on his Court and other large sources of tribute for survival. He accepted that if the High War was destroyed, his own death would shortly follow, and reasoned that this was proper: if the Court fell, it meant they had been weak, and if the Court was weak, then he had been a bad king.[8]

The court consisted of Oryx's champions, but also his family: niece Balwûr and nephew Malok, granddaughter Hashladûn, and children Ir Anûk, Ir Halak and at one point Crota.

Complement

Gameplay (D1)

The Court of Oryx is a guardian-initiated activity that can be triggered as a public event in the Hall of Souls on the Dreadnaught that summons an assortment of powerful Hive and Taken enemies. These events must be initiated by offering either a Reciprocal Rune, a Stolen Rune, or an Antiquated Rune.

The Court of Oryx can be found at the central dais of the Hall of Souls, where a rupture portal to Oryx, the Taken King's ascendant realm stands; this is the same portal that must be opened at the beginning of the King's Fall Raid.

Players cannot enter the court proper, as the floor is covered in flames. To enter and initiate the event, one of the players must offer a rune to one of the different statues. The rarity of the runes determine the difficulty of the encounter. The summoner then must stay within the Court of Oryx, or else the boss will despawn after fifteen seconds.

After the boss has been defeated, a chest appears in the middle of the room. The player who sacrificed the runes will get the highest reward, but all players who participated, including those who joined outside the initiating player's fireteam, will receive a reward.[9] The last person to place a rune will be prevented from placing another for forty seconds, allowing another person to place a rune and initiate the event.

Within the Court, there is a chest directly beneath the main platform that bosses spawn from. It can only be opened with a Key of Gnashing Teeth.

Important Note: While the Court allows for a maximum of nine players to compete in the Court, the game's matchmaking system is such that one solo player in a single instance takes up three spaces. This means that a player should bring with them a full fireteam if they want to maximize the number of people who can participate.

Tier 1

Tier 1 encounters are initiated by using a Reciprocal Rune. A random boss will spawn, at 190 Light. Defeating this boss will, for the summoner, reward them with Reciprocal Runes, a chance for an Uncharged Stolen Rune, and rare Artifacts, alongside regular loot. The different encounters that can spawn are as follows:

Boss Image Mechanics
Alzok Däl, Gornuk Däl,
and Zyrok Däl
Grimoire Alzok Dal, Gornuk Dal, Zyrok Dal.jpg A trio of Hive Wizards that revive after 30 seconds upon being killed, as long as one of them is alive. Kill all three before they revive to complete the event.
Bracus Horu'usk Grimoire Bracus Horu'usk.jpg A Taken Centurion with an impenetrable shield. Defeat the Taken enemies Horu'usk summons to temporarily deactive their shield. Kill Horu'usk to complete the encounter.
Cra'adug and Mengoor Grimoire Mengoor and Cra'adug.jpg A Taken Knight with a Boomer and a Hive Knight with a Sword. They have an impenetrable shield that links the two. Coax them near to each other to deactive their sheilds temporarily, then focus fire on one of the Knights. The shield of the remaining Knight will permanently deactivate once they are the last one alive. Kill the final Knight to complete the encounter.
Krughor Grimoire Krughor.jpg A Hive Ogre with an impenetrable shield. The shield can be temporarily deactivated by Cursed Thrall explosions. Coax Krughor near some Cursed Thralls, then kill the Cursed Thralls to deactivate his shield. Kill Krughor to complete the encounter.
Vorlog Grimoire Vorlog.jpg A Hive Knight with a significantly stronger-than-usual shield. The shield will rotate between Arc, Solar, and Void (in that order) at set intervals, which will immediately and wholly replenish it even if it's been depleted. Kill Vorlog to complete the encounter.
Lokaar Grimoire Lokaar.jpg A Hive Wizard that will constantly teleport around the arena. Kill Lokaar to complete the encounter.

Tier 2

Tier 2 encounters are activated with a Stolen Rune, which must be charged by completing three Tier 1 encounters. It will spawn two Tier 1 encounters at once, at 240 Light (the specific encounters that spawn are semi-random, as not all encounters can pair with each other.) Completion of a Tier 2 encounter will reward the same items as Tier 1, with the additional chance for an Uncharged Antiquated Rune.

Tier 3 Bosses

Tier 3 encounters are activated with an Antiquated Rune, which must be charged by completing three Tier 2 encounters. It will spawn a unique boss that rotates weekly, at 300 Light. Completing a Tier 3 encounter will reward the same items as Tier 2, along with at least one Legendary Artifact; these artifacts cannot drop any higher than at 320 Light. The Tier 3 bosses are as follows:

Boss Image Mechanics
Balwûr Grimoire Balwur.jpg A Hive Wizard that will cover almost the entire arena in poison. Guardians afllicted by the posion cannot damage Balwûr. Killing certain Acolytes will temporarily create pools of Light that burn away the poison, allowing the Guardians to damage Balwûr. There is a permanent pool of Light underneath the elevated platform to allow the Guardians to stay in the arena without the risk of dying to the poison, though Balwûr is obscured by the arena while under the platform and thus cannot be damaged from it. Killing Balwûr completes the encounter.
Kagoor Grimoire Kagoor.jpg A Taken Wizard accompanied by the Servile Ogre. Kagoor is immune to attacks as long as the Servile Ogre is alive. The Ogre must be killed for Kagoor to be defeated. Taking too long to kill Kagoor will result in her reviving the Servile Ogre, which will make her immune to damage again. The damage Guardians do to the Servile Ogre (and any lesser Ogres that spawn in the arena) can be boosted by defeating unique Acolyte's Eyes called Malificent Eyes. Kill Kagoor to complete the encounter.
Thalnok, Fanatic of Crota Grimoire Thalnok.jpg A Hive Knight resembling Crota, Son of Oryx, and accompanied by Hagrist, Blade's Edge. Thalnok is almost idential to Crota, being able to kill Guardians with a single swing of his sword, and being able to blast Darkness bolts across the arena. He can also only be damaged by a Hive Cleaver, which is acquired by killing Hagrist. Killing Thalnok completes the encounter.

List of appearances

References

  1. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard
  2. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Grimoire: Court of Oryx
  3. ^ a b Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Grimoire: XXII: The High War
  4. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Grimoire: XXX: a golden amputation
  5. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Grimoire: XXXVI: Eater of Hope
  6. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Grimoire: XLI: Dreadnaught
  7. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Grimoire: XLVI: The Gift Mast
  8. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Grimoire: L: Wormfood
  9. ^ Reddit: The new Edge article for The Taken King confirms we'll be seeing more Y1 exotics come forward in the future