Ir Akraht, Light Harvester: Difference between revisions

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|class= [[Wizard]]
|class= [[Wizard]]
|mission= [[PsiOps Battlegrounds|PsiOps Battleground]]: [[PsiOps Battleground: Cosmodrome|Cosmodrome]]
|mission= [[PsiOps Battlegrounds|PsiOps Battleground]]: [[PsiOps Battleground: Cosmodrome|Cosmodrome]]
|ability= {{icon|Arc}} Darkness Blast <br> {{icon|Kinetic}} Poison Cloud <br> Summon Hive <br> High Durability <br> Midair Levitation <br> Rapid Flight <br> {{icon|Solar}} [[Absorption Shield]] <br> Drop Captured [[Light]]
|ability= {{icon|Arc}} Darkness Blast <br> {{icon|Kinetic}} Cloud of Darkenss <br> Summon Hive <br> High Durability <br> Midair Levitation <br> Rapid Flight <br> {{icon|Solar}} [[Absorption Shield]] <br> Drop Captured [[Light]]
}}
}}


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==Gameplay==
==Gameplay==
Ir Akrath appears in the second encounter of the [[PsiOps Battleground: Cosmodrome]] activity. After killing a number of [[Hive]] troops, the Wizard will appear to combat the fireteam, already having a [[Lucent Moth]] overshield her. They fight much like a normal Hive Wizard, so beware their powerful Darkness Blasts and to not get caught in a Poison Cloud. Killing Ir Akrath is a straighfoward matter: simply hit the Wizard with your most powerful attacks and it will capitulate, leaving behind Captured Light. Picking it up will continue the encounter. Ir Akrath is not finished though, and will reappear twice over the course of the battle, alongside stronger and stronger troops. Killing her multiple times is thus required.
Ir Akrath appears in the second encounter of the [[PsiOps Battleground: Cosmodrome]] activity. After killing a number of [[Hive]] troops, the Wizard will appear to combat the fireteam, already having a [[Lucent Moth]] overshield her. They fight much like a normal Hive Wizard, so beware their powerful Darkness Blasts and to not get caught in a Cloud of Darkness. Killing Ir Akrath is a straighfoward matter: simply hit the Wizard with your most powerful attacks and it will capitulate, leaving behind Captured Light. Picking it up will continue the encounter. Ir Akrath is not finished though, and will reappear twice over the course of the battle, alongside stronger and stronger troops. Killing her multiple times is thus required.


In Legend mode, Ir Akrath's last spawn is replaced with a Hive [[Champion]].
In Legend mode, Ir Akrath's last spawn is replaced with a Hive [[Champion]].

Latest revision as of 19:19, August 10, 2023

Ir Akraht, Light Harvester
Ir Akrath Infobox.png
Biographical information

Species:

Hive

Faction:

Lucent Brood

Rank:

Major

Class:

Wizard

Combat information

Mission:

PsiOps Battleground: Cosmodrome

Abilities:

Arc Darkness Blast
Kinetic Cloud of Darkenss
Summon Hive
High Durability
Midair Levitation
Rapid Flight
Solar Absorption Shield
Drop Captured Light

 

Ir Akraht, Light Harvester is a Major Hive Wizard of the Lucent Brood encountered in the Cosmodrome, tasked with purifying the Light stolen from the Guardians.[1]

Gameplay[edit]

Ir Akrath appears in the second encounter of the PsiOps Battleground: Cosmodrome activity. After killing a number of Hive troops, the Wizard will appear to combat the fireteam, already having a Lucent Moth overshield her. They fight much like a normal Hive Wizard, so beware their powerful Darkness Blasts and to not get caught in a Cloud of Darkness. Killing Ir Akrath is a straighfoward matter: simply hit the Wizard with your most powerful attacks and it will capitulate, leaving behind Captured Light. Picking it up will continue the encounter. Ir Akrath is not finished though, and will reappear twice over the course of the battle, alongside stronger and stronger troops. Killing her multiple times is thus required.

In Legend mode, Ir Akrath's last spawn is replaced with a Hive Champion.

Gallery[edit]

Appearance[edit]

References[edit]