Salvation Walker: Difference between revisions
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|type= [[Fallen Walker]] | |type= [[Fallen Walker]] | ||
|house= [[House of Salvation]] | |house= [[House of Salvation]] | ||
|rank= [[Minor]] | |||
|rank= | |||
|mission= [[The Aftermath]] <br> [[Ketchcrash]] | |mission= [[The Aftermath]] <br> [[Ketchcrash]] | ||
|weapon(s)= {{icon|Arc}} Nose Repeater <br> {{icon|Arc}} Missile Pod <br> {{icon|Solar}} Laser Cannon | |||
|abilities= Summon Fallen <br> High Durability <br> {{icon|Arc}} Shock Emmission | |||
|weapon(s)= Nose Repeater <br> Missile Pod <br> Laser Cannon | |||
|abilities= Summon | |||
}} | }} | ||
'''Salvation Walker''' is a [[Fallen Walker]] deployed by the [[House of Salvation]] during the [[Empire's Fall]] mission, [[The Aftermath]]. | '''Salvation Walker''' is a [[Fallen Walker]] deployed by the [[House of Salvation]] during the [[Empire's Fall]] mission, [[The Aftermath]]. |
Revision as of 09:49, July 26, 2023
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Salvation Walker is a Fallen Walker deployed by the House of Salvation during the Empire's Fall mission, The Aftermath.
They were built within Technocrat's Iron to strengthen the Salvation frontline across Europa.
Gameplay
The Salvation Walker is deployed when the Guardian encounters Kridis, Dark Priestess, who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.
Gallery
List of appearances
- Destiny 2
- Beyond Light (First appearance)
- Season of Plunder