Champion: Difference between revisions

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* '''Anti-Barrier''' effects are the only way to damage a Barrier Champion's shield using shield-piercing effect. They will also bypass defenses such as those utilized by [[Phalanx]]es and [[Hydra]]s and do extra damage to [[Titan (class)|Titan]] Barricades in PvP modes. Anti-barrier weapons will generally always be active. Weapons imbued with the '''Radiant''' effect, '''Unraveling Rounds''' on Strand weapons, and '''Volatile Rounds''' on Void weapons temporarily have Anti-Barrier capabilities.
* '''Anti-Barrier''' effects are the only way to damage a Barrier Champion's shield using shield-piercing effect. They will also bypass defenses such as those utilized by [[Phalanx]]es and [[Hydra]]s and do extra damage to [[Titan (class)|Titan]] Barricades in PvP modes. Anti-barrier weapons will generally always be active. Weapons imbued with the '''Radiant''' effect, '''Unraveling Rounds''' on Strand weapons, and '''Volatile Rounds''' on Void weapons temporarily have Anti-Barrier capabilities.
* '''Anti-Overload''' effects require concentrated fire to disable Overload Champion abilities in a process referred to as disruption. They will also decrease the damage output and ability use of other enemies and delay PvP opponent ability regeneration. Overload abilities take effect immediately. Overload weapons will generally activate after rapidly firing the weapon. '''Slow''', '''Jolt''', and '''Suppression''' effects have Anti-Overload capabilities
* '''Anti-Overload''' effects require concentrated fire to disable Overload Champion abilities in a process referred to as disruption. They will also decrease the damage output and ability use of other enemies and delay PvP opponent ability regeneration. Overload abilities take effect immediately. Overload weapons will generally activate after rapidly firing the weapon. '''Slow''', '''Jolt''', and '''Suppression''' effects have Anti-Overload capabilities.
* '''Anti-Unstoppable''' effects are the only thing that can stagger Unstoppable Champions and remove their damage reduction. They will also stagger other unshielded enemies, possibly making them flinch with every hit, and sometimes produce an explosive effect capable of splash damage, but otherwise increase damage. Unstoppable weapons will generally activate after aiming down sights for a brief period. '''Shatter''', '''Suspend''', '''Blind''', and '''Ignition''' effects have Anti-Unstoppable capabilities
* '''Anti-Unstoppable''' effects are the only thing that can stagger Unstoppable Champions and remove their damage reduction. They will also stagger other unshielded enemies, possibly making them flinch with every hit, and sometimes produce an explosive effect capable of splash damage, but otherwise increase damage. Unstoppable weapons will generally activate after aiming down sights for a brief period. '''Shatter''', '''Suspend''', '''Blind''', and '''Ignition''' effects have Anti-Unstoppable capabilities.


==List of Champions==
==List of Champions==
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