Acolyte's Eye: Difference between revisions

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|manufacturer= [[Taken]]
|manufacturer= [[Taken]]
|style=
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|accuracy= Perfect
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|impact= High
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|mode= Full Auto
|mode= Full Auto {{C|''Destiny''}} <br> Burst {{C|''Destiny 2''}}
|rate= Fast
|rate= Fast
|damage= [[Arc]]
|damage= [[Arc]]
|range= Long
|range= Long
|service= [[Taken]]
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|affiliation= [[Taken Acolyte]]s
|affiliation= [[Taken Acolyte]]s
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An '''Acolyte's Eye''' is a [[Taken]] construct summoned by [[Taken Acolyte]]s. It acts as a long-range stationary turret, bombarding an enemy with a stream of [[Arc]]-damaging energy.
An '''Acolyte's Eye''' is a [[Taken]] construct that acts as a long-range stationary turret, bombarding an enemy with a stream of [[Arc]]-damaging energy.


==Overview==
==Overview==
Acolyte's Eyes are fragile, requiring only little effort to destroy them, but their barrage is powerful enough to break an unwary [[Guardian]]'s shield in seconds. They will remain in place even after the Taken Acolytes that summoned them are killed.
Acolyte's Eyes are typically summoned into battle by [[Taken Acolyte]]s, but they can rarely appear indipendently or at the call of other enemies. These constructs are fragile, requiring only little effort to destroy them, but their barrage is powerful enough to break an unwary [[Guardian]]'s shield in seconds. They will remain in place even after the Taken Acolytes that summoned them are killed.


The '''Malificent Eye''' is a stronger variant of the Acolyte's Eye summoned by [[Kagoor]] in the [[Court of Oryx]]. Destroying these grants a buff called "Ogre's Fury", which increases damage done to the Ogres summoned on the battlefield, including the Servile Ogre, which drops the [[Taken Wizard]]'s shield when killed. Malificent Eyes require stronger attacks to fully destroy and appear in groups of five.
In ''[[Destiny 2]]'', the Acolyte's Eyes' fully automatic attack is replaced by bursts of three Arc projectiles. When the eyes are summoned they must be manually killed even if the Acolyte who summoned them dies.


In ''[[Destiny 2]]'', Acolyte's Eyes' fully automatic attack is replaced by bursts of three Arc projectiles. When the eyes are summoned they must be manually killed even if the acolyte who summoned them dies.
==Variants==
*[[Maleficent Eye]]


==Trivia==
==Trivia==
*These eyes serve a similar purpose to the Hive [[Shrieker]] and a Guardian's [[Arc Soul]].
*These turrets serve a similar purpose to the [[Hive]] [[Shrieker]], though in a smaller size.


==List of appearances==
==List of appearances==
*''[[Destiny]]:'' ''[[The Taken King]]'' {{1st}}
*''[[Destiny]]''
**''[[The Taken King]]'' {{1st}}
*''[[Destiny 2]]''
*''[[Destiny 2]]''
**''[[Warmind (expansion)|Warmind]]''
**''[[Warmind (expansion)|Warmind]]''

Revision as of 16:56, December 3, 2022

Acolyte's Eye
Acolyte's Eye Infobox.png
Production overview

Manufacturer:

Taken

Weapon type:

Stationary Turret

Min-max accuracy:

Perfect

Min-max impact:

Moderate

Min-max stability:

Perfect

Min-max magazine:

Infinite

Specifications

Fire mode:

Full Auto (Destiny)
Burst (Destiny 2)

Rate of fire:

Fast

Damage:

Arc

Effective range:

Long

Service history

Affiliation:

Taken Acolytes

 

An Acolyte's Eye is a Taken construct that acts as a long-range stationary turret, bombarding an enemy with a stream of Arc-damaging energy.

Overview

Acolyte's Eyes are typically summoned into battle by Taken Acolytes, but they can rarely appear indipendently or at the call of other enemies. These constructs are fragile, requiring only little effort to destroy them, but their barrage is powerful enough to break an unwary Guardian's shield in seconds. They will remain in place even after the Taken Acolytes that summoned them are killed.

In Destiny 2, the Acolyte's Eyes' fully automatic attack is replaced by bursts of three Arc projectiles. When the eyes are summoned they must be manually killed even if the Acolyte who summoned them dies.

Variants

Trivia

  • These turrets serve a similar purpose to the Hive Shrieker, though in a smaller size.

List of appearances