Forum:Overload Taken Knight: Difference between revisions

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==Gameplay==
==Gameplay==
These [[Knights]] are significantly more aggressive and threatening than their [[Taken Knight|normal counterparts]]. They will fire their weapon much faster and are more likely to charge down enemies who get too close. In addition, they will teleport and use their Burn ability far more frequently. The Solar projectiles travel faster, cover more ground and linger longer. They will also constantly regenerate their health. Players must use Anti-Overload Rounds to temporarily stun them and disable their regeneration in order to damage them effectively.
These [[Knights]] are significantly more aggressive and threatening than their [[Taken Knight|normal counterparts]]. They will fire their weapon much faster and are more likely to charge down enemies who get too close. In addition, they will teleport and use their Burn ability far more frequently. The Solar projectiles travel faster, cover more ground and linger longer. They will also constantly regenerate their health. Players must use Anti-Overload Rounds to temporarily stun them and disable their regeneration to damage them effectively.
 
==Trivia==
*The shape of their helmets somewhat gives them a resemblance to [[Darnu, Horn of Oryx]] or [[Sardok, Eye of Oryx]]


==Appearances==
==Appearances==
*''[[Destiny 2]]''
*''[[Destiny 2]]''


==Trivia==
[[Category:Taken fan fiction]]
* The shape of their helmets somewhat gives them a resemblance to [[Darnu, Horn of Oryx]] or [[Sardok, Eye of Oryx]]
[[Category:Enemy fan fiction]]
 
==References==

Latest revision as of 12:14, November 2, 2024

Forums: Index Fan Fiction Overload Taken Knight Destiny-FrontierGhostShell.png
Overload Taken Knight
Biographical information

Species:

Taken

Faction:

Savathûn's Hive
Viznoor's Blight

Rank:

Champion

Class:

Taken Knight

Combat information

Mission:

The Ordeal
Patrol Tangled Shore
Patrol Dreaming City
Patrol Io
Patrol European Dead Zone
Patrol Old Chicago
Contact

Weapon(s):

Void Boomer (common)
Arc Shredder (rare)
Taken Cleaver (rare)

Abilities:

Burn Projectiles
High Durability
Rapid Movement
Teleportation
Hive Melee
Solar Shield (Epic)
Health Regeneration
Rapid Ability Regeneration
Overload Stagger

 

Overload Taken Knights are former champions of the Hive that have been Taken and augmented with powers of the Darkness.

Gameplay[edit]

These Knights are significantly more aggressive and threatening than their normal counterparts. They will fire their weapon much faster and are more likely to charge down enemies who get too close. In addition, they will teleport and use their Burn ability far more frequently. The Solar projectiles travel faster, cover more ground and linger longer. They will also constantly regenerate their health. Players must use Anti-Overload Rounds to temporarily stun them and disable their regeneration to damage them effectively.

Trivia[edit]

Appearances[edit]