Forum:Overload Taken Knight: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
These [[Knights]] are significantly more aggressive and threatening than their [[Taken Knight|normal counterparts]]. They will fire their weapon much faster and are more likely to charge down enemies who get too close. In addition, they will teleport and use their Burn ability far more frequently. The Solar projectiles travel faster, cover more ground and linger longer. They will also constantly regenerate their health. Players must use Anti-Overload Rounds to temporarily stun them and disable their regeneration | These [[Knights]] are significantly more aggressive and threatening than their [[Taken Knight|normal counterparts]]. They will fire their weapon much faster and are more likely to charge down enemies who get too close. In addition, they will teleport and use their Burn ability far more frequently. The Solar projectiles travel faster, cover more ground and linger longer. They will also constantly regenerate their health. Players must use Anti-Overload Rounds to temporarily stun them and disable their regeneration to damage them effectively. | ||
==Trivia== | |||
*The shape of their helmets somewhat gives them a resemblance to [[Darnu, Horn of Oryx]] or [[Sardok, Eye of Oryx]] | |||
==Appearances== | ==Appearances== | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
[[Category:Taken fan fiction]] | |||
[[Category:Enemy fan fiction]] | |||
Latest revision as of 12:14, November 2, 2024
Forums: Index → Fan Fiction → Overload Taken Knight |
Overload Taken Knight | |
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Biographical information | |
Species: |
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Faction: |
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Rank: |
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Class: |
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Combat information | |
Mission: |
The Ordeal |
Weapon(s): |
Void Boomer (common) |
Abilities: |
Burn Projectiles |
Overload Taken Knights are former champions of the Hive that have been Taken and augmented with powers of the Darkness.
Gameplay[edit]
These Knights are significantly more aggressive and threatening than their normal counterparts. They will fire their weapon much faster and are more likely to charge down enemies who get too close. In addition, they will teleport and use their Burn ability far more frequently. The Solar projectiles travel faster, cover more ground and linger longer. They will also constantly regenerate their health. Players must use Anti-Overload Rounds to temporarily stun them and disable their regeneration to damage them effectively.
Trivia[edit]
- The shape of their helmets somewhat gives them a resemblance to Darnu, Horn of Oryx or Sardok, Eye of Oryx