Vow of the Disciple: Difference between revisions

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To complete this section and open the way to continue, 3 specific symbols on each obelisk must be shot within a short period of time of each other. Knowing which to shoot is revealed via a specific process. The fireteam should split into 3 teams, 2 at each obelisk, with one nominated as the runner, the other as the defender.
To complete this section and open the way to continue, 3 specific symbols on each obelisk must be shot within a short period of time of each other. Knowing which to shoot is revealed via a specific process. The fireteam should split into 3 teams, 2 at each obelisk, with one nominated as the runner, the other as the defender.


Directly across from each obelisk, there are columns of 3 panels that start out blank. When the encounter begins (by firing upon the Darkness switch found in the middle of the area), the top symbol will be revealed on one of these columns, showing either [[Traveler]] or Pyramid. This indicates the spawning point for a [[Disciple’s Compass]] [[Taken Knight]]. The large central structures of the area will indicate which side is Traveler and which side is Pyramid, via the symbols found on them. Killing the Disciple’s Compass will reveal the next symbol on the column that indicated its spawn point.
Directly across from each obelisk, there are columns of 3 panels that start out blank. When the encounter begins (by firing upon the Darkness switch found in the middle of the area), the top symbol will be revealed on one of these columns, showing either [[Traveler]] or Pyramid. This indicates the spawning point for a [[Disciple's Compass]] [[Taken Knight]]. The large central structures of the area will indicate which side is Traveler and which side is Pyramid, via the symbols found on them. Killing the Disciple's Compass will reveal the next symbol on the column that indicated its spawn point.


The middle symbol will then reveal which room must be entered, of which there are 9 spread around the area. Each runner will have 3 rooms they handle, closest to their obelisk. The runner must enter the specified room to begin revealing the next symbol on the current concern column. If the door of the room is not open, shoot the Darkness switch to swap which side of the room has open doors, Traveler or Pyramid.
The middle symbol will then reveal which room must be entered, of which there are 9 spread around the area. Each runner will have 3 rooms they handle, closest to their obelisk. The runner must enter the specified room to begin revealing the next symbol on the current concern column. If the door of the room is not open, shoot the Darkness switch to swap which side of the room has open doors, Traveler or Pyramid.
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*[[Forbearance]] - Legendary [[Grenade Launcher]]<ref name="weapons" />
*[[Forbearance]] - Legendary [[Grenade Launcher]]<ref name="weapons" />
*[[Deliverance ]] - Legendary [[Fusion Rifle]]<ref name="weapons" />
*[[Deliverance ]] - Legendary [[Fusion Rifle]]<ref name="weapons" />
*[[Lubrae’s Ruin]] - Legendary [[Glaive]]<ref name="weapons" />
*[[Lubrae's Ruin]] - Legendary [[Glaive]]<ref name="weapons" />


===Armor===
===Armor===