Primeval Envoy: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
In combat, Envoys fight the same as most Taken Wizards except with a massive damage buff that allows them to kill nearly any target in one use of their Necromantic Gaze, | In combat, Envoys fight the same as most Taken Wizards except with a massive damage buff that allows them to kill nearly any target in one use of their Necromantic Gaze. However, in return, they summon [[Shadow Thrall]] far less frequently, only doing so if no target is in sight. | ||
===Gambit=== | ===Gambit=== | ||
In Gambit, Envoys spawn alongside the [[Primeval]] and when killed, provide the team with a Primeval Slayer buff that enhances their damage output to the Primeval. | In Gambit, Envoys spawn alongside the [[Primeval]] and when killed, provide the team with a Primeval Slayer buff that enhances their damage output to the Primeval. | ||
In the [[Witch Queen|current incarnation]] of Gambit, the Primeval is invulnerable until all Envoys are killed. Envoys now spawn at Fronts alongside other enemies | In the [[Witch Queen|current incarnation]] of Gambit, the Primeval is invulnerable until all Envoys are killed. Envoys now spawn at Fronts alongside other enemies and have a [[Absorption Shield|shield]] of a random element. | ||
===Gambit Prime=== | ===Gambit Prime=== | ||
In Gambit Prime the Envoys served a different purpose, once the Primeval was summoned, three would spawn in a section of the map where ads would spawn during the mote collecting phase and guard a well of [[Light]]. Once killed the well of reclaimed Light would unlock and the team would then gain their Primeval slayer buff. This buff would last for 15 seconds after leaving the well. Each subsequent time the well is used would increase the Primeval slayer buff. | In Gambit Prime the Envoys served a different purpose, once the Primeval was summoned, three would spawn in a section of the map where ads would spawn during the mote collecting phase and guard a well of [[Light]]. Once killed the well of reclaimed Light would unlock and the team would then gain their Primeval slayer buff. This buff would last for 15 seconds after leaving the well. Each subsequent time the well is used would increase the Primeval slayer buff. | ||
[[Category:Enemies]] | |||
[[Category:Taken]] | [[Category:Taken]] |
Revision as of 15:48, November 3, 2022
Envoy | |
---|---|
Biographical information | |
Species: |
|
Faction: |
The Drifter's Taken |
Rank: |
Primeval Escort |
Class: |
|
Height: |
7ft |
Combat information | |
Mission: |
Gambit |
Weapon(s): |
Necromantic Gaze |
Abilities: |
Solar,Arc,or Void Shield |
Primeval Envoys are a type of Ravenous Taken Wizards that appear in Gambit.
Gameplay
In combat, Envoys fight the same as most Taken Wizards except with a massive damage buff that allows them to kill nearly any target in one use of their Necromantic Gaze. However, in return, they summon Shadow Thrall far less frequently, only doing so if no target is in sight.
Gambit
In Gambit, Envoys spawn alongside the Primeval and when killed, provide the team with a Primeval Slayer buff that enhances their damage output to the Primeval. In the current incarnation of Gambit, the Primeval is invulnerable until all Envoys are killed. Envoys now spawn at Fronts alongside other enemies and have a shield of a random element.
Gambit Prime
In Gambit Prime the Envoys served a different purpose, once the Primeval was summoned, three would spawn in a section of the map where ads would spawn during the mote collecting phase and guard a well of Light. Once killed the well of reclaimed Light would unlock and the team would then gain their Primeval slayer buff. This buff would last for 15 seconds after leaving the well. Each subsequent time the well is used would increase the Primeval slayer buff.