Court of Oryx: Difference between revisions
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'''Court of Oryx''' is a [[Guardian]]-initiated [[Public Event]] in the [[Hall of Souls]] on the [[Dreadnaught]] that summons an assortment of powerful enemies. | |||
'''Court of Oryx''' is a | |||
==Points of Interest== | ==Points of Interest== | ||
===Court of Oryx Public Event=== | ===Court of Oryx Public Event=== | ||
The | The Court of Oryx can be found at the central dais of the Hall of Souls, where a portal to [[Oryx, the Taken King]]'s ascendant realm stands; this is the same portal that must be opened at the beginning of the [[King's Fall]] [[Raid]]. | ||
Players cannot enter the court proper, as the floor is covered in flames. To enter and initiate the event, one of the players must offer a rune to one of the different statues. The rarity of the runes determine the difficulty of the encounter. The summoner then must stay within the Court of Oryx, or else the boss will despawn after 15 seconds. | Players cannot enter the court proper, as the floor is covered in flames. To enter and initiate the event, one of the players must offer a rune to one of the different statues. The rarity of the runes determine the difficulty of the encounter. The summoner then must stay within the Court of Oryx, or else the boss will despawn after 15 seconds. | ||
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<references/> | <references/> | ||
[[Category: | [[Category:Activities]] | ||
[[Category:Dreadnaught]] | [[Category:Dreadnaught]] |
Revision as of 20:46, September 21, 2015
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Court of Oryx is a Guardian-initiated Public Event in the Hall of Souls on the Dreadnaught that summons an assortment of powerful enemies.
Points of Interest
Court of Oryx Public Event
The Court of Oryx can be found at the central dais of the Hall of Souls, where a portal to Oryx, the Taken King's ascendant realm stands; this is the same portal that must be opened at the beginning of the King's Fall Raid.
Players cannot enter the court proper, as the floor is covered in flames. To enter and initiate the event, one of the players must offer a rune to one of the different statues. The rarity of the runes determine the difficulty of the encounter. The summoner then must stay within the Court of Oryx, or else the boss will despawn after 15 seconds.
- Tier One bosses are level 38 and recommend 190 light level. A single boss encounter will feature a single mechanic to defeat the boss. The time limit is three minutes.
- Tier Two bosses are level 40 and recommend 240 light level. Two boss encounters are featured at the same time. The time limit is four minutes.
- Tier Three bosses are close to raid-level difficulty.[1]
Note that for Tier Two bosses, rare Stolen Runes are needed, but they need to be charged up first by defeating three Tier One bosses.
After the boss has been defeated, a chest appears in the middle of the room. The player who sacrificed the runes will get the highest reward, but all players who participated, including those who joined outside the initiating player's fireteam, will receive a reward.[2] The last person to place a rune will be prevented from placing another for 40 seconds, allowing another person to place a rune and initiate the event.
Bosses
- Alzok Däl, Gornuk Däl, and Zyrok Däl - A trio of Wizards that can revive each other if they aren't killed quickly enough.
- Bracus Horu'usk - A Taken Centurion whose shield can only be taken down by eliminating all enemies.
- Cra'adug and Mengoor - Two Knights (one Hive, one Taken) whose shields only weaken when they are in close proximity to each other.
- Krughor - An Ogre that can only have its shield brought down by Cursed Thrall explosions.
- Vorlog - A Knight with rotating shield types.
Other
Within the Court, there is a chest directly beneath the main platform that bosses spawn from. It can only be opened with a Key of Gnashing Teeth.
List of appearances
- Destiny
- The Taken King (First appearance)