Kell's Grave: Difference between revisions

From Destinypedia, the Destiny wiki

m (Text replacement - "==References== " to "")
(Clean-up)
Line 15: Line 15:
}}
}}


'''Kell's Grave''' was a [[Gambit]] map that launched along with the gamemode with the release of [[Forsaken]] on September 4, 2018. It was later sunsetted and removed from the game with the release of [[Beyond Light]] on November 10, 2020, due to overall negative fan reception of the map due to how cumbersome it was to traverse the map and how easy it was to fall off and die to the too high kill floor that prevented possible recovery.
'''Kell's Grave''' was a [[Gambit]] map that launched along with the gamemode with the release of [[Forsaken]] on September 4th, 2018. It was later removed from the game with the release of [[Beyond Light]] on November 10th, 2020, due to overall negative fan reception of the map. It was cumbersome to traverse the map due to the many pitfalls and layers that existed, and how easy it was to die to the kill zone in such pitfalls, as it was unusually high.


==Layout==
==Layout==
The spawn location of the map was similar to most of the other Gambit maps, with cavernous terrain and many holes to jump through. From there there were four main locations, there was the Bank in the middle to deposit [[Mote of Dark|motes]] to the left was the Slums, straight ahead was the Pit, and to the right was the Canal.
The spawn location of the map was similar to most of the other Gambit maps, with cavernous terrain to provide safe haven upon resurrection. From there, there were four main locations. The Bank in the middle to deposit [[Mote of Dark|motes]], to the left was the Slums, straight ahead was the Pit, and to the right was the Canal.


In between these areas was a large lake of acid that'd serve as a kill floor that'd kill anyone who touched it. There were also two launch cannons at the Canal and Slums that'd launch whoever jumped into the other side of the map.
In between these areas was a large lake of acid that served as a kill zone for anyone who fell into it. There were also two launch cannons at the Canal and Slums that would provide speedy transitions between sections of the map.


===The Slums===
===The Slums===
[[File:Kell'sGraveSlums.png|300px|thumb|The Slums]]
[[File:Kell'sGraveSlums.png|300px|thumb|The Slums]]
{{Quote|Enemies appearing in the Slums!|[[The Drifter (character)|The Drifter]]}}
{{Quote|Enemies appearing in the Slums!|[[The Drifter (character)|The Drifter]]}}
The slums was the most often spawn location for enemies and is vertical centralized, making prioritizing the ''mobility'' stat was favorable. There were four spawn locations, at the back right, back left, middle left, and below the middle left.
The Slums were often the initial enemy spawn location at the start of the match. There existed numerous shelters that provided cover during invasions, and from the waves of enemies coming from various locations in the area.


===The Pit===
===The Pit===
{{quote|Enemies at the Pit!|[[The Drifter (character)|The Drifter]]}}
{{quote|Enemies at the Pit!|[[The Drifter (character)|The Drifter]]}}
The Pit was much lower to the ground compared to the other areas and was much more close-ranged, making prioritizing the ''resilience'' stat was favorable. There were only two spawn locations, straight ahead from the bank, and above that spawn location in the back middle.
The Pit was much lower to the ground compared to the other areas and provided close-ranged combat opportunities. Enemies often gathered in large numbers here, making it easy to quickly clean up the wave with appropriate weaponry.


===Canal===
===Canal===
[[File:Kell'sGraveCanal.jpg|300px|thumb|Canal]]
[[File:Kell'sGraveCanal.jpg|300px|thumb|Canal]]
{{quote|Scorn in Canal!|[[The Drifter (character)|The Drifter]]}}
{{quote|Scorn in Canal!|[[The Drifter (character)|The Drifter]]}}
Canal was much more open compared to the other areas, with platforms to access it from spawn, two structures allowing players at the bank to jump to it, and a low to the ground edge to allow access from the Pit. The Canal had three spawn locations, one straight ahead from the bank, one above and behind it, and one at the back right.
Canal was much more open compared to the other areas, with platforms to access it from spawn, two structures allowing players at the Bank to jump to it, and a low to the ground edge to allow access from the Pit.


==List of appearances==
==List of appearances==

Revision as of 20:20, October 3, 2022

Destiny-GhostConstruct.png This article is a stub. You can help Destinypedia by expanding it.
Kell's Grave
Kellsgraveprimeval.jpg
Map overview

Game:

Destiny 2: Forsaken

Location:

The Tangled Shore

Terrain:

Rusted and acidic

Gameplay overview

Recommended number of players:

8

Recommended gametype(s):

Gambit (Formerly)
Gambit Prime (Formerly)

 

Kell's Grave was a Gambit map that launched along with the gamemode with the release of Forsaken on September 4th, 2018. It was later removed from the game with the release of Beyond Light on November 10th, 2020, due to overall negative fan reception of the map. It was cumbersome to traverse the map due to the many pitfalls and layers that existed, and how easy it was to die to the kill zone in such pitfalls, as it was unusually high.

Layout

The spawn location of the map was similar to most of the other Gambit maps, with cavernous terrain to provide safe haven upon resurrection. From there, there were four main locations. The Bank in the middle to deposit motes, to the left was the Slums, straight ahead was the Pit, and to the right was the Canal.

In between these areas was a large lake of acid that served as a kill zone for anyone who fell into it. There were also two launch cannons at the Canal and Slums that would provide speedy transitions between sections of the map.

The Slums

The Slums

"Enemies appearing in the Slums!"
The Drifter

The Slums were often the initial enemy spawn location at the start of the match. There existed numerous shelters that provided cover during invasions, and from the waves of enemies coming from various locations in the area.

The Pit

"Enemies at the Pit!"
The Drifter

The Pit was much lower to the ground compared to the other areas and provided close-ranged combat opportunities. Enemies often gathered in large numbers here, making it easy to quickly clean up the wave with appropriate weaponry.

Canal

Canal

"Scorn in Canal!"
The Drifter

Canal was much more open compared to the other areas, with platforms to access it from spawn, two structures allowing players at the Bank to jump to it, and a low to the ground edge to allow access from the Pit.

List of appearances