Minotaur: Difference between revisions

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==Known Minotaurs==
==Known Minotaurs==
*'''[[Sol Progeny]] Minotaurs'''
**[[Eschaton Mind]]
**[[Imminent Mind]]
**[[Primeval Mind]]
**[[Overmind Minotaur]]
**[[The Groundskeeper]]
{{Col-begin}}
{{Col-begin}}
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'''[[Hezen Corrective]] Minotaurs'''
*'''[[Hezen Corrective]] Minotaurs'''
*[[Corrective Permutation]]
**[[Corrective Permutation]]
 
'''[[Hezen Protective]] Minotaurs'''
*[[Zydron, Gate Lord]]


'''[[Virgo Prohibition]] Minotaurs'''
*'''[[Hezen Protective]] Minotaurs'''
*[[Prohibitive Mind]]
**[[Zydron, Gate Lord]]
*[[Prohibitive Permutation]]


'''[[Aphix Invasive]] Minotaurs'''
*'''[[Virgo Prohibition]] Minotaurs'''
*[[Aphix Penultima Alpha]]
**[[Prohibitive Mind]]
*[[Qodron, Gate Lord]]
**[[Prohibitive Permutation]]


'''[[Sol Divisive]] Minotaurs'''
*'''[[Aphix Invasive]] Minotaurs'''
*[[Crotheon, Gate Keeper]]
**[[Aphix Penultima Alpha]]
*[[Sanctified Mind, Sol Inherent]]
**[[Qodron, Gate Lord]]
*[[Zeteon, Redemptive Mind]]


'''[[Precursors|Sol Primeval]] Minotaurs'''
*'''[[Sol Divisive]] Minotaurs'''
*[[Atheon, Time's Conflux]]
**[[Crotheon, Gate Keeper]]
**[[Sanctified Mind, Sol Inherent]]
**[[Zeteon, Redemptive Mind]]


'''[[Descendants|Sol Imminent]] Minotaurs'''
*'''[[Precursors|Sol Primeval]] Minotaurs'''
*[[Methodios, Module Proxy]]
**[[Atheon, Time's Conflux]]
*[[Hagios, Reverent Mind]]
*[[Tyranos, Gatekeeper]]


'''[[Sol Progeny]] Minotaurs'''
*'''[[Descendants|Sol Imminent]] Minotaurs'''
*[[Eschaton Mind]]
**[[Methodios, Module Proxy]]
*[[Imminent Mind]]
**[[Hagios, Reverent Mind]]
*[[Primeval Mind]]
**[[Tyranos, Gatekeeper]]
*[[Overmind Minotaur]]
*[[The Groundskeeper]]


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'''[[Sol Collective]] Minotaurs'''
*'''[[Sol Collective]] Minotaurs'''
*[[Acanthos, Gate Lord]]
**[[Acanthos, Gate Lord]]
*[[Alkestis, Sacrificial Mind]]
**[[Alkestis, Sacrificial Mind]]
*[[Arcadian Chord]]
**[[Arcadian Chord]]
*[[Empathic Sentinel]]
**[[Empathic Sentinel]]
*[[Falysion, Frenzied Mind]]
**[[Falysion, Frenzied Mind]]
*[[Hasapiko, Beloved by Calus]]
**[[Hasapiko, Beloved by Calus]]
*[[Network Minotaur]]
**[[Network Minotaur]]
*[[Protheon, Modular Mind]]
**[[Protheon, Modular Mind]]
*[[Proto-Sentinel Galedrix, Forge Saboteur]]
**[[Proto-Sentinel Galedrix, Forge Saboteur]]
*[[Qeldron, Keeper]]
**[[Qeldron, Keeper]]
*[[Siege Minotaur]]
**[[Siege Minotaur]]
*[[Subterranean Mind]]
**[[Subterranean Mind]]
*[[Thyrdron]]
**[[Thyrdron]]
*[[Viadion, Cleansing Mind]]
**[[Viadion, Cleansing Mind]]
*[[Voxon, Respite Mind]]
**[[Voxon, Respite Mind]]


'''[[Nexus Collective]] Minotaurs'''
*'''[[Nexus Collective]] Minotaurs'''
*[[Fantis, Oppressive Mind]]
**[[Fantis, Oppressive Mind]]
*[[Portunos, Subjugated Mind]]
**[[Portunos, Subjugated Mind]]
*[[Subjugated Curator]]
**[[Subjugated Curator]]
{{Col-end}}
{{Col-end}}



Revision as of 12:50, March 29, 2022

"I thought it was at a safe distance. I was wrong."
Grimoire description.
Minotaur
 

The Minotaur is a heavy Vex model and is the main builders of the Vex collective.[1]

Overview

Minotaurs are one of the deadliest Vex troops Guardians will encounter due to their explosive weaponry, unpredictable teleportation, and aggressive movements, but aside from combat most of their processing power is devoted to the physics of building massive Vex structures suspected to span multiple dimensions.[2] Minotaurs are equipped with Torch Hammers, a devastating heavy weapon that fires projectiles of strange matter and mauls targets with exotic particle decay and deadly radiation.[3]

Gameplay

In combat, Minotaurs are fearless Vex that will always charge their targets while firing their Torch Hammers. They will also teleport erratically while flanking Guardians at different angles, making them a difficult target to pin down. To reinforce their armor, they are also equipped with a Void shield. One important thing to note about Vex Minotaurs is that unlike Vex Goblins and Hobgoblins, they lack an abdominal weak spot and although shooting a Minotaur's head off will disable its teleportation ability as well as its shield, it will only become even more dangerous - going berserk and firing their Torch Hammers in rapid succession while charging Guardians. In this state, they can punch through a Guardian's shield in seconds.[4]

In Destiny 2, Minotaurs now additionally employ the usage of the Vex Laser Rifle, which can melt through Guardian shields in mere seconds, making them even more dangerous than their first iterations. Their weak spots are also now visible. They also are more armored.

Variations

Known Minotaurs

Trivia

  • Alongside the Hive Shrieker and Fallen Shank, Minotaurs were one of the few enemy types in Destiny to lack a critical spot that could be exploited. In Destiny 2 this was changed, however, as they now harbor critical spots which make for easy targets.
  • Minotaurs are the only Vex units who have more than one eye as two more are located on it's shoulders.

Gallery

List of appearances

References

  1. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Minotaur
  2. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Minotaur
  3. ^ Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Torch Hammer
  4. ^ Bungie (2014/9/9), Destiny: Playstation 4, Activision Blizzard