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It should be noted that the trait "Send It" will only increase the Combat scope's range to that of the Marksman scope; it will not further increase the Marksman scope's range. | It should be noted that the trait "Send It" will only increase the Combat scope's range to that of the Marksman scope; it will not further increase the Marksman scope's range. | ||
===Weapon | ===Weapon perks=== | ||
'''Column 1''' | '''Column 1''' | ||
*'''Marksman Sights''': Long-range sights with slower charge time, greater damage, and ammo and charge displays. | *'''Marksman Sights''': Long-range sights with slower charge time, greater damage, and ammo and charge displays. | ||
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Performs much the same as its original incarnation with a minor change in utility: it now adds blinding as a secondary status effect on enemy units struck by the projectile. In a similar vein to [[Sleeper Simulant]], the weapon became a popular choice for [[Gambit]] players as the various mix of close and long-range combatants in Gambit maps allowed the Queenbreaker's flexibility to excel at any ideal range. | Performs much the same as its original incarnation with a minor change in utility: it now adds blinding as a secondary status effect on enemy units struck by the projectile. In a similar vein to [[Sleeper Simulant]], the weapon became a popular choice for [[Gambit]] players as the various mix of close and long-range combatants in Gambit maps allowed the Queenbreaker's flexibility to excel at any ideal range. | ||
===Weapon | ===Weapon perks=== | ||
*'''Intrinsic trait - Wire Rifle''': Fires a long-range precision Arc bolt that blinds enemies on hit. | *'''Intrinsic trait - Wire Rifle''': Fires a long-range precision Arc bolt that blinds enemies on hit. | ||
*'''Marksman Sights''': Long-range sights with slower charge time and greater damage. Displays ammo and charge levels. | *'''Marksman Sights''': Long-range sights with slower charge time and greater damage. Displays ammo and charge levels. |