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Mirror Zero (talk | contribs) (→Upgrades Solar 3.0 (Destiny 2: Witch Queen): Solar 3.0 update, (Aspects coming shortly)) |
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==Upgrades Solar 3.0 (Destiny 2: Witch Queen)== | ==Upgrades Solar 3.0 (Destiny 2: Witch Queen)== | ||
===Super=== | ===Super=== | ||
*'''[[Hammer of Sol]]''': Summon a flaming hammer and wreak destruction down upon your enemies. Throw your hammer at foes. Upon impact, your hammer shatters into explosive molten shards. | |||
*'''[[Burning Maul]]''': Summon a flaming maul and crush your enemies with the force of an earthquake. Spin the Maul in a circle around you, damaging nearby targets. Slam the maul to the ground and create a cyclone of flames that seeks targets. | |||
===Grenades=== | ===Grenades=== | ||
*'''Solar Grenade''': A grenade that creates a flare of Solar Light which continually damages and scorches targets trapped inside. | |||
*'''Firebolt Grenade''': A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them. | |||
*'''Fusion Grenade''': An explosive grenade that attaches to its targets, damaging and moderately scorching them on detonation. | |||
*'''Incendiary Grenade''': A grenade that explodes in a fiery burst and heavily scorches nearby targets. | |||
*'''Thermite Grenade''': A grenade that sends forth a line of fire, dealing damage and scorching targets in its path. | |||
*'''Swarm Grenade''': A grenade that detonates on impact, releasing multiple drones that seek nearby enemies. Each drone slightly scorches affected targets. | |||
*'''Tripmine Grenade''': An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger, dealing damage and moderately scorching them. | |||
*'''Healing Grenade''': A grenade that cures allies on impact and creates Orb of benevolent Solar Light granting restoration to allies when picked up. | |||
===Melee=== | ===Melee=== | ||
*'''Throwing Hammer''': Throw a hammer from a distance. Picking up a thrown hammer fully recharges your melee ability. If the hammer struck a target, picking it up grants cure. | |||
*'''Hammer Strike''': After for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them. If your target is defeated by Hammer Strike, they ignite. | |||
===Movement=== | ===Movement=== | ||
*'''Catapult Lift''': Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum. | |||
*'''Strafe Lift''': Jump while airborne to activate Lift and launch into the air with a strong directional control. | |||
*'''High Lift''': Jump while airborne to activate Lift and launch into the air to greater heights. | |||
===Class Abilities=== | ===Class Abilities=== | ||
*'''Towering Barricade''': Create a large barrier that can be used to reinforce a position with cover enemy fire. | |||
*'''Rally Barricade''': Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it. | |||
===Aspects=== | ===Aspects=== | ||
===Fragments=== | ===Fragments=== | ||
*'''Ember of Ashes''': You apply more scorch stacks to targets. | |||
*'''Ember of Beams''': Your Solar Super projectiles have stronger target acquisition. +10 Intellect. | |||
*'''Ember of Benevolence''': Applying restoration, cure or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration. | |||
*'''Ember of Blistering''': Defeating targets with Solar ignitions grant grenade energy. | |||
*'''Ember of Char''': Your Solar ignitions spread scorch to affected targets. +10 Discipline. | |||
*'''Ember of Combustion''': Final blows with your Solar Super cause targets to ignite. +10 Strength. | |||
*'''Ember of Eruption''': Your Solar ignitions have increased area of effect. +10 Strength. | |||
*'''Ember of Empyrean''': Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. -10 Resilience. | |||
*'''Ember of Searing''': Defeating scorched targets grants melee energy. +10 Recovery. | |||
*'''Ember of Singeing''': Your class ability recharges faster when you scorch targets. | |||
*'''Ember of Solace''': Radiant and restoration effects applied to you have increased duration. | |||
*'''Ember of Tempering''': Solar weapon final blows grant you and your allies increased recovery for a short duration. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery. | |||
*'''Ember of Torches''': Powered melee attacks against combatants make you and nearby allies radiant. | |||
*'''Ember of Wonder''': Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power. +10 Resilience. | |||
==Gallery== | ==Gallery== |