Sunbreaker: Difference between revisions

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→‎Upgrades Solar 3.0 (Destiny 2: Witch Queen): Solar 3.0 update, (Aspects coming shortly)
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==Upgrades Solar 3.0 (Destiny 2: Witch Queen)==  
==Upgrades Solar 3.0 (Destiny 2: Witch Queen)==  
===Super===
===Super===
 
*'''[[Hammer of Sol]]''': Summon a flaming hammer and wreak destruction down upon your enemies. Throw your hammer at foes. Upon impact, your hammer shatters into explosive molten shards.
*'''[[Burning Maul]]''': Summon a flaming maul and crush your enemies with the force of an earthquake. Spin the Maul in a circle around you, damaging nearby targets. Slam the maul to the ground and create a cyclone of flames that seeks targets.
===Grenades===
===Grenades===
 
*'''Solar Grenade''': A grenade that creates a flare of Solar Light which continually damages and scorches targets trapped inside.
*'''Firebolt Grenade''': A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
*'''Fusion Grenade''': An explosive grenade that attaches to its targets, damaging and moderately scorching them on detonation.
*'''Incendiary Grenade''': A grenade that explodes in a fiery burst and heavily scorches nearby targets.
*'''Thermite Grenade''': A grenade that sends forth a line of fire, dealing damage and scorching targets in its path.
*'''Swarm Grenade''': A grenade that detonates on impact, releasing multiple drones that seek nearby enemies. Each drone slightly scorches affected targets.
*'''Tripmine Grenade''': An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger, dealing damage and moderately scorching them.
*'''Healing Grenade''': A grenade that cures allies on impact and creates Orb of benevolent Solar Light granting restoration to allies when picked up.
===Melee===
===Melee===
 
*'''Throwing Hammer''': Throw a hammer from a distance. Picking up a thrown hammer fully recharges your melee ability. If the hammer struck a target, picking it up grants cure.
*'''Hammer Strike''': After for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them. If your target is defeated by Hammer Strike, they ignite.
===Movement===
===Movement===
 
*'''Catapult Lift''': Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
*'''Strafe Lift''': Jump while airborne to activate Lift and launch into the air with a strong directional control.
*'''High Lift''': Jump while airborne to activate Lift and launch into the air to greater heights.
===Class Abilities===
===Class Abilities===
 
*'''Towering Barricade''': Create a large barrier that can be used to reinforce a position with cover enemy fire.
*'''Rally Barricade''': Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.
===Aspects===
===Aspects===


===Fragments===
===Fragments===
*'''Ember of Ashes''': You apply more scorch stacks to targets.
*'''Ember of Beams''': Your Solar Super projectiles have stronger target acquisition. +10 Intellect.
*'''Ember of Benevolence''': Applying restoration, cure or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
*'''Ember of Blistering''': Defeating targets with Solar ignitions grant grenade energy.
*'''Ember of Char''': Your Solar ignitions spread scorch to affected targets. +10 Discipline.
*'''Ember of Combustion''': Final blows with your Solar Super cause targets to ignite. +10 Strength.
*'''Ember of Eruption''': Your Solar ignitions have increased area of effect. +10 Strength.
*'''Ember of Empyrean''': Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you. -10 Resilience.
*'''Ember of Searing''': Defeating scorched targets grants melee energy. +10 Recovery.
*'''Ember of Singeing''': Your class ability recharges faster when you scorch targets.
*'''Ember of Solace''': Radiant and restoration effects applied to you have increased duration.
*'''Ember of Tempering''': Solar weapon final blows grant you and your allies increased recovery for a short duration. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery.
*'''Ember of Torches''': Powered melee attacks against combatants make you and nearby allies radiant.
*'''Ember of Wonder''': Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power. +10 Resilience.


==Gallery==
==Gallery==