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{{Quote|This is the Nexus. Every path leads here and ends.|[[Osiris]]}}
{{Quote|This is the Nexus. Every path leads here and ends.|[[Osiris]]}}


The '''Vex Network''' (also known as '''The Nexus''') is a massive, trans-dimensional and trans-temporal supercomputer-like virtual network the [[Vex]] operate in, hoping to incorporate it and themselves into the very fabric of the universe.<ref name="Atheon">'''Bungie (2014/9/9)''', ''[[Destiny]]: PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Vex_Axis_Minds#Atheon.2C_Time.27s_Conflux|Atheon, Time's Conflux]]''</ref> [[Mithrax, Kell of Light]] refers to it as a "potential reality".<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]] - [https://www.ishtar-collective.net/items/splicers-volley Splicer's Volley]''</ref>
The '''Vex Network''' (also known as '''The Nexus''') is a massive, trans-dimensional and trans-temporal supercomputer-like virtual network the [[Vex]] operate in, hoping to incorporate it and themselves into the very fabric of the universe.<ref name="Atheon">'''Bungie (2014/9/9)''', ''[[Destiny]]: PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Vex_Axis_Minds#Atheon.2C_Time.27s_Conflux|Atheon, Time's Conflux]]''</ref> [[Mithrax, Kell of Light]] refers to it as a "potential reality".<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]] - [https://www.ishtar-collective.net/items/splicers-volley Splicer's Volley]''</ref> Various [[Jump Gate]]s scattered across the solar system and Vex worlds lead to it.<ref>'''Bungie (2019/12/10)''', ''[[Destiny 2]]: [[Season of Dawn]], Playstation 4, [https://www.ishtar-collective.net/items/saints-ghost Saint's Ghost (Quest)]''</ref>


==Overview==
==Overview==
The network is detached from the linear flow of time, allowing the Vex to move through it. It also stores information. It appears to have some relation to physical space, as [[Praedyth]] mentions some of the Ishtar teams trapped within are "''based in Vex network systems near Venus, [..] within ambit of the Vault's entrance''"<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Playstation 4, Activision Blizzard, [[Lore:Aspect#Deontic|Aspect - Deontic]]''</ref> and others further out in the system. The simulations Vex create within the network are real enough to kill a person.<ref>'''Bungie (2017/12/5)''', ''[[Destiny 2]]: [[Curse of Osiris]], Playstation 4, Activision Blizzard, [[Beyond Infinity]]''</ref>
The network is detached from the linear flow of time, allowing the Vex to move through it. It also stores information. It appears to have some relation to physical space, as [[Praedyth]] mentions some of the Ishtar teams trapped within are "''based in Vex network systems near Venus, [..] within ambit of the Vault's entrance''"<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Playstation 4, Activision Blizzard, [[Lore:Aspect#Deontic|Aspect - Deontic]]''</ref> and others further out in the system. The simulations Vex create within the network are real enough to kill a person.<ref name="Beyond Infinity">'''Bungie (2017/12/5)''', ''[[Destiny 2]]: [[Curse of Osiris]], Playstation 4, Activision Blizzard, [[Beyond Infinity]]''</ref>


The [[Books of Sorrow]] describe the [[Hive]]'s first contact with the Vex, where [[Ir Anûk, Deathsinger|Ir Anûk]], [[Ir Halak, Deathsinger|Ir Halak]] and [[Crota, Son of Oryx|Crota]] fought them in both the [[Ascendant realm]] and the "Vex world". It is unclear if said "Vex world" was the network itself, but the Hive would lose some of their power upon entering it.<ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Books_of_Sorrow#XXXIX:_open_your_eye_:_go_into_it|Books of Sorrow XXXIX: open your eye : go into it]]''</ref>
The [[Books of Sorrow]] describe the [[Hive]]'s first contact with the Vex, where [[Ir Anûk, Deathsinger|Ir Anûk]], [[Ir Halak, Deathsinger|Ir Halak]] and [[Crota, Son of Oryx|Crota]] fought them in both the [[Ascendant realm]] and the "Vex world". It is unclear if said "Vex world" was the network itself, but the Hive would lose some of their power upon entering it.<ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Books_of_Sorrow#XXXIX:_open_your_eye_:_go_into_it|Books of Sorrow XXXIX: open your eye : go into it]]''</ref>
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It is possible for living organisms to enter the Vex network, the [[Warlock]] [[Praedyth]] being the first known example of that following this imprisonment in a locked-out-of-time cell somewhere in the [[Vault of Glass]]. The 227 simulations of [[Maya Sundaresh]], [[Chioma Esi]], Dr [[Shim]] and [[Duane-McNiadh]] had also been sent into the realm in order to explore it.<ref name="Vex 4" /> In [[Season of the Splicer]], the Vanguard finds out [[Mithrax, Kell of Light]] has learned to create portals into the network and send Guardians forth.
It is possible for living organisms to enter the Vex network, the [[Warlock]] [[Praedyth]] being the first known example of that following this imprisonment in a locked-out-of-time cell somewhere in the [[Vault of Glass]]. The 227 simulations of [[Maya Sundaresh]], [[Chioma Esi]], Dr [[Shim]] and [[Duane-McNiadh]] had also been sent into the realm in order to explore it.<ref name="Vex 4" /> In [[Season of the Splicer]], the Vanguard finds out [[Mithrax, Kell of Light]] has learned to create portals into the network and send Guardians forth.
The link between the Vex nexus and the [[Black Garden]] is unclear, as other Collectives of the Vex are afraid and resentful of the [[Sol Divisive]] residing there,<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Playstation 4, Activision Blizzard, [[Lore:Aspect#Epistemic|Aspect - Epistemic]]''</ref> but [[Kabr, the Legionless]] is presumed to have appeared in the Garden following his defeat in the Vault of Glass.<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]], Playstation 4, Activision Blizzard, [[Lore:Aspect#Gnomic|Aspect - Gnomic]]''</ref>


==Purpose==
==Purpose==
{{The Vex understand time in a way we never will. [...] We live in time. They use it as a tool. Any moment that's ever happened, any moment that will ever happen, they can go back to it. Play it again till they get it right. Simulate it.|[[Tevis Larsen]]}}
{{Quote|The Vex understand time in a way we never will. [...] We live in time. They use it as a tool. Any moment that's ever happened, any moment that will ever happen, they can go back to it. Play it again till they get it right. Simulate it.|[[Tevis Larsen]]}}
Several Vex strongholds connected to the Vex network have distinct purposes, all eventually serving the ultimate pattern - ensuring the victory of the Vex over all other things in the universe.<ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]], PlayStation 4, Activision Blizzard, [[Paradox]]''</ref> [[Sekrion, Nexus Mind|Sekrion]] and the [[Hezen Protective]] are the architects for transforming [[Venus]] into another node of this network;<ref name = "Hezen Protective">'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Vex#Hezen_Protective|Hezen Protective]]''</ref> however, through the [[The Nexus|efforts]] of Guardians, this endeavour has been stunted and any further attempts from the Vex to restart it have been met with failure.


It is theorized that the [[Vault of Glass]] is a confluence of timelines within the network, with [[Atheon, Time's Conflux]] overseeing and regulating it.<ref name="Atheon" />
It is theorized that the [[Vault of Glass]] is a confluence of timelines within the network, with [[Atheon, Time's Conflux]] overseeing and regulating it.<ref name="Atheon" />


[[Sekrion, Nexus Mind|Sekrion]] and the [[Hezen Protective]] are the architects for transforming [[Venus]] into another node of this network,<ref name = "Hezen Protective">'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Vex#Hezen_Protective|Hezen Protective]]''</ref> however, through the [[The Nexus|efforts]] of Guardians, this endeavour has been stunted and any further attempts from the Vex to restart it have been met with failure.
The [[Infinite Forest]] is yet another simulated reality within the Vex nexus that is controlled by [[Panoptes, Infinite Mind]]. It was created on [[Mercury]] by hollowing out the planet's core and serves as a testing ground for the Vex to simulate different outcomes of the future, in order to achieve one where neither the [[Light]] nor the [[Darkness]] exist.<ref name="Beyond Infinity" />


The [[Infinite Forest]] is yet another simulated reality within the Vex Nexus that is controlled by [[Panoptes, Infinite Mind]]. It was created on Mercury by hollowing out the planet's core.
In [[Season of the Splicer]], the Vex locked [[the Last City]] within the Vex network in order to drain power from it, causing the [[Endless Night]].<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]] - [https://www.ishtar-collective.net/interactions/splicer-servitor-path-of-the-splicer-i-2 Path of the Splicer I (Quest)]''</ref>


==Locations==
==Locations==
'''Vex Network'''
'''Vex Network'''
*[[Infinite Forest]]
*[[The Outer Nexus]]
*[[The Outer Nexus]]
*[[Vault of Glass (location)|Vault of Glass]]
'''The Nexus'''
'''The Nexus'''
*[[Distributed Cognition Domain]]
*[[Distributed Cognition Domain]]
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Styx1.gif|[[Styx (Location)|Styx]]
Styx1.gif|[[Styx (Location)|Styx]]
</gallery>
</gallery>
==Trivia==
*The network is vulnerable to thermal failure.<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]] - [https://www.ishtar-collective.net/items/overclocked-splicing Overclocked Splicing]''</ref>


==Gallery==
==Gallery==
<gallery perrow=3>
<gallery perrow=5>
VexProjection2.png|A Vex projection  
VexProjection2.png|A Vex projection  
VexMercuryFuture3.jpg|The Haunted Forest, a branch of the Infinite Forest
VexMercuryFuture3.jpg|The Haunted Forest, a branch of the Infinite Forest
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*''[[Destiny 2]]''
*''[[Destiny 2]]''
**''[[Curse of Osiris]]''
**''[[Curse of Osiris]]''
**''[[Shadowkeep]] {{Mo}}
**''[[Season of the Splicer]]''
**''[[Season of the Splicer]]''



Revision as of 12:30, December 13, 2021

A Vex projection

"This is the Nexus. Every path leads here and ends."
Osiris

The Vex Network (also known as The Nexus) is a massive, trans-dimensional and trans-temporal supercomputer-like virtual network the Vex operate in, hoping to incorporate it and themselves into the very fabric of the universe.[1] Mithrax, Kell of Light refers to it as a "potential reality".[2] Various Jump Gates scattered across the solar system and Vex worlds lead to it.[3]

Overview

The network is detached from the linear flow of time, allowing the Vex to move through it. It also stores information. It appears to have some relation to physical space, as Praedyth mentions some of the Ishtar teams trapped within are "based in Vex network systems near Venus, [..] within ambit of the Vault's entrance"[4] and others further out in the system. The simulations Vex create within the network are real enough to kill a person.[5]

The Books of Sorrow describe the Hive's first contact with the Vex, where Ir Anûk, Ir Halak and Crota fought them in both the Ascendant realm and the "Vex world". It is unclear if said "Vex world" was the network itself, but the Hive would lose some of their power upon entering it.[6]

Scientists of the Golden Age had learned to interact with the Vex network enough to send data into it.[7] Ghosts can tap into the network, pulling information from it;[8] Skolas, Kell of Kells attempted to use the Oracles to do a similar thing in order to equip his soldiers with Vex technology.[9] An access point found on Io had apparently been modified to allow Exos to interface with the network.[10]

It is possible for living organisms to enter the Vex network, the Warlock Praedyth being the first known example of that following this imprisonment in a locked-out-of-time cell somewhere in the Vault of Glass. The 227 simulations of Maya Sundaresh, Chioma Esi, Dr Shim and Duane-McNiadh had also been sent into the realm in order to explore it.[7] In Season of the Splicer, the Vanguard finds out Mithrax, Kell of Light has learned to create portals into the network and send Guardians forth.

The link between the Vex nexus and the Black Garden is unclear, as other Collectives of the Vex are afraid and resentful of the Sol Divisive residing there,[11] but Kabr, the Legionless is presumed to have appeared in the Garden following his defeat in the Vault of Glass.[12]

Purpose

"The Vex understand time in a way we never will. [...] We live in time. They use it as a tool. Any moment that's ever happened, any moment that will ever happen, they can go back to it. Play it again till they get it right. Simulate it."
Tevis Larsen

Several Vex strongholds connected to the Vex network have distinct purposes, all eventually serving the ultimate pattern - ensuring the victory of the Vex over all other things in the universe.[13] Sekrion and the Hezen Protective are the architects for transforming Venus into another node of this network;[14] however, through the efforts of Guardians, this endeavour has been stunted and any further attempts from the Vex to restart it have been met with failure.

It is theorized that the Vault of Glass is a confluence of timelines within the network, with Atheon, Time's Conflux overseeing and regulating it.[1]

The Infinite Forest is yet another simulated reality within the Vex nexus that is controlled by Panoptes, Infinite Mind. It was created on Mercury by hollowing out the planet's core and serves as a testing ground for the Vex to simulate different outcomes of the future, in order to achieve one where neither the Light nor the Darkness exist.[5]

In Season of the Splicer, the Vex locked the Last City within the Vex network in order to drain power from it, causing the Endless Night.[15]

Locations

Vex Network

The Nexus

Vex Domains

Trivia

  • The network is vulnerable to thermal failure.[16]

Gallery

List of appearances

References

Template:Reflist

  1. ^ a b Bungie (2014/9/9), Destiny: PlayStation 4, Activision Blizzard, Grimoire: Atheon, Time's Conflux
  2. ^ Bungie (2021/5/11), Destiny 2: Season of the Splicer - Splicer's Volley
  3. ^ Bungie (2019/12/10), Destiny 2: Season of Dawn, Playstation 4, Saint's Ghost (Quest)
  4. ^ Bungie (2019/10/1), Destiny 2: Shadowkeep, Playstation 4, Activision Blizzard, Aspect - Deontic
  5. ^ a b Bungie (2017/12/5), Destiny 2: Curse of Osiris, Playstation 4, Activision Blizzard, Beyond Infinity
  6. ^ Bungie (2015/9/15), Destiny: The Taken King Playstation 4, Activision Blizzard, Grimoire: Books of Sorrow XXXIX: open your eye : go into it
  7. ^ a b Bungie (2015/5/19), Destiny: House of Wolves, Playstation 4, Activision Blizzard, Grimoire: Ghost Fragment: Vex 4
  8. ^ Bungie (2017/12/5), Destiny 2: Curse of Osiris, Playstation 4, Activision Blizzard, Hijacked
  9. ^ Bungie (2015/5/19), Destiny: House of Wolves, Playstation 4, Activision Blizzard, Wolves' Gambit
  10. ^ Bungie (2017/9/8), Destiny 2: Playstation 4, Activision Blizzard, Ghost Scan: Terrabase Charon, Io
  11. ^ Bungie (2019/10/1), Destiny 2: Shadowkeep, Playstation 4, Activision Blizzard, Aspect - Epistemic
  12. ^ Bungie (2019/10/1), Destiny 2: Shadowkeep, Playstation 4, Activision Blizzard, Aspect - Gnomic
  13. ^ Bungie (2015/9/15), Destiny: The Taken King, PlayStation 4, Activision Blizzard, Paradox
  14. ^ Bungie (2014-9-9), Destiny, PlayStation 4, Activision Blizzard, Grimoire: Hezen Protective
  15. ^ Bungie (2021/5/11), Destiny 2: Season of the Splicer - Path of the Splicer I (Quest)
  16. ^ Bungie (2021/5/11), Destiny 2: Season of the Splicer - Overclocked Splicing