Salvation Walker: Difference between revisions
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The Salvation Walker is deployed when the Guardian encounters [[Kridis, Dark Priestess]], who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission. | The Salvation Walker is deployed when the Guardian encounters [[Kridis, Dark Priestess]], who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission. | ||
==Unique | ==Unique variants== | ||
*[[Factory Walker]] | *[[Factory Walker]] | ||
Revision as of 08:11, March 24, 2022
Salvation Walker | |
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Biographical information | |
Species: |
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Type: |
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House: |
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Mission: |
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Combat information | |
Weapon(s): |
Nose Repeater |
Abilities: |
Summon Fallen |
Salvation Walker is a Fallen Walker deployed by the House of Salvation during the Empire's Fall mission, The Aftermath.
They were created by recruits from the House of Devils to deploy Walkers across Europa and strengthen the Salvation frontline.
Gameplay
The Salvation Walker is deployed when the Guardian encounters Kridis, Dark Priestess, who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.
Unique variants
Gallery
List of appearances
- Destiny 2
- Beyond Light (First appearance)