European Aerial Zone: Difference between revisions
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{{Location infobox | {{Location infobox | ||
|image = [[File:D2 EAZ.png|300px]] | |image = [[File:D2 EAZ.png|300px]] | ||
|planet = [[Earth]] | |planet = [[Earth]] | ||
|factions = | |factions = [[House of Dusk]] <br> [[Red Legion]] <br> [[Hive]] <br> [[Taken]] | ||
|public events = Hunt for Prismatic Taken | |public events = Hunt for Prismatic Taken | ||
|patrol beacons = | |patrol beacons = | ||
}} | }} | ||
{{Quote|There's got to be a joke here. How many [[Warlock]]s does it take to make an island float?|[[The Ghost|Ghost]]}} | {{Quote|There's got to be a joke here. How many [[Warlock]]s does it take to make an island float?|[[The Ghost|Ghost]]}} | ||
'''European Aerial Zone''' is a limited-time activity and location introduced during the [[Solstice of Heroes]] during ''[[Season of Opulence]]''. It was reintroduced during ''[[Season of Arrivals]]''. | |||
==Overview== | ==Overview== | ||
It has been formed from an idea by [[Ikora]] and [[Eva Levante]] by using powers of Tower [[Warlocks]] to lift areas of the [[European Dead Zone]] into the sky. [[Guardian]]s receive coordinates to participate in combat there and meditation. | It has been formed from an idea by [[Ikora]] and [[Eva Levante]] by using powers of Tower [[Warlocks]] to lift areas of the [[European Dead Zone]] into the sky. [[Guardian]]s receive coordinates to participate in combat there and meditation. | ||
Each daily reset switches the activity between Arc Day, Solar Day, or Void Day. Bosses and minibosses are more vulnerable to the element of the day, similar to how elemental singes function in [[Strike]]s. The EAZ is a very special area in the game, considering its unique emphasis on aerial movement, a departure from traditional [[Bungie]] encounter design philosophies. The primary objective of the EAZ is to kill as many minibosses scattered around the arena as possible under a time limit. When the time limit is reached, the minibosses with disappear, and players will have to face a certain [[Cabal]], [[Fallen]] or [[Hive]] boss. Cabal or Fallen bosses spawn during the day and Hive bosses spawn during the night. When the boss enemy is defeated, the players’ objective will be to find chest that will spawn scattered across the area, with the number of chests depending on how many minibosses were killed. | Each daily reset switches the activity between Arc Day, Solar Day, or Void Day. Bosses and minibosses are more vulnerable to the element of the day, similar to how elemental singes function in [[Strike]]s. The EAZ is a very special area in the game, considering its unique emphasis on aerial movement, a departure from traditional [[Bungie]] encounter design philosophies. The primary objective of the EAZ is to kill as many minibosses scattered around the arena as possible under a time limit. When the time limit is reached, the minibosses with disappear, and players will have to face a certain [[Cabal]], [[Fallen]] or [[Hive]] boss. Cabal or Fallen bosses spawn during the day and Hive bosses spawn during the night. When the boss enemy is defeated, the players’ objective will be to find chest that will spawn scattered across the area, with the number of chests depending on how many minibosses were killed. | ||
== | ==Bosses== | ||
==Gallery== | |||
==List of appearances== | ==List of appearances== |
Revision as of 15:03, July 23, 2021
European Aerial Zone | |
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Overview | |
Planet: |
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Enemy factions: |
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Gameplay | |
Public Events: |
Hunt for Prismatic Taken |
European Aerial Zone is a limited-time activity and location introduced during the Solstice of Heroes during Season of Opulence. It was reintroduced during Season of Arrivals.
Overview
It has been formed from an idea by Ikora and Eva Levante by using powers of Tower Warlocks to lift areas of the European Dead Zone into the sky. Guardians receive coordinates to participate in combat there and meditation.
Each daily reset switches the activity between Arc Day, Solar Day, or Void Day. Bosses and minibosses are more vulnerable to the element of the day, similar to how elemental singes function in Strikes. The EAZ is a very special area in the game, considering its unique emphasis on aerial movement, a departure from traditional Bungie encounter design philosophies. The primary objective of the EAZ is to kill as many minibosses scattered around the arena as possible under a time limit. When the time limit is reached, the minibosses with disappear, and players will have to face a certain Cabal, Fallen or Hive boss. Cabal or Fallen bosses spawn during the day and Hive bosses spawn during the night. When the boss enemy is defeated, the players’ objective will be to find chest that will spawn scattered across the area, with the number of chests depending on how many minibosses were killed.
Bosses
Gallery
List of appearances
- Destiny 2
- Season of Opulence (First appearance)
- Season of Arrivals
- Season of the Splicer