Paradrome Cube: Difference between revisions

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(Added first column of mods)
(→‎Seasonal Artifact Mods: Added 2nd column mods)
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===Column 1===
===Column 1===
*'''Overload Submachine Gun (Arms):''' Uninterrupted fire from your equipped SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
*'''Overload Submachine Gun (Arms):''' Uninterrupted fire from your equipped SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
''Requires 1 Energy''
:''Requires 1 Energy''
*'''Anti-Barrier Scout Rifle (Arms):''' Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions.
*'''Anti-Barrier Scout Rifle (Arms):''' Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions.
''Requires 1 Energy''
:''Requires 1 Energy''
*'''Unstoppable Sidearm (Arms):''' Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
*'''Unstoppable Sidearm (Arms):''' Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
''Requires 1 Energy''
:''Requires 1 Energy''
*'''Overload Hand Cannon (Arms):''' Landing consecutive hits disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions.
*'''Overload Hand Cannon (Arms):''' Landing consecutive hits disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions.
''Requires 1 Energy''
:''Requires 1 Energy''
*'''Anti-Barrier Auto Rifle (Arms):''' Auto Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Auto Rifles deal bonus damage against Barrier Champions.
*'''Anti-Barrier Auto Rifle (Arms):''' Auto Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Auto Rifles deal bonus damage against Barrier Champions.
''Requires 1 Energy''
:''Requires 1 Energy''
 
===Column 2===
*'''Grenade Launcher Scavenger (Legs):''' Grenade Launchers get bonus reserves when you pick up ammo.
:''Requires 1 Energy''
*'''Rocket Launcher Scavenger (Legs):''' Rocket Launchers get bonus reserves when you pick up ammo.
:''Requires 1 Energy''
*'''Unflinching Pulse Rifle Aim (Chest):''' Reduces Flinching from incoming fire while aiming Pulse Rifles.
:''Requires 1 Energy''
*'''Scout Rifle Loader (Arms):''' Increases reload speed of Scout Rifles.
:''Requires 1 Energy''
*'''Blast Radius (Seasonal):''' Become Charged with Light by defeating multiple combatants with Grenade Launchers or Rocket Launchers. This mod stacks, granting additional Charged with Light stacks for every duplicate mod equipped.
:''Requires 1 Energy''
 
===Column 3===


==Lore==
==Lore==

Revision as of 08:05, May 12, 2021

Paradrome Cube

"A cube of living code claimed from the Vex domain."
— Description

The Paradrome Cube is an Seasonal Artifact for the Season of the Splicer.

Seasonal Artifact Mods

Column 1

  • Overload Submachine Gun (Arms): Uninterrupted fire from your equipped SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Requires 1 Energy
  • Anti-Barrier Scout Rifle (Arms): Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions.
Requires 1 Energy
  • Unstoppable Sidearm (Arms): Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
Requires 1 Energy
  • Overload Hand Cannon (Arms): Landing consecutive hits disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions.
Requires 1 Energy
  • Anti-Barrier Auto Rifle (Arms): Auto Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Auto Rifles deal bonus damage against Barrier Champions.
Requires 1 Energy

Column 2

  • Grenade Launcher Scavenger (Legs): Grenade Launchers get bonus reserves when you pick up ammo.
Requires 1 Energy
  • Rocket Launcher Scavenger (Legs): Rocket Launchers get bonus reserves when you pick up ammo.
Requires 1 Energy
  • Unflinching Pulse Rifle Aim (Chest): Reduces Flinching from incoming fire while aiming Pulse Rifles.
Requires 1 Energy
  • Scout Rifle Loader (Arms): Increases reload speed of Scout Rifles.
Requires 1 Energy
  • Blast Radius (Seasonal): Become Charged with Light by defeating multiple combatants with Grenade Launchers or Rocket Launchers. This mod stacks, granting additional Charged with Light stacks for every duplicate mod equipped.
Requires 1 Energy

Column 3

Lore

A cube of living code claimed from the Vex domain.

Mithrax sat on a carpet in his meager quarters, held the Paradrome Cube in his hand, and concentrated.

Hours passed before Eido, concerned, sat beside him. She touched his arm.

"What do you see?" she whispered.

He saw the Endless Night split open. He saw fluid falling like white rain on the City. Massive Minotaurs rising from the shallow seas. He saw the gunfire of the Guardians in the Tower, but it did not reflect on the rippling liquid, and he dismissed the vision.

A hundred more illusions took its place, then a thousand, then a thousand lifetimes' worth:

—a shape frozen inside a crystal prison a towering figure in white recognition flooding bloodshot eyes a city of voices speaking at once shadow taking form the realization they had always been watched tears on metal—

A choice, and its consequences.

"Lies," he answered plainly.

Gallery

List of appearances

References

Template:Reflist