Fatebringer: Difference between revisions

From Destinypedia, the Destiny wiki

No edit summary
(Added all perk options and stat adjustments, return to Destiny 2 in Season of the Splicer.)
Line 27: Line 27:
{{quote|Delivering the inevitable, one pull at a time.|In-game description}}
{{quote|Delivering the inevitable, one pull at a time.|In-game description}}


'''Fatebringer''' is a [[Legendary]] [[Year 1]] [[Hand Cannon]] that deals [[Arc]] damage and is rewarded from the [[Templar]] Boss phase in the [[Vault of Glass]] [[Raid]] on hard mode as a rare drop. Players in [[Year 3]] of [[Destiny]] can get a very similar weapon (if rolled correctly) known as the [[Imago Loop]] from the [[Strike Hoard]] in [[The Undying Mind (strike)|The Undying Mind]] [[Strike]]. In Destiny 2 Year 2, a new [[Hand cannon]] called [[Nation of Beasts]] was introduced as a reward from the [[Morgeth, the Spirekeeper]] encounter in the [[Last Wish]] [[Raid]], with similar perks to the iconic gun.
'''Fatebringer''' is a [[Legendary]] [[Year 1]] [[Hand Cannon]] that deals [[Arc]] damage and is rewarded from the [[Templar]] Boss phase in the [[Vault of Glass]] [[Raid]] on hard mode as a rare drop. Players in [[Year 3]] of [[Destiny]] can get a very similar weapon (if rolled correctly) known as the [[Imago Loop]] from the [[Strike Hoard]] in [[The Undying Mind (strike)|The Undying Mind]] [[Strike]]. In Destiny 2 Year 2, a new [[Hand cannon]] called [[Nation of Beasts]] was introduced as a reward from the [[Morgeth, the Spirekeeper]] encounter in the [[Last Wish]] [[Raid]], with similar perks to the iconic gun. In Destiny 2 Year 4, with the return of the Vault of Glass [[raid]] from Destiny 1, Fatebringer is officially back, albeit with some adjustments, such as the addition of random perks, and lack of the intrinsic perk "Oracle Disruptor" as well as one fewer perk slot. Both the lack of a 3rd perk slot and the removal of the Oracle Disruptor perk are in line with the rest of the weapons from [[Vault of Glass (Raid)]].


==Perks==
==Perks (Destiny 1)==
===Intrinsic===
===Intrinsic===
*'''Oracle Disruptor''': This weapon deals bonus damage to [[Oracle]]s in the [[Vault of Glass]]
*'''Oracle Disruptor''': This weapon deals bonus damage to [[Oracle]]s in the [[Vault of Glass]]
Line 45: Line 45:
*'''Outlaw''': Precision kills with this weapon dramatically increase reload speed.
*'''Outlaw''': Precision kills with this weapon dramatically increase reload speed.


==Trivia==
==Perks (Destiny2)==
*Fatebringer is seen as one of the greatest PvE weapons ever used Destiny. The combination of Outlaw, Firefly, and a legendary elemental weapon, make Fatebringer a staple Destiny's early weapons.
===Barrel===
*'''Full Bore''' - +15 range, -10 stability, -5 handling
*'''Hammer-forged rifling''' - +10 range
*'''Arrowhead brake''' - +10 handling, +30 recoil control
*'''Chambered compensator'''' - +10 stability, -5 handling, +10 recoil
*'''Corkscrew rifling''' - +5 range, +5 stability, +5 handling
*'''Extended barrel ''' - +10 range, -10 handling, +10 recoil
*'''Fluted barrel''' - +5 stability, +15 handling
*'''Polygonal rifling''' - +10 stabilty
*'''Smallbore''' - +7 range, +7 stability


===Magazine===
*'''Accurized rounds''' - +10 range
*'''Tactical mag''' - +5 stability, +10 reload, +10 magazine
*'''Appended mag''' - +20 magazine
*'''Extended mag''' - -20 reload, +30 magazine
*'''steady rounds''' - -5 range, +15 stabiliyy
*'''Alloy mag''' - +10 reload (when magazine is empty)
*'''Flared magwell''' - +5 stability, +15 reload
===1st perk column====
*'''Rewind rounds''' - When weapon is empty, magazine refills from reserves based on number of hits (must hit last shot of the magazine to proc).
*'''Explosive Payload''' - Projectiles create an Area-of-effect detonation on impact.
*'''Killing Wind''' - Final blows grant increased molbility, range, and handling for a short duration.
*'''Tunnel vision''' - Reloading after defeating a target greatly increasers target caquisition and aim0down-sight speed for a short duration.
*'''Osmosis''' - Using your grenade ability changes this weapon's damage type to match your subclass util the weapon is stowed.
*'''Thresh''' - Killing combatants generates a small amount of [[Super]] energy.
===2nd perk column===
*''' Frenzy''' - Being in combat for an extended period of time increases damage, handling, and reload speed until you're out of combat.
*'''Firefly''' - Precision kills generate a solar explosion and increase reload speed.
*'''Eye of the storm''' - This weapon becomes more accurate and grants more handling as your health gets lower.
*''' Kill Clip''' - Reloading after a kill grants bonus damage for 3 seconds.
*'''Opening shot''' - Improved accuracy and range on first shot fired while aiming down sights.
*'''Adrenaline Junkie - Grenade final blows grantbonus damage and handling for a moderate duration.
==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}
**''[[Rise of Iron]]''
**''[[Rise of Iron]]''
*''[[Destiny 2]]''
*'''[[Season of the Splicer]]
{{Primaries}}
{{Primaries}}



Revision as of 09:56, May 29, 2021

Destiny-GhostConstruct.png This article is a stub. You can help Destinypedia by expanding it.
Destiny-GhostConstruct.png
"Oh the headache again. I swear it's these symbols..."
This article does not meet Destinypedia's standards. You can help by cleaning this article.
Destiny-GhostConstruct.png
"Vex encryption. Unbreakable? Ha, so they say."
This article does not have enough inline references. You can help Destinypedia by adding citations.
For more information, see the citation policy.
Fatebringer
DY1 Fatebringer.png
Production overview

Rarity class:

Legendary

Weapon type:

Hand Cannon

Required level:

40

Min-max impact:

81

Min-max stability:

38

Min-max reload speed:

39

Min-max magazine:

12

Specifications

Feed system:

Barrel

Fire mode:

Semi-Automatic

Rate of fire:

140 RPM

Damage:

Arc

Service history

In service:

Guardians

 

"Delivering the inevitable, one pull at a time."
— In-game description

Fatebringer is a Legendary Year 1 Hand Cannon that deals Arc damage and is rewarded from the Templar Boss phase in the Vault of Glass Raid on hard mode as a rare drop. Players in Year 3 of Destiny can get a very similar weapon (if rolled correctly) known as the Imago Loop from the Strike Hoard in The Undying Mind Strike. In Destiny 2 Year 2, a new Hand cannon called Nation of Beasts was introduced as a reward from the Morgeth, the Spirekeeper encounter in the Last Wish Raid, with similar perks to the iconic gun. In Destiny 2 Year 4, with the return of the Vault of Glass raid from Destiny 1, Fatebringer is officially back, albeit with some adjustments, such as the addition of random perks, and lack of the intrinsic perk "Oracle Disruptor" as well as one fewer perk slot. Both the lack of a 3rd perk slot and the removal of the Oracle Disruptor perk are in line with the rest of the weapons from Vault of Glass (Raid).

Perks (Destiny 1)

Intrinsic

1st column

  • Steadyhand IS: Stable sight, optimized for excellent recoil control.
  • Sureshot IS: Snapshot sight, excellent handling, superb target acquisition.
  • Quickdraw IS: Agile sight, lightning-fast handling.

2nd column

  • Firefly: Precision kills with this weapon cause the target to explode.

3rd column

  • Field Scout: Increased ammo carry capacity.
  • Single Point Sling: Switch weapons faster, move more quickly while aiming.
  • Explosive Rounds: Volatile payload explodes on impact, dealing a portion of the weapon's damage in an area.

4th column

  • Outlaw: Precision kills with this weapon dramatically increase reload speed.

Perks (Destiny2)

Barrel

  • Full Bore - +15 range, -10 stability, -5 handling
  • Hammer-forged rifling - +10 range
  • Arrowhead brake - +10 handling, +30 recoil control
  • Chambered compensator' - +10 stability, -5 handling, +10 recoil
  • Corkscrew rifling - +5 range, +5 stability, +5 handling
  • Extended barrel - +10 range, -10 handling, +10 recoil
  • Fluted barrel - +5 stability, +15 handling
  • Polygonal rifling - +10 stabilty
  • Smallbore - +7 range, +7 stability

Magazine

  • Accurized rounds - +10 range
  • Tactical mag - +5 stability, +10 reload, +10 magazine
  • Appended mag - +20 magazine
  • Extended mag - -20 reload, +30 magazine
  • steady rounds - -5 range, +15 stabiliyy
  • Alloy mag - +10 reload (when magazine is empty)
  • Flared magwell - +5 stability, +15 reload

1st perk column=

  • Rewind rounds - When weapon is empty, magazine refills from reserves based on number of hits (must hit last shot of the magazine to proc).
  • Explosive Payload - Projectiles create an Area-of-effect detonation on impact.
  • Killing Wind - Final blows grant increased molbility, range, and handling for a short duration.
  • Tunnel vision - Reloading after defeating a target greatly increasers target caquisition and aim0down-sight speed for a short duration.
  • Osmosis - Using your grenade ability changes this weapon's damage type to match your subclass util the weapon is stowed.
  • Thresh - Killing combatants generates a small amount of Super energy.

2nd perk column

  • Frenzy - Being in combat for an extended period of time increases damage, handling, and reload speed until you're out of combat.
  • Firefly - Precision kills generate a solar explosion and increase reload speed.
  • Eye of the storm - This weapon becomes more accurate and grants more handling as your health gets lower.
  • Kill Clip - Reloading after a kill grants bonus damage for 3 seconds.
  • Opening shot - Improved accuracy and range on first shot fired while aiming down sights.
  • Adrenaline Junkie - Grenade final blows grantbonus damage and handling for a moderate duration.

List of appearances

Template:Primaries