Dark Council Guard: Difference between revisions

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==Gameplay==
==Gameplay==
Dark Council Guards are [[Major]] Captains who vary in weapon use and seen throughout various instances of the Raid. Players are required to first penetrate through their Void Absorption Shield before dealing damage to the Guards.
They are first seen in [[Eventide]] protecting the entrance to the Deep Stone Crypt with Sharpnel Launchers. Later during the sparrow encounter, Guards with Molten Welders will spawn to eliminate the Guardians and bombard them with [[Solar]] blasts.
In the later encounters the Guards will spawn with [[Arc]] Shock Blades to protect [[Atraks-1]] and [[Taniks, the Abomination]]. Due to their high durability, a Heavy [[Sword]] such as [[Falling Guillotine]] is recommended to eliminate the Guards.


==Gallery==
==Gallery==

Revision as of 10:24, December 15, 2020

Dark Council Guard
File:SinkentoDarkCouncil1.jpg
Biographical information

Species:

Fallen

Type:

Captain

House:

House of Salvation

Rank:

Guard

Mission:

Deep Stone Crypt

Combat information

Weapon(s):

Shock Blades
Shrapnel Launcher
Molten Welder

Abilities:

High Durability
Rapid Movement
Teleportation
Fallen Melee
Void Absorption shield

 

Dark Council Guards are Captains from the House of Salvation seen in the Deep Stone Crypt Raid. They are unique for their Void Absorption shields and act as personal Guards for Dark Council members.

These units are seen protecting the House of Salvation's operations within the Crypt itself and operate as a powerful reinforcements that are appear in almost all encounters.

Gameplay

Dark Council Guards are Major Captains who vary in weapon use and seen throughout various instances of the Raid. Players are required to first penetrate through their Void Absorption Shield before dealing damage to the Guards.

They are first seen in Eventide protecting the entrance to the Deep Stone Crypt with Sharpnel Launchers. Later during the sparrow encounter, Guards with Molten Welders will spawn to eliminate the Guardians and bombard them with Solar blasts.

In the later encounters the Guards will spawn with Arc Shock Blades to protect Atraks-1 and Taniks, the Abomination. Due to their high durability, a Heavy Sword such as Falling Guillotine is recommended to eliminate the Guards.

Gallery

List of appearances

References