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| {{Article quote|Beneath [[Venus]], [[Vex|evil]] stirs.}} | | {{Article quote|Beneath [[Venus]], [[Vex|evil]] stirs.}} |
| The '''Vault of Glass''' is a [[Raid]] located on [[Venus]], located in the [[Vex]] [[Vault of Glass (location)|structure of the same name]]. It was made available in ''[[Destiny]]'' on September 16, 2014, and is one of the four Raids in the game. | | The '''Vault of Glass''' is a [[Raid]] located on [[Venus]], located in the [[Vex]] [[Vault of Glass (location)|structure of the same name]]. It was made available in ''[[Destiny]]'' on September 16, 2014, and is one of the four Raids in the game. |
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| ==Overview==
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| {{quote|The Vault of Glass. A wound in time, a landmark to the Guardians. Only a legend such as you would be up to the challenge.|[[Ikora Rey]]}}<ref name= "The Taken War: Venus">[http://www.destinygamewiki.com/wiki/The_Taken_War:_Venus '''Destiny Game Wiki''': ''Quest - The Taken War: Venus'']</ref>
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| Described as the "[[Vex]] underworld" by the [[Ishtar Collective]],<ref>'''Bungie (2014/7/7)''', ''[[Destiny]], PlayStation 4, Activision Blizzard, [[Story Mission]]: [[The Archive]]''</ref> the Vault is a timeless realm used by the Vex on [[Venus]] as a testing ground to manipulate reality through the use of ontological warfare, as opposed to their realistic simulations. <ref>[https://youtu.be/XKm4m5VPtzE?t=16 '''Youtube''': ''Veteran Intro of Destiny 2'']</ref> Because in this space, reality and time are altered by the [[Templar]] and the [[Gorgons]] to better suit the Vex's long-term goal of Convergence, with [[Atheon, Time's Conflux]] in charge as its nexus processing these calculations into the [[Conflux]] network. Located at the heart of the Vex collective, the Vault exists simultaneously across multiple alternate timelines and universes, acting as an anchor for the Vex's time-spanning operations.<ref name="The Taken War: Venus"/> While these reality-bending powers do not extend outside the vault, the [[Speaker]] and [[Ikora]] speculated that the [[Sol Progeny]] are meant to unleashing them upon the Sol System and potentially the universe.<ref>'''Bungie (2014-9-9)''', ''Destiny, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Activities#The_Black_Garden|The Black Garden]]''</ref> Its enigmatic nature at the time of discovery has lured countless [[Guardian]]s to their demise, including the ill-fated [[Kabr, the Legionless]] and his fireteam.<ref>'''Bungie (2014/7/7)''', ''[[Destiny]]: [[House of Wolves (expansion)|House of Wolves]], PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Activities#Vault of Glass|Vault of Glass]]''</ref>
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| Despite being an entirely separate timeless realm on it's own, It is possible to begin to hallucinate after long periods of time in there, especially when confined within a cell, such as with [[Praedyth]]<ref>[https://www.ishtar-collective.net/entries/mirative#book-aspect Mirative]</ref>. And in the various timelines that are in there, it can even have the [[Traveler]] in various places, such as hanging above [[The Last City]] or other worlds, it is even implied it can emit light too, it can even show different versions of it, plus other locations in the universe. Even the cells inside the Vault are strong enough to cut off their prisoners from not only their power source but even the warmth of suns <ref>[https://www.ishtar-collective.net/entries/epistemic#book-aspect Epistemic]</ref>.
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| ==History==
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| {{quote|The Vault of Glass is unique in all of the solar system. My scans indicate that other realities brush up against our own within the confines of the vault. So maybe you could even say it's unique in all the universes? The Vex are confusing.|Ghost<ref name="The Taken War: Venus"/>}}
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| When the [[Guardian]]s [[Kabr, the Legionless]], [[Pahanin]], and [[Praedyth]] ventured into the Vault of Glass on Venus, a major confluence of the Vex Collective network, they were thwarted by the [[Templar]] and its [[Oracles]]. Pahanin managed to escape, but leaving Kabr to perish as the Vex took his Ghost and became assimilated by their technology, but not before his Light was reforged into the [[Aegis]], a powerful shield that can alter fate in the Vault itself. Meanwhile, Praedyth was caught by the [[Gorgons]]' gaze and became erased from the records of history, yet he would actually remain imprisoned within the Vault; during which he witnessed countless other events that took place in the alternate timelines surrounding the Vault.
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| Following the destruction of the [[Black Heart]], the [[Vanguard]] mounted a full six-manned [[Raid]] upon the Vex realm, putting a stop to their time-spanning operations for good. Unlike Kabr's team, the [[Guardians]] successfully breached the vault, defeated the [[Templar]] with the Aegis, and destroyed [[Atheon|Time's Conflux]] at the Glass Throne.
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| During the [[Wolf Rebellion]], [[Skolas]] attempted to seize the power of the Vault for himself in [[Wolves' Gambit]]. Utilizing [[House of Winter|Winter]] and [[House of Wolves|Wolf]] [[Splicers]], Skolas succeeded in tapping into the Vex network and attempted to use it to pull the entire [[House of Wolves]] through time, but ultimately failed.<ref>'''Bungie (2015/5/19)''', ''[[Destiny]]: [[House of Wolves (expansion)|House of Wolves]], PlayStation 4, Activision Blizzard, [[Story Mission]]: [[Wolves' Gambit]]''</ref>
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| Another attempt to seize the vault, this time by [[Oryx]] and the [[Taken]], proved a much greater threat. Oryx utilized a corrupted Vex Mind, [[Morphon, Blighted Mind|Morphon]], to infect the Vex collective network at its core. The Vex believed that this would have truly meant the end for the Vex, for Oryx would have had access to and infected the entire Vex network, until they realized that they could trick the Guardians into entering the Vault and stopping the Taken for them.<ref>'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]], PlayStation 4, Activision Blizzard, [[Story Mission]]: [[Paradox]]''</ref>
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| ==Gameplay== | | ==Gameplay== |
The Vault of Glass is a Raid located on Venus, located in the Vex structure of the same name. It was made available in Destiny on September 16, 2014, and is one of the four Raids in the game.
Gameplay
The Vault is said to be "the most challenging experience that [Bungie] has ever created," and that players who complete it would "earn Destiny's ultimate rewards."[1] It is a raid that will take "hours upon hours to complete."[2]
According to Eric Osborne, the entrance alone is a challenge in itself, taking his team "forty-five minutes to crack."[3] A well-coordinated team however can open the entrance more quickly.
The Vault of Glass includes a number of challenging puzzles, unique enemies, and boss fights, as well as various traps to instantly kill the entire party if performed incorrectly. Time travel to the past and future also plays an important part in the Vault.
Enemies
Unique Enemies
Bosses
Gallery
Trivia
- The Vault of Glass is the first ever Destiny Raid.
- In the final boss room you will face several different programmings of Vex. As you exit the door leading into the room, they are as follows: left: Sol Primeval, center: Aphix Invasive, right: Sol Imminent (Descendants). Respectively, these Vex signify past, present and future. This is similar to the last fight in the Black Garden, where you must fight three bosses who symbolize past, present and future (the Sol Progeny).
- At multiple points throughout the Vault, it is possible to observe specks of light darting in and out of view. Upon closer examination it is shown these are actually projections of Ghosts.
- From the Epistemic lore entry, Praedyth mentions that he has seen various figures standing in front of the shard of the Traveler in European Dead Zone and that they are all different from each other but bare the same light, this is likely another example of the Destiny Universe playing at the 4th Wall Awareness theme with each of us as The Guardian going through the same Story of Destiny, across multiple Timelines.
List of appearances
References
Vex
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Infantry
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Key Units
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Collectives
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Arsenal
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Technology
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Strongholds
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Religious
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Consumables
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