Transcendent Hydra: Difference between revisions

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==Gameplay==
==Gameplay==
To intiate the final encounter, players are required to eliminate the [[Fallen]] lingering near the portal. As the portal opens, the Transcendent Hydra will emerge first with Vex reinforcements followed by [[Belmon, Transcendent Mind]], who will proceed to bombard the players with Aeon Maul blasts.
Within the lair are two corridors to the left and right of the entrance. As players enter these areas, the Transcendent Hydra will chase them around. After dealing significant damage to the Hydra, it will disappear to leave Belmon outside.
Later it returns to battle with more Vex reinforcements after Belmon takes damage. The consist of [[Goblin]]s, [[Hobgoblin]]s, [[Minotaur]]s, [[Harpy|Harpies]], [[Wyvern]]s and [[Fanatic]]s. Once all the enemies have been killed and the Hydra has taken enough damage, it will retreat and Belmon will spawn again with more Vex reinforcements. Players are required to eliminate the new wave of Vex and deal more damage to Belmon to begin the final phase.
In the final phase Belmon and the Transcendent Hydra will both spawn together with another group of reinforcements. Both are required to be killed to end the Strike.


==Gallery==
==Gallery==

Revision as of 02:08, November 24, 2020

Transcendent Hydra
File:SinkentoTranscendent1.jpg
Biographical information

Species:

Vex

Faction:

Sol Collective

Rank:

Ultra

Class:

Hydra

Combat information

Mission:

The Glassway

Weapon(s):

Arc Slap Rifles

Abilities:

Summon Vex
High Durability
Rapid Flight
Midair Levitation
Void Escape
Rotational Shields

 

The Transcendent Hydra is a Vex Hydra and a sub boss of the The Glassway Strike. It aids Belmon, Transcendent Mind to battle against the Guardians

Overview

Gameplay

To intiate the final encounter, players are required to eliminate the Fallen lingering near the portal. As the portal opens, the Transcendent Hydra will emerge first with Vex reinforcements followed by Belmon, Transcendent Mind, who will proceed to bombard the players with Aeon Maul blasts.

Within the lair are two corridors to the left and right of the entrance. As players enter these areas, the Transcendent Hydra will chase them around. After dealing significant damage to the Hydra, it will disappear to leave Belmon outside.

Later it returns to battle with more Vex reinforcements after Belmon takes damage. The consist of Goblins, Hobgoblins, Minotaurs, Harpies, Wyverns and Fanatics. Once all the enemies have been killed and the Hydra has taken enough damage, it will retreat and Belmon will spawn again with more Vex reinforcements. Players are required to eliminate the new wave of Vex and deal more damage to Belmon to begin the final phase.

In the final phase Belmon and the Transcendent Hydra will both spawn together with another group of reinforcements. Both are required to be killed to end the Strike.

Gallery

List of appearances

References


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