Gambit: Difference between revisions
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==Overview== | ==Overview== | ||
Two teams of four [[Guardian]]s each are placed into two identical arenas, after a brief break across from each other aboard the Drifter's ship, where the teams can discuss strategy and interact with their opponents. Players compete to kill enemies to collect [[Mote of Dark|Motes of Dark]], which are deposited at a [[Bank (Gambit)|Bank]] in the centre of the arena.<ref name = "NewExpansion">[https://www.kotaku.com.au/2018/06/destiny-2s-next-expansion-is-changing-a-lot/ '''Kotaku''' - ''Destiny 2's Next Expansion Is Changing A Lot'']</ref> Up to fifteen Motes can be held at a time, and a player will irretrievably lose all their Motes if they die. Depositing at least five, ten, or fifteen Motes will spawn a [[Taken]] enemy, dubbed a Blocker, on the other team's Bank which they must kill to continue depositing Motes. These Blockers are an [[Elite]] [[Taken Goblin]] with at least five Motes, an [[Elite]] [[Taken Captain]] with at least ten Motes, and a [[Major]] [[Taken Knight]] at fifteen Motes. At 25 and 50 Motes deposited, a portal will open up which allows one player to invade the other team's area to hinder their progress by denying Motes.<ref name = "Gambit"/> The Invader will have an overshield, be friendly to enemies, and be able to see the locations of every opposing player, at the cost of being announced and glowing red for easy visibility to the opposing team. Popular invasion and counter-invasion tactics include the use of [[Super]]s, long-range weapons such as [[sniper rifle]]s, and heavy weapons such as [[machine gun]]s. Invaders will return to their team once time runs out, they eliminate the entire enemy team, or they are killed. | Two teams of four [[Guardian]]s each are placed into two identical arenas, after a brief break across from each other aboard the Drifter's ship, where the teams can discuss strategy and interact with their opponents. Players compete to kill enemies to collect [[Mote of Dark|Motes of Dark]], which are deposited at a [[Bank (Gambit)|Bank]] in the centre of the arena.<ref name = "NewExpansion">[https://www.kotaku.com.au/2018/06/destiny-2s-next-expansion-is-changing-a-lot/ '''Kotaku''' - ''Destiny 2's Next Expansion Is Changing A Lot'']</ref> Up to fifteen Motes can be held at a time, and a player will irretrievably lose all their Motes if they die. Depositing at least five, ten, or fifteen Motes will spawn a [[Taken]] enemy, dubbed a Blocker, on the other team's Bank which they must kill to continue depositing Motes. These Blockers are an [[Elite]] [[Taken Goblin]] with at least five Motes, an [[Elite]] [[Taken Captain]] with at least ten Motes, and a [[Major]] [[Taken Knight]] at fifteen Motes. | ||
At 25 and 50 Motes deposited, a portal will open up which allows one player to invade the other team's area to hinder their progress by denying Motes.<ref name = "Gambit"/> The Invader will have an overshield, be friendly to enemies, and be able to see the locations of every opposing player, at the cost of being announced and glowing red for easy visibility to the opposing team. Popular invasion and counter-invasion tactics include the use of [[Super]]s, long-range weapons such as [[sniper rifle]]s, and heavy weapons such as [[machine gun]]s. Invaders will return to their team once time runs out, they eliminate the entire enemy team, or they are killed. | |||
When the bank is full (75 motes), a team will be able to summon a [[Primeval]], a powerful Taken, in their arena, alongside a plethora of Taken minions and two Primeval envoys. <ref name = "Gambit">[https://www.destinythegame.com/au/en/gambit '''Destiny the Game''' - ''Gambit'']</ref> The opposing team's invasion portal will begin to activate periodically.<ref name = "Ingame">'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken (expansion)|Forsaken]], Playstation 4, Activision Blizzard''</ref> At this point, the goal of the game is to kill the Primeval before the other team is able to kill their own. Killing the Primeval envoys as soon as possible will give the Primeval slayer damage buff to all players over time. Invasions now serve the purpose of healing the opposing team's Primeval to set back their progress towards winning the round. | When the bank is full (75 motes), a team will be able to summon a [[Primeval]], a powerful Taken, in their arena, alongside a plethora of Taken minions and two Primeval envoys. <ref name = "Gambit">[https://www.destinythegame.com/au/en/gambit '''Destiny the Game''' - ''Gambit'']</ref> The opposing team's invasion portal will begin to activate periodically.<ref name = "Ingame">'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken (expansion)|Forsaken]], Playstation 4, Activision Blizzard''</ref> At this point, the goal of the game is to kill the Primeval before the other team is able to kill their own. Killing the Primeval envoys as soon as possible will give the Primeval slayer damage buff to all players over time. Invasions now serve the purpose of healing the opposing team's Primeval to set back their progress towards winning the round. |
Revision as of 18:10, July 14, 2020
Gambit | |
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Gambit is a player vs. player vs. environment game mode in Destiny 2, introduced in the Forsaken expansion. Like the Crucible, weapons and armor can be acquired by completing matches, which can be used in the rest of the game. Likewise, gear received elsewhere in the game can be used in Gambit. The Drifter is the Gambit vendor.
Overview
Two teams of four Guardians each are placed into two identical arenas, after a brief break across from each other aboard the Drifter's ship, where the teams can discuss strategy and interact with their opponents. Players compete to kill enemies to collect Motes of Dark, which are deposited at a Bank in the centre of the arena.[1] Up to fifteen Motes can be held at a time, and a player will irretrievably lose all their Motes if they die. Depositing at least five, ten, or fifteen Motes will spawn a Taken enemy, dubbed a Blocker, on the other team's Bank which they must kill to continue depositing Motes. These Blockers are an Elite Taken Goblin with at least five Motes, an Elite Taken Captain with at least ten Motes, and a Major Taken Knight at fifteen Motes.
At 25 and 50 Motes deposited, a portal will open up which allows one player to invade the other team's area to hinder their progress by denying Motes.[2] The Invader will have an overshield, be friendly to enemies, and be able to see the locations of every opposing player, at the cost of being announced and glowing red for easy visibility to the opposing team. Popular invasion and counter-invasion tactics include the use of Supers, long-range weapons such as sniper rifles, and heavy weapons such as machine guns. Invaders will return to their team once time runs out, they eliminate the entire enemy team, or they are killed.
When the bank is full (75 motes), a team will be able to summon a Primeval, a powerful Taken, in their arena, alongside a plethora of Taken minions and two Primeval envoys. [2] The opposing team's invasion portal will begin to activate periodically.[3] At this point, the goal of the game is to kill the Primeval before the other team is able to kill their own. Killing the Primeval envoys as soon as possible will give the Primeval slayer damage buff to all players over time. Invasions now serve the purpose of healing the opposing team's Primeval to set back their progress towards winning the round.
The second round of a Gambit match plays identically to the first, with increased enemy difficulty featuring more Elite enemies. Should both teams win one round, the Sudden Death round is activated, which skips right to the Primeval phase of the match, and Supers charge significantly quicker.[3]
A more intense mode of Gambit is known as Gambit Prime, which is a single round match with increased enemy difficulty and new ways to assist the team.[4]
List of Maps
Destiny 2
Map | Location | Expansion | PlayStation Exclusive | Destiny Reprisal |
---|---|---|---|---|
Emerald Coast | European Dead Zone, Earth | Forsaken | No | Original |
Legion's Folly | Arcadian Valley, Nessus | Forsaken | No | Original |
Kell's Grave | Tangled Shore, Reef | Forsaken | No | Original |
Cathedral of Scars | Dreaming City, Reef | Forsaken | No | Original |
Deep Six | New Pacific Arcology, Titan, Moon of Saturn | Joker's Wild | No | Original |
New Arcadia | Hellas Basin, Mars | Joker's Wild | No | Original |
List of appearances
- Destiny 2
- Forsaken (First appearance)
- Joker's Wild
References
- ^ Kotaku - Destiny 2's Next Expansion Is Changing A Lot
- ^ a b Destiny the Game - Gambit
- ^ a b Bungie (2018/9/4), Destiny 2: Forsaken, Playstation 4, Activision Blizzard
- ^ Bungie (2019/3/5), Destiny 2: Joker's Wild, Playstation 4, Activision Blizzard