Gunslinger: Difference between revisions
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{{quote|I'll say it because [[Cayde-6|Cayde]] never will. Gunslingers are elitists. Nothing but the best is good enough for their hands. And firepower isn't enough. They demand elegance, as if there's anything elegant about a gun. If they had their way, Golden Guns would be standard issue. What a universe that would be.|[[Lord Shaxx]]}} | {{quote|I'll say it because [[Cayde-6|Cayde]] never will. Gunslingers are elitists. Nothing but the best is good enough for their hands. And firepower isn't enough. They demand elegance, as if there's anything elegant about a gun. If they had their way, Golden Guns would be standard issue. What a universe that would be.|[[Lord Shaxx]]}} | ||
'''Gunslinger''' is a [[Solar]]-based [[Hunter]] subclass. | '''Gunslinger''' is a [[Solar]]-based [[Hunter]] subclass. | ||
==Lore== | |||
''The Kell is screaming three inches from my face and its breath smells like two corpses in summer and I have to blink my eyes against the spit. One of the less obvious perks of being able to pull a flaming gun out of the air is enjoying moments like this—alien fist around my neck, feet kicking in the air, not two seconds from death—but ready to laugh at the expression on that Kell's four-eyed face as its mandibles click for the last time and its body turns into fire.''<br> | |||
''The giant creature pulls back its other fist and its steel muscles bunch. I reach for the Light and get… nothing? Huh. Right. I used my flaming gun on those three Taken outside the obelisk. Gotta learn to count.''<br> | |||
''What I love about my Ghost—'' | |||
==Notable Gunslingers== | ==Notable Gunslingers== |
Revision as of 21:38, November 17, 2020
- "I'll say it because Cayde never will. Gunslingers are elitists. Nothing but the best is good enough for their hands. And firepower isn't enough. They demand elegance, as if there's anything elegant about a gun. If they had their way, Golden Guns would be standard issue. What a universe that would be."
- — Lord Shaxx
Gunslinger is a Solar-based Hunter subclass.
Lore
The Kell is screaming three inches from my face and its breath smells like two corpses in summer and I have to blink my eyes against the spit. One of the less obvious perks of being able to pull a flaming gun out of the air is enjoying moments like this—alien fist around my neck, feet kicking in the air, not two seconds from death—but ready to laugh at the expression on that Kell's four-eyed face as its mandibles click for the last time and its body turns into fire.
The giant creature pulls back its other fist and its steel muscles bunch. I reach for the Light and get… nothing? Huh. Right. I used my flaming gun on those three Taken outside the obelisk. Gotta learn to count.
What I love about my Ghost—
Notable Gunslingers
Upgrades (Destiny 1)
- "A lone wolf who lives for the perfect shot."
- — Class Description
Tier 1—Grenades
- Incendiary Grenade—an explosive grenade that catches enemies on fire, causing additional damage over time
- Swarm Grenade—a grenade which detonates on impact, releasing multiple drones that seek nearby enemies
- Tripmine Grenade—an explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger
Tier 2—Movement
- Double Jump—jump a second time after leaving the ground
- Better Control—upgrades Double Jump for better directional control while in the air
- Triple Jump—upgrades Double Jump with a third jump
- Higher Jump—upgrades Double Jump for even greater height.
Tier 3—Super
- Golden Gun—summon a flaming hand cannon which disintegrates enemies with Solar Light
- Deadeye—significantly increases the accuracy of Golden Gun
- Combustion—killing enemies with Golden Gun cause them to explode
- Gunfighter—reduces the cooldown of Golden Gun, allowing it to be used more often
Tier 4—Melee
- Throwing Knife—throw a knife from a distance
- Circle of Life—killing an enemy with Throwing Knife while Golden Gun is active extends the duration of Golden Gun
- Incendiary Blade—throwing Knife catches enemies on fire, dealing additional damage over time
- Knife Juggler—precision kills with Throwing Knife immediately resets its cooldown
Tier 5—Training 1
- Path Forgotten—training focused on toughness and speed
- Path Forbidden—training focused on battle recovery and speed
- Path Unknown—training focused on battle recovery and toughness
Tier 6—Perks 1
- Scavenger—picking up ammo reduces the cooldown of your grenade and Throwing Knife
- Keyhole—Golden Gun overpenetrates and can damage multiple targets
- Gunslinger's Trance—precision kills increase weapon stability. Stacks up to 3 times
Tier 7—Training 2
- Way of the Drifter—training focused on all attributes
- Way of the Fearless—training focused on toughness at all costs
- Way of the Nomad—training focused on maximum battle recovery
Tier 8—Perks 2
- Chain of Woe—precision kills increase weapon reload speed. Stacks up to 3 times
- Over the Horizon—increases the range of the Golden Gun
- Gambler's Dagger—gain an additional Throwing Knife
Upgrades (Destiny 2)
- "A lone wolf who lives for the perfect shot."
- — Class Description
Grenades
- Incendiary grenade: An explosive grenade that catches enemies on fire, causing additional damage over time.
- Swarm Grenade: A grenade that detonates on impact, releasing multiple drones that seek nearby enemies.
- Tripmine Grenade: An explosive grenade that sticks to surfaces and and detonates when enemies pass through its laser trigger.
Movement
- High Jump: Upgrades Double Jump with even greater height.
- Strafe Jump: Upgrades Double Jump with better directional control while in the air.
- Triple Jump: Upgrades Double Jump with a third jump.
Super
- Golden Gun: Summon a flaming pistol which disintegrates enemies with Solar Light
- Blade Barrage: Spring into the air and throw two barrages of throwing knives, causing massive damage and burning
Class Abilities
- Marksman Dodge: Automatically reload your equipped weapon while dodging
- Gambler’s Dodge: Dodging near enemies generates Melee energy
Way Of The Outlaw
- Proximity Knife: Throw a tripmine-like knife at enemies that explodes shortly after impact or 15 seconds if thrown at a wall or floor when melee energy is full.
- Chains of Woe: Precision kills increase reload speed for you and nearby allies.
- Deadshot: Significantly improves your ability to hit with Golden Gun.
- Six-Shooter:Golden Gun can be fired quickly up to 6 times and each kill returns a bullet.
Way Of The Sharpshooter
- Weighted Knife: Throw a knife at enemies when melee energy is full. A precision kill with this ability instantly recharges it.
- Practice Makes Perfect: Enter a trance with each precision kill, reducing the cooldown of your Golden Gun.
- Crowd-pleaser: Enables precision damage with Golden Gun. Precision hits with your Golden Gun generate Orbs of Light for your allies.
- Line ‘Em Up: Precision hits with Golden Gun increase its damage and extend its duration.
Way of a Thousand Cuts
- Blade Barrage: A new super which springs the player in the air and fires off two quick barrages of multiple throwing knives dealing massive damage and burn damage on targets still surviving.
- Knife Trick: Throw an entire fan of knives, lighting enemies on fire.
- Playing With Fire: Killing burning enemies grants melee energy.
- The Burning Edge: Burning enemies with Knife Trick gives dodge energy.
List of appearances
References
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