Minotaur Guard: Difference between revisions

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|Height= 8' (Major) <br> 12' (Ultra)
|Height= 8' (Major) <br> 12' (Ultra)
|Weight=
|Weight=
|Weapon(s)= [[Torch Hammer]] ([[Ultra]], Common, [[Major]], Uncommon)  <br> [[Vex Laser Rifle]] ([[Major]])
|Weapon(s)= [[Torch Hammer]] ([[Ultra]] Common, [[Major]] Uncommon)  <br> [[Vex Laser Rifle]] ([[Major]])
|Abilities= Summon [[Vex]] (Ultra) <br> High Durability <br> Teleportation <br> Open Prison Cell (When Destroyed) <br> Rapid Movement (Major) <br> Vex Melee (Major) <br> [[Void]] [[Absorption shield]] (Major) <br> Temporal Shockwave (Ultra)
|Abilities= Summon [[Vex]] (Ultra) <br> High Durability <br> Teleportation <br> Open Prison Cell (When Destroyed) <br> Rapid Movement (Major) <br> Vex Melee (Major) <br> [[Void]] [[Absorption shield]] (Major) <br> Temporal Shockwave (Ultra)
}}
}}

Revision as of 15:05, April 9, 2020

Minotaur Guard
 

Minotaur Guards are Vex Minotaurs tasked with moving High-Value Prisoners and are located all around the Solar System on Machine worlds or soon-to-be Machine worlds.

Gameplay

On Nessus and Io, the Guards appear as Majors, with those on Nessus guarding Fallen or Cabal prisoners, while those on Io guard Taken prisoner. Once killed, the cell will open, freeing the High-Value Target, which is either killed by patrolling Guardians or manage to escape.

Meanwhile, on Mercury, the guards appear as Ultras, and will always be guarding a Cabal warrior (and a group of Psion Flayers during the Flashpoint. Like their Major counterparts, once killed, the cell will open, releasing the prisoners.

Gallery

List of Appearances

References