Beyond (mission): Difference between revisions
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|name= Beyond | |name= Beyond |
Revision as of 12:44, January 12, 2020
“ | What secrets lie inside the Pyramid? It sits in silence, waiting for you. | ” |
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Beyond | |
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Player(s): |
1 - 3 |
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Objective(s): |
Explore the Pyramid to find anything that may help Humanity against the coming storm |
Destinypedia doesn't currently have a walkthrough for this level; could you write one? | |
Beyond is the thirty-seventh story mission of Destiny 2 and the tenth story mission of Shadowkeep.
Enemies
Transcript
Gameplay
The player spawns in front of the Pyramid, a blue light glowing inside it.
- Ghost, seemingly corrupted by the Darkness for the whole mission: Lies, beauty, truth. These things await inside. There's no turning back now.
The player is pulled into the Pyramid, into a new location known as Admittance.
- Ghost: Welcome. We've been waiting.
The player then explores the Pyramid for about 45 seconds.
- Ghost: You're so close now. Just a little further.
The player sees a phantom and follows it, then coming face to face with the Nightmare of Dominus Ghaul.
The Nightmare does the same thing the real Ghaul would, except uses the immunity ability all Nightmares possess. Before the player is able to defeat him, they are teleported back to the Pyramid.
- Ghost: The Red War saw so many lives lost. Saw the Light taken away so easily. In Light, there is only weakness.
The Guardian explores the Pyramid more, eventually coming to face the Nightmare of the Fanatic.
The player fights the Nightmare, but again is teleported back to the Pyramid before they can defeat him.
- Ghost: The Light abandoned Cayde, left him for dead. In Light, there is only failure.
The player then explores the Pyramid more still, until coming to face the final Nightmare, the Nightmare of Crota, Son of Oryx.
The player defeats and takes the blades of Swordbearer Nightmares, and defeats the Nightmare of Crota.
- Ghost: One by one, Crota slaughtered many Guardians. The Light stood by, and did nothing. And a Great Disaster ensued. In Light, there is only death. Come to us. Do not be afraid.
The Guardian climbs a flight of stairs, leading to the apex of the Pyramid. There, they find a sculpture, cast under a veil. In front lies an Unknown Artifact.
- Ghost: Respite lies ahead.
The Guardian inspects the Unknown Artifact, but are then teleported into a vision.
Cutscene
The player looks around, and realizes they are in the Black Garden. Behind them, a fleet of Pyramids loom.
- ?: You made it.
The player turns behind them and sees...themself. They realize that the Darkness has assumed the form of them.
- Darkness: We have heard your cries for help. And soon, we will answer.
- The Guardian: Who are you?
- Darkness: Don't you recognize us? We are not you friend. We are not your enemy. We are your...salvation.
The player is then teleported into the Sanctuary to talk with Eris Morn.