Forum:Sol Progeny Reimagined: Difference between revisions

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The '''Sol Progeny''' are the protectors of the [[Black Heart]], and the side bosses of the second and final boss encounter of the Garden of Salvation [[Raid]].
The '''Sol Progeny''' are the protectors of the [[Forum:Black Heart Reimagined|Black Heart]], and the side bosses of the second and final boss encounter of the Garden of Salvation [[Raid]].


==Gameplay==
==Gameplay==
Each Sol Progeny Mind is armed with a [[Line Rifle]] that causes heavy aim deflection as well as a Bronze Barrack riot shield that blocks and deflects incoming damage. They are also protected by randomly rotating elemental shields and will occasionally trap the player in detainment bubbles, which will instantly kill their target through a suppression field if they are not destroyed quickly enough. They also lack a precision weak spot and will stomp the ground when faced at close range. When they reach a certain health threshold, they will open the Timestream and each gain a unique ability: the [[Imminent Mind]] summons red [[Oracle]]s; the [[Eschaton Mind]] teleports; and the [[Primeval Mind]] passively regenerates health.
Each Sol Progeny Mind is armed with a [[Line Rifle]] that causes heavy aim deflection as well as a Bronze Barrack riot shield that blocks and deflects incoming damage. They are also protected by randomly rotating elemental shields and will occasionally trap the player in detainment bubbles, which will instantly kill their target through a suppression field if they are not destroyed quickly enough. They also lack a precision weak spot and will stomp the ground when faced at close range. When they reach a certain health threshold, they will open the Timestream and each gain a unique ability: the [[Imminent Mind]] summons red [[Oracle]]s; the [[Eschaton Mind]] teleports; and the [[Primeval Mind]] passively regenerates health.

Revision as of 21:47, October 3, 2019

Forums: Index Fan Fiction Sol Progeny Reimagined Destiny-FrontierGhostShell.png
Sol Progeny
SolProgenyGrimoireCard.jpg
Biographical information

Species:

Vex

Faction:

Sol Divisive

Rank:

Axis Mind

Class:

Minotaur Proselytizer

Combat information

Mission:

Garden of Salvation

Weapon(s):

Line Rifle
Bronze Barrack

Abilities:

Open Timestream
Elemental Shields
Aim Deflection
Attack Deflection
Detainment Bubbles
Suppression Field
High Durability
Precision Immunity
Temporal Shockwave
Summon Vex

 

The Sol Progeny are the protectors of the Black Heart, and the side bosses of the second and final boss encounter of the Garden of Salvation Raid.

Gameplay

Each Sol Progeny Mind is armed with a Line Rifle that causes heavy aim deflection as well as a Bronze Barrack riot shield that blocks and deflects incoming damage. They are also protected by randomly rotating elemental shields and will occasionally trap the player in detainment bubbles, which will instantly kill their target through a suppression field if they are not destroyed quickly enough. They also lack a precision weak spot and will stomp the ground when faced at close range. When they reach a certain health threshold, they will open the Timestream and each gain a unique ability: the Imminent Mind summons red Oracles; the Eschaton Mind teleports; and the Primeval Mind passively regenerates health.