Raid: Difference between revisions
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'''Raid''' is a game mode of ''[[Destiny]]''. Raids are 6-player cooperative events that are of high challenge, and require communication between players to succeed.<ref name = "Alpha">[http://www.neogaf.com/forum/showpost.php?p=115321786&postcount=1557 '''NeoGaf''' : ''Destiny Alpha Gameplay Leaks'']</ref> They involve specific quests for groups of [[fireteam]]s.<ref name = "TG">[http://www.theguardian.com/technology/2014/apr/28/destiny-hands-on-bungie-xbox-playstationshared-world-shooter '''The Guardian''': ''how the makers of Halo plan to change the future of shooters'']</ref> | '''Raid''' is a game mode of ''[[Destiny]]''. Raids are 6-player cooperative events that are of high challenge, and require communication between players to succeed.<ref name = "Alpha">[http://www.neogaf.com/forum/showpost.php?p=115321786&postcount=1557 '''NeoGaf''' : ''Destiny Alpha Gameplay Leaks'']</ref> They involve specific quests for groups of [[fireteam]]s.<ref name = "TG">[http://www.theguardian.com/technology/2014/apr/28/destiny-hands-on-bungie-xbox-playstationshared-world-shooter '''The Guardian''': ''how the makers of Halo plan to change the future of shooters'']</ref> No waypoints or explicit objectives are provided.<ref name = "Tough">[http://www.gamespot.com/articles/destinys-raids-so-tough-you-may-need-help-from-the/1100-6422047/?utm_source=weekly_newsletter&utm_medium=email&utm_campaign=destinys-raids-so-tough-you-may-need-help-from-the '''GameSpot''' - ''Destiny's Raids So Tough You May Need Help from the Internet'']</ref> | ||
Raids differ from [[strike]]s in a few ways: | Raids differ from [[strike]]s in a few ways: | ||
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*Raids can be dropped and picked up at a later time in the week. Players don't have to finish them in one sitting, but they do have to finish it before their checkpoint expires.<ref>[http://www.inquisitr.com/1389786/destiny-raids-defended-by-bungie-designer-discusses-how-you-can-quit-and-return/ '''Inquisitor''': 'Destiny’ Raids Defended By Bungie, Designer Discusses How You Can Quit And Return]</ref> | *Raids can be dropped and picked up at a later time in the week. Players don't have to finish them in one sitting, but they do have to finish it before their checkpoint expires.<ref>[http://www.inquisitr.com/1389786/destiny-raids-defended-by-bungie-designer-discusses-how-you-can-quit-and-return/ '''Inquisitor''': 'Destiny’ Raids Defended By Bungie, Designer Discusses How You Can Quit And Return]</ref> | ||
*Players will not have the gear necessary to complete a Raid. Gear acquisition within the Raid itself is necessary.<ref>[https://www.youtube.com/watch?v=L69hEdbjTmo '''Youtube:''' ''Destiny - David Dague Gamescom 2014 Interview <nowiki>[Difficulty, raids, and future content in Destiny]''</nowiki>]</ref> | *Players will not have the gear necessary to complete a Raid. Gear acquisition within the Raid itself is necessary.<ref>[https://www.youtube.com/watch?v=L69hEdbjTmo '''Youtube:''' ''Destiny - David Dague Gamescom 2014 Interview <nowiki>[Difficulty, raids, and future content in Destiny]''</nowiki>]</ref> | ||
Two difficulty levels exist for raids—normal, and hard. The normal mode must be completed before the hard one can be attempted. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies and a harsher death penalty.<ref name = "Tough"/> | |||
==Lockout== | ==Lockout== |
Revision as of 04:33, September 9, 2014
- This article is a stub. You can help Destinypedia by expanding it.
Raid is a game mode of Destiny. Raids are 6-player cooperative events that are of high challenge, and require communication between players to succeed.[1] They involve specific quests for groups of fireteams.[2] No waypoints or explicit objectives are provided.[3]
Raids differ from strikes in a few ways:
- 6 player fireteams, as opposed to 3.
- No matchmaking. A player must form a fireteam beforehand.
- Raid enemies will have abilities not found elsewhere in the game.
- Raids are significantly longer than strikes.
- Raids have no objective markers. A player must find out where to go and what to do themselves.[4]
- Raids can be dropped and picked up at a later time in the week. Players don't have to finish them in one sitting, but they do have to finish it before their checkpoint expires.[5]
- Players will not have the gear necessary to complete a Raid. Gear acquisition within the Raid itself is necessary.[6]
Two difficulty levels exist for raids—normal, and hard. The normal mode must be completed before the hard one can be attempted. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies and a harsher death penalty.[3]
Lockout
Unlike all other activities, the Raid game mode employs a weekly lockout for earning loot. This means two things:
- Players have until the next Tuesday to complete the raid, otherwise their progress will be wiped and they have to start over.
- Players cannot earn new loot from the raid more than once a week per character. Separate characters on the same account can each play the raid and still get loot; this means an individual player can earn loot from a raid for a maximum of three times (for three characters) per weekly lockout.[7]
List of Raids
- Vault of Glass - Venus, Destiny Base Game
- Crota's End - The Moon, The Dark Below
- Unnamed Raid - The Reef, House of Wolves (Expansion)[8]
References
- ^ NeoGaf : Destiny Alpha Gameplay Leaks
- ^ The Guardian: how the makers of Halo plan to change the future of shooters
- ^ a b GameSpot - Destiny's Raids So Tough You May Need Help from the Internet
- ^ YouTube - Everything We Know About Raids
- ^ Inquisitor: 'Destiny’ Raids Defended By Bungie, Designer Discusses How You Can Quit And Return
- ^ Youtube: Destiny - David Dague Gamescom 2014 Interview [Difficulty, raids, and future content in Destiny]''
- ^ Youtube:Destiny: What Is a Raid Lockout? How Does It Work?
- ^ Destinynews: What’s to Come (NEW RAIDS, EXOTICS)