Cabal Magma Launcher: Difference between revisions

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==Overview==
==Overview==
These weapons deal [[Solar]] damage through the emission of scorching flames.
These weapons deal [[Solar]] damage through the emission of scorching flames.
There are three attacks possible with this weapon. First is a moderate spray of small balls of flame. This is the most long-ranged attack, and has surprising range, quite like that of any rifle for what is supposed to be a flamethrower (maybe it fires that [[Cabal oil]] that they love so much). The attack leaves behind small patches of flames, which can deal light damage.
Second is a close range blast of flame. This is charged up for about a second, then released into a wave with knockback comparable to an Ultra's stomp. It can be interrupted by staggering the Incendior.
Third is the Incendior hitting the enemy in front of it for decent damage. Simple as that.


==Gallery==
==Gallery==

Revision as of 13:10, January 16, 2020

"I don't have time to explain why I don't have time to explain."
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Cabal Magma Launcher
Chelsea-velazquez-red-guard-flamethrower-high-01.jpg
Production overview

Manufacturer:

Cabal

Weapon type:

Pyrotechnic Projector

Min-max accuracy:

Perfect

Min-max impact:

High

Min-max stability:

Perfect

Min-max magazine:

Infinite

Specifications

Feed system:

Fuel Tank

Ammunition type:

Solar Flames

Fire mode:

Full-auto

Rate of fire:

Fast

Damage:

Solar

Effective range:

Long

Service history

In service:

Cabal

Affiliation:

Red Legion
Loyalists

 

The Cabal Magma Launcher is a weapon exclusively used by the Incendiors of the Red Legion. They fires in volleys of three to five fire blasts that leave a residual flame were they land, making this weapon very dangerous to ignore and it can fire a short-range compression blast that can knock away foes.

Overview

These weapons deal Solar damage through the emission of scorching flames.

There are three attacks possible with this weapon. First is a moderate spray of small balls of flame. This is the most long-ranged attack, and has surprising range, quite like that of any rifle for what is supposed to be a flamethrower (maybe it fires that Cabal oil that they love so much). The attack leaves behind small patches of flames, which can deal light damage.

Second is a close range blast of flame. This is charged up for about a second, then released into a wave with knockback comparable to an Ultra's stomp. It can be interrupted by staggering the Incendior.

Third is the Incendior hitting the enemy in front of it for decent damage. Simple as that.

Gallery

List of appearances

References