Councilor's Hydra: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
These Hydras are seen as the second bosses of both the Gauntlet and Crystals encounters, where they attempt to inhibit the [[Guardian]] [[Fireteam]]'s progress through the [[Menagerie]]. They are to be killed in order to progress through the encounters (such as spawning new Crystals or beginning a new round of the Gauntlet), and gather points. They will remain in their positions (atop the middle altar in the Gauntlet or at the top of the stairs in the Crystals), where they lay into the team with their [[Aeon Maul]] and use their Temporal Shockwave if any get too close. | These Hydras are seen as the second bosses of both the Gauntlet and Crystals encounters, where they attempt to inhibit the [[Guardian]] [[Fireteam]]'s progress through the [[Menagerie]]. They are to be killed in order to progress through the encounters (such as spawning new Crystals or beginning a new round of the Gauntlet), and gather points. They will remain in their positions (atop the middle altar in the Gauntlet or at the top of the stairs in the Crystals), where they lay into the team with their [[Aeon Maul]] and use their Temporal Shockwave if any get too close. | ||
==List of | ==List of appearances== | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
**[[Penumbra]] {{1st}} | **[[Penumbra]] {{1st}} |
Revision as of 15:53, May 27, 2021
Councilor's Hydra | |
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The Councilor's Hydras are Vex Hydras seen in all the Vex encounters, such as the Gauntlet and Crystals, within the Menagerie.
Gameplay
These Hydras are seen as the second bosses of both the Gauntlet and Crystals encounters, where they attempt to inhibit the Guardian Fireteam's progress through the Menagerie. They are to be killed in order to progress through the encounters (such as spawning new Crystals or beginning a new round of the Gauntlet), and gather points. They will remain in their positions (atop the middle altar in the Gauntlet or at the top of the stairs in the Crystals), where they lay into the team with their Aeon Maul and use their Temporal Shockwave if any get too close.