Arcstrider: Difference between revisions

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m (Fixed typo, added periods for consistency, rewrote the melee type // As a side note, I really think we should aim for consistent formatting between the subclass pages.)
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===Set 4 - Class Abilities===
===Set 4 - Class Abilities===
*
*
*'''Marksman Dodge''' - Automatically reload your equipped weapon while dodging
*'''Marksman Dodge''' - Automatically reload your equipped weapon while dodging.
*'''Gambler’s Dodge''' - Dodging near enemies generates Melee energy
*'''Gambler’s Dodge''' - Dodging near enemies generates Melee energy.


===Set 5 - Passive Path 1: Way Of The Warrior===
===Set 5 - Passive Path 1: Way Of The Warrior===
*'''Combat Flow''' - Melee kills recharge your dodge skill
*'''Combat Flow''' - Melee kills recharge your dodge skill.
*'''Deadly Reach''' - Dodging temporarily increases melee range
*'''Deadly Reach''' - Dodging temporarily increases melee range.
*'''Lethal Current''' - Arc Staff attacks hit twice after dodging
*'''Lethal Current''' - Arc Staff attacks hit twice after dodging.
*'''Combination Blow''' - Kill an enemy with this melee ability to trigger health regeneration and increase your melee damage temporarily
*'''Combination Blow''' - Kill an enemy with this melee ability to trigger health regeneration and increase your melee damage temporarily.


===Set 6 - Passive Path 2: Way Of The Wind===
===Set 6 - Passive Path 2: Way Of The Wind===
*'''Disorienting Blow''' - Striking an enemy with this debilitating melee attack disorients the target. Killing a target with Disorienting Blow instantly recharges it.
*'''Disorienting Blow''' - Striking an enemy with this debilitating melee attack disorients the target. Killing a target with Disorienting Blow instantly recharges it.
*'''Focused Breathing''' - Sprinting reduces your dodge cooldown. Increased maximum sprint speed
*'''Focused Breathing''' - Sprinting reduces your dodge cooldown. Increased maximum sprint speed.
*'''Battle Meditation''' - When critically wounded, melee and grenades recharge drastically faster
*'''Battle Meditation''' - When critically wounded, melee and grenades recharge drastically faster.
*'''Lightning Reflexes''' - Take less damage while dodging when Arc Staff is active
*'''Lightning Reflexes''' - Take less damage while dodging when Arc Staff is active.


===Set 7 -  Passive Path 3: Way of the Current===
===Set 7 -  Passive Path 3: Way of the Current===
*'''Whirlwhind Guard''' - A variation of Arc Staff which allows the staff to be spun in a circular motion, deflecting incoming projectiles. Damage with deflected projectiles increases Arc Staff damage by three times.
*'''Whirlwind Guard''' - A variation of Arc Staff which allows the staff to be spun in a circular motion, deflecting incoming projectiles. Damage with deflected projectiles increases Arc Staff damage by three times.
*'''Tempest Strike''' - Sliding and using a melee attack causes the player to uppercut with the arc staff, dealing arc damage in a line towards enemies.
*'''Tempest Strike''' - Sliding and using a melee attack causes the player to uppercut with the arc staff, dealing arc damage in a line towards enemies.
*'''Lightning Weave''' - Melee hits increase reload speed.
*'''Lightning Weave''' - Melee hits increase reload speed.
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===Melee Type===
===Melee Type===
*'''Arc Pressure''' - Point Punch
*Arc-Powered Punch


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Arcstrider.png|An Arcstrider unleashing its Arc Staff alongside a [[Titan]].
File:Arcstrider.png|An Arcstrider unleashing their Arc Staff alongside a [[Titan]].
</gallery>
</gallery>



Revision as of 18:57, April 10, 2020

An Arcstrider.

The Arcstrider is an Arc-based Hunter subclass that became available in Destiny 2. Arcstriders possess a lightning staff that can be swung rapidly at opponents for massive Arc damage.[1]

Upgrades

Set 1 - Grenades

  • Skip grenade - A grenade which splits on impact, creating multiple projectiles which seek enemies.
  • Flux Grenade - An explosive grenade which deals additional damage when attached to enemies.
  • Arcbolt Grenade - A grenade that chains bolts of lightning to nearby enemies.

Set 2 - Movement

  • High Jump - Upgrades Double Jump with even greater height.
  • Strafe Jump - Upgrades Double Jump with better directional control while in the air.
  • Triple Jump - Upgrades Double Jump with a third jump.

Set 3 - Super

  • Arc Staff - Conjure a staff infused with Arc electricity that can be used to rapidly slice enemies while maneuvering around the battlefield.

Set 4 - Class Abilities

  • Marksman Dodge - Automatically reload your equipped weapon while dodging.
  • Gambler’s Dodge - Dodging near enemies generates Melee energy.

Set 5 - Passive Path 1: Way Of The Warrior

  • Combat Flow - Melee kills recharge your dodge skill.
  • Deadly Reach - Dodging temporarily increases melee range.
  • Lethal Current - Arc Staff attacks hit twice after dodging.
  • Combination Blow - Kill an enemy with this melee ability to trigger health regeneration and increase your melee damage temporarily.

Set 6 - Passive Path 2: Way Of The Wind

  • Disorienting Blow - Striking an enemy with this debilitating melee attack disorients the target. Killing a target with Disorienting Blow instantly recharges it.
  • Focused Breathing - Sprinting reduces your dodge cooldown. Increased maximum sprint speed.
  • Battle Meditation - When critically wounded, melee and grenades recharge drastically faster.
  • Lightning Reflexes - Take less damage while dodging when Arc Staff is active.

Set 7 - Passive Path 3: Way of the Current

  • Whirlwind Guard - A variation of Arc Staff which allows the staff to be spun in a circular motion, deflecting incoming projectiles. Damage with deflected projectiles increases Arc Staff damage by three times.
  • Tempest Strike - Sliding and using a melee attack causes the player to uppercut with the arc staff, dealing arc damage in a line towards enemies.
  • Lightning Weave - Melee hits increase reload speed.
  • Ebb and Flow - Arc ability damage electrifies enemy targets, and punching electrified targets disorients them, as well as giving grenade, melee, and dodge energy.

Melee Type

  • Arc-Powered Punch

Gallery

List of appearances

References