Might of Riven: Difference between revisions
From Destinypedia, the Destiny wiki
(Also makes an appearance in the The Other Side Quest) Tag: Mobile edit |
No edit summary Tag: Mobile edit |
||
Line 11: | Line 11: | ||
|ability= High Durability <br> Rapid Movement <br> Teleportation <br> Dodge <br> [[Solar]] Burn Projectiles <br> Overload Security Mechanism | |ability= High Durability <br> Rapid Movement <br> Teleportation <br> Dodge <br> [[Solar]] Burn Projectiles <br> Overload Security Mechanism | ||
}} | }} | ||
The '''Mights of Riven''' is a group of [[Taken Knight]]s exclusively seen in the [[Last Wish]], where they act as Guardsmen, attempting to inhibit the [[Raid]] [[Fireteam]]s progress to [[Riven]]. They are seen in the ''Vault'' and ''Riven's Heart'' encounters. | The '''Mights of Riven''' is a group of [[Taken Knight]]s exclusively seen in the [[Last Wish]] [[Raid]], where they act as Guardsmen, attempting to inhibit the [[Raid]] [[Fireteam]]'s progress to [[Riven]]. They are seen in the ''Vault'' and ''Riven's Heart'' encounters. One of these Knights makes an appearance in the [[The Other Side]] [[Quest]]. | ||
==Gameplay== | ==Gameplay== |
Revision as of 03:47, July 12, 2019
Might of Riven | |
---|---|
Biographical information | |
Species: |
|
Faction: |
|
Rank: |
|
Class: |
|
Gender: |
Male |
Combat information | |
Mission: |
|
Weapon(s): |
|
Abilities: |
High Durability |
The Mights of Riven is a group of Taken Knights exclusively seen in the Last Wish Raid, where they act as Guardsmen, attempting to inhibit the Raid Fireteam's progress to Riven. They are seen in the Vault and Riven's Heart encounters. One of these Knights makes an appearance in the The Other Side Quest.
Gameplay
In the Riven's Heart encounter, they behave like any other Cleaver-armed Taken Knights; but in the Vault, they are one of the most important aspects of the encounter. Once an Eye of Riven is killed and their essence picked up, a Might of Riven will spawn (or 2 or 3, depending on how many essences were loaded into the Security Mechanism during a phase). The Knight(s) must be killed before they reach the plates and slam their Sword down. If they do slam their Sword down, the team will have about 5 seconds before the Security Mechanism overloads and wipes the team.