The Shattered Throne: Difference between revisions
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When you enter Mara Sov’s Throne world, you see a big door in front of you. Have your fireteam go through that door, and enter the labyrinth, continue to advance until you see a restricted zone pop up, you will see an enemy known as “Labyrinth Architect” Kill the architect and the ads. Once you kill the ads, a symbol will pop up | When you enter Mara Sov’s Throne world, you see a big door in front of you. Have your fireteam go through that door, and enter the labyrinth, continue to advance until you see a restricted zone pop up, you will see an enemy known as “Labyrinth Architect” Kill the architect and the ads. Once you kill the ads, a symbol will pop up. | ||
Travel to the next location with the corresponding symbol. Repeat the process until you have to go back to where you came from. | |||
Simply clear the last section and a door will open underground. Go in there and follow the path taken, pretty self explanatory. | |||
After a period of time, you should trigger a checkpoint. Simply jump down, clear ads and by the very end of the puzzle, there will be a boss that you need to kill. Kill the boss and move on to the next part. | |||
You're gonna enter a room full of ads. Carefully take them out one by one, so that they don't trouble you. By the end of the jumping puzzle, turn left. Here you're gonna enter a more specific jumping puzzle. You have to jump your way through the puzzle onto the left side. But, ogres and obstacles are going to spawn. Be careful and take out the ogres before moving on. | |||
When you reach a barier, go through it and you'll see that you are slower and you cannot double jump/glide/lift. Go through the maze and by the very ending drop down onto the next part. | |||
Jump your way onto the next section to begin a new, harder encounter. | |||
Here you arrive at the first boss, Vorgeth. This encounter has a type of enemy known as Keeper of Petitions . Carefully kill the wizards and pick up the orb they drop. You will receive a buff called “Petitioner's Mark", this can be stacked up to 3 times, once you collect the fourth orb, the buff will change to “Petitioner's Burden”. Extinguish the buff at one of the 4 pillars to start the damage phase. Repeat until killed. | |||
Go through the door in the centre. Jump down a series of platforms to ascend a gravitational lift. The patch from there is pretty self-explanatory. | |||
On one point you're gonna have a new objective - "Ascend". | |||
You have two options: either go up the stairs, go forward and then jump to the ending rightaway (the harder path) or turn right and then go through a series of jumping puzzle. Stick to the wall, ascend the lifts to get to the last part. | |||
Dûl Incaru is the final boss of The Shattered Throne. Once you start the encounter, you will see three knights, kill them and orbs will drop. Make sure all the ads are dead and then pick up the orbs. This is the start of the damage phase and you only have 45 seconds until you have to cleanse yourself at the middle of the room. Repeat the process until the boss is dead, and you beat the activity. | |||
==Rewards== | ==Rewards== |
Revision as of 17:23, June 19, 2019
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“ | Strike back at the curse that plagues the Dreaming City. | ” |
Prev: |
N/A |
Next: |
TBA |
The Shattered Throne | |
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Game: |
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Player(s): |
1-3 |
Recommended Power Level: |
570 |
Location: |
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Objective(s): |
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Destinypedia has a walkthrough guide for this level; see The Shattered Throne/Walkthrough. | |
The Shattered Throne is a Dungeon that was introduced in Forsaken, and released on the 25th of September, 2018. It requires Guardians to enter Eleusinia, Queen Mara Sov's Throne World, where they fight their way past a horde of Taken, in order to uncover the source of the Dreaming City's Taken corruption following the Last Wish Raid. It is only available every third week, when the curse is at the maximum level.
Bosses
Walkthrough
When you enter Mara Sov’s Throne world, you see a big door in front of you. Have your fireteam go through that door, and enter the labyrinth, continue to advance until you see a restricted zone pop up, you will see an enemy known as “Labyrinth Architect” Kill the architect and the ads. Once you kill the ads, a symbol will pop up.
Travel to the next location with the corresponding symbol. Repeat the process until you have to go back to where you came from.
Simply clear the last section and a door will open underground. Go in there and follow the path taken, pretty self explanatory.
After a period of time, you should trigger a checkpoint. Simply jump down, clear ads and by the very end of the puzzle, there will be a boss that you need to kill. Kill the boss and move on to the next part.
You're gonna enter a room full of ads. Carefully take them out one by one, so that they don't trouble you. By the end of the jumping puzzle, turn left. Here you're gonna enter a more specific jumping puzzle. You have to jump your way through the puzzle onto the left side. But, ogres and obstacles are going to spawn. Be careful and take out the ogres before moving on.
When you reach a barier, go through it and you'll see that you are slower and you cannot double jump/glide/lift. Go through the maze and by the very ending drop down onto the next part.
Jump your way onto the next section to begin a new, harder encounter.
Here you arrive at the first boss, Vorgeth. This encounter has a type of enemy known as Keeper of Petitions . Carefully kill the wizards and pick up the orb they drop. You will receive a buff called “Petitioner's Mark", this can be stacked up to 3 times, once you collect the fourth orb, the buff will change to “Petitioner's Burden”. Extinguish the buff at one of the 4 pillars to start the damage phase. Repeat until killed.
Go through the door in the centre. Jump down a series of platforms to ascend a gravitational lift. The patch from there is pretty self-explanatory.
On one point you're gonna have a new objective - "Ascend". You have two options: either go up the stairs, go forward and then jump to the ending rightaway (the harder path) or turn right and then go through a series of jumping puzzle. Stick to the wall, ascend the lifts to get to the last part.
Dûl Incaru is the final boss of The Shattered Throne. Once you start the encounter, you will see three knights, kill them and orbs will drop. Make sure all the ads are dead and then pick up the orbs. This is the start of the damage phase and you only have 45 seconds until you have to cleanse yourself at the middle of the room. Repeat the process until the boss is dead, and you beat the activity.
Rewards
- TBA
Weapons
Trivia
- The Shattered Throne is the first Dungeon in the Destiny series.